I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 485, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/D.S.Mod_v0.2.5_HolidayIsland-008bugfix2-pc.rpy", line 7, in execute
screen left_menu:
File "game/D.S.Mod_v0.2.5_HolidayIsland-008bugfix2-pc.rpy", line 7, in execute
screen left_menu:
File "game/D.S.Mod_v0.2.5_HolidayIsland-008bugfix2-pc.rpy", line 209, in execute
imagebutton auto "D.S.ModCheat_Images_HolidayIsland/DSenterMod_%s.png" xpos 10 ypos 470 action Function(renpy.call, label="mod_cheat_menu")
Exception: Imagebutton does not have a idle image. (auto=u'D.S.ModCheat_Images_HolidayIsland/DSenterMod_%s.png').
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\bootstrap.py", line 306, in bootstrap
renpy.main.main()
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\main.py", line 520, in main
run(restart)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\main.py", line 149, in run
renpy.execution.run_context(True)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\execution.py", line 835, in run_context
context.run()
File "game/script.rpyc", line 716, in script
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File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\ast.py", line 1801, in execute
self.call("execute")
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\ast.py", line 1789, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\statements.py", line 169, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 485, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\exports.py", line 2614, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\core.py", line 2620, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\core.py", line 2925, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\screen.py", line 401, in visit_all
callback(self)
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\core.py", line 2925, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Cristian\Desktop\Games XxX\HolidayIsland\HolidayIsland-0092-pc\HolidayIsland-0.1.0.1-pc\renpy\display\screen.py", line 411, in per_interact
self.update()