VN Ren'Py Abandoned Holiday Islands [v0.10.2] [Devon Andersson]

3.70 star(s) 6 Votes

DA22

Devoted Member
Jan 10, 2018
8,055
16,621
And now I am done supporting this creator and waiting until: 1. they stick with a system that doesn't emulate "planned obsolescence" and waste my time re-doing everything just to get back to where I was 2. The game is complete and I can play through ONCE, and replay those points where the saves actually work and give me any additional scenes I am looming for without playing the ENTIRE GAME OVER, AND OVER, AND OVER, AND OVER, ad nauseum
The problem is the dev seems to still be working a great deal on adding core gameplay mechanisms to the game like the new ui last time. Though I agree that the new UI makes the game more playable, I do hope from now on he will work on content and can keep the saves compatible. There is a nice game here with some story and some very cute girls. Luckily the cheat function helps a lot, but also due to some rng there is quite a lot to play through to get back to where you were
 

Dole

Well-Known Karen
Apr 28, 2017
3,011
2,500
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/locations/home/bathroomgirls/t_bathroomgirls.rpy", line 37, in <module>
AttributeError: 'NPC' object has no attribute 'cashgive'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/locations/home/bathroomgirls/t_bathroomgirls.rpyc", line 37, in script
  File "D:\Downloads\Holiday Islands 0.10.1\renpy\ast.py", line 896, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Downloads\Holiday Islands 0.10.1\renpy\python.py", line 1929, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/locations/home/bathroomgirls/t_bathroomgirls.rpy", line 37, in <module>
AttributeError: 'NPC' object has no attribute 'cashgive'

Windows-8-6.2.9200
Ren'Py 7.2.0.424
Holiday Islands 0.10.1
Sun Mar 10 11:22:40 2019
 
  • Like
Reactions: f95zoneuser463

f95zoneuser463

Member
Game Developer
Aug 14, 2017
219
1,020
Looks like I need to make one thing VERY clear:

Breaking the savegame compatibility in Ren'Py for big updates in a complex non-linear game is NOT A CHOICE. It is practically impossible to maintain.
  • go ahead and decompile V9 scripts and compare them with V0.10.X, you will see that trying to load an old savegame is like trying to load a Witcher 3 savegame in Minecraft, the internals changed fundamentally!
  • go ahead and ask professional developer teams from bigger projects. They will give you the same answer.
But Devon! Why does game XY have compatible savegames then?
That's because these games are far less complex and linear. As long as the game progresses linear, no matter how many paths it has, it's very easy to keep savegames compatible. A lot of people have this 'in-the-box'-thinking, they just expect content in chapters or romance routes. Most visual novels are like that, Holiday Islands is not. The open world and quest-system allows non-linear progression and it creates data-structures which are much harder to maintain/update. On top of that and contrary to the wrong assumption that I've read here, the game is still in early development. Things change internally to organize the game better. That is necessary and actually helps to speed up development due to having better scripts and a more effective workflow.

Btw the UI changes are a step towards a potential Android version. That's not playable yet. Menus are broken. The focus stays on PC/Linux/Mac.

Yes, Summertime Saga is another non-linear (and very good) visual novel. They have a team with excellent coders and they do it the same way. Hmm ... I wonder why.:unsure: (<- sarcasm) I have provided many options for a quick restart and play-through. Combined with RenPy's skip feature you can rush through the entire game in minutes.

I know some people just want to give feedback and please keep doing that, but in this case there is nothing I can do.
What pisses me off, are the people that accuse me of being lazy, down-rate the game or act entitled while lecturing me about how I could do things better, clearly knowing nothing about development. Sorry, not sorry! YOU ARE RUDE, UNFAIR AND WRONG! This is exactly why I have the reminder on the Patreon page. You guys are the reason why less dedicated developers give up! Things change during development. You cannot change car tires while it's moving. What I did with V0.10.x was not that, I changed the entire car engine.

If anyone is being lazy, it's the developers following the standard blueprint for a cash-cow Ren'Py visual novels:
Steal 3D assets, throw them in the 3D software, ignore all the clipping, no customization, bad light, render at low 720p resolution and low sample-rates to pump out as much content in the shortest possible time, release it in chapters/episodes because it's easy and fast to develop, instantly throw countless grainy sex-scenes at the player face without character backgrounds and story. After a shorty popularity burst the game just dies. There is no reason to play a game like that, you could just look at porn or rule34 animations. Good linear VNs are rare and the more popular ones tend to have ... how do it put this ... "controversial" content, things you would not be able to publish on Patreon these days.

Filling an open world with content takes MUCH longer and requires more complex logic, but it pays off on the long run. I think we can all agree on the fact that seeing these sex-scenes is something rewarding. I believe the player should 'work' for that reward, make the right decisions, learn what a character loves and hates, their backgrounds. There is way to much instant gratification in modern games. That's a problem. Why? Because fulfilling a desire without a delay makes a game boring, there is no goal anymore. There must always be a carrot on a stick to chase.

@swed57
Yep, you found a bug causes by a typo. It tries to call the function choices instead of the correct name choice. It's pops up when you try to speak to some characters while being tired (0 energy). The main-character is suppose to say something random about being tired and then block the dialog. For now it's safe to 2x click ignore, the game will continue and nothing will break.

i opened my save up in the saveeditor and almost everything is blocked from being edited so only hope the cheaters have is to figure out the console commands goodjob dev LOL
There is nothing blocked or protected. It's just complicated due to the quest-system. Progress-data can be deeply nested inside a quest-object. Progress and/or available choices rely on many different things:
  • Does the player have a quest or is it still hidden? / Was the player introduced to this character ('unhidden' Sympathy quest)?
  • Was a quest-goal (part of a quest) or entire quest completed?
  • Is a quest-goal hidden?
  • How many 'things' did the player collect/do? (Sympathy-, Spider-, Baywatch-quests)
  • Does the player have item X (inventory)?
  • What time is it?
  • Does the player have enough sympathy? (when you see a sympathy-check notification)
  • Was variable y set? (that's mostly what other chapter based games use)
  • Is the main character tired?
  • more ...
@khaledd
This looks like a permission issue. Try:
  • moving the game out of the Users-directory, avoid folder names with spaces, something like "C:\games\HolidayIslands-0101-pc\"
  • run the game with administrator permissions
  • wipe the savegame data (or move it temporary to check whether it fixes the issue)
The exception is in RenPy's scripts, not my scripts. When RenPy writes a savegame it tries two locations. In your case both options seem to be unavailable:
  • <wherever you copied the game>\HolidayIslands-0101-pc\saves
  • %appdata%\RenPy\HolidayIslands
If there is a folder %appdata%\RenPy\HolidayIslands-Episode1-1510310011 on the system, it's from version before 0.10.x and this can be deleted (unless you want to play old versions).

encountered a bug where pam doesn't unlock even when you do the quest. I talked to her at the massage parlor and not the beach to tell her you got the copyright done.
Can confirm this. My bad. Type exactly this console command (Shift+O) to fix that:
pamela.is_model(True)
It should show True in the console after typing this.
 
May 25, 2017
190
42
Looks like I need to make one thing VERY clear:

Breaking the savegame compatibility in Ren'Py for big updates in a complex non-linear game is NOT A CHOICE. It is practically impossible to maintain.
  • go ahead and decompile V9 scripts and compare them with V0.10.X, you will see that trying to load an old savegame is like trying to load a Witcher 3 savegame in Minecraft, the internals changed fundamentally!
  • go ahead and ask professional developer teams from bigger projects. They will give you the same answer.
But Devon! Why does game XY have compatible savegames then?
That's because these games are far less complex and linear. As long as the game progresses linear, no matter how many paths it has, it's very easy to keep savegames compatible. A lot of people have this 'in-the-box'-thinking, they just expect content in chapters or romance routes. Most visual novels are like that, Holiday Islands is not. The open world and quest-system allows non-linear progression and it creates data-structures which are much harder to maintain/update. On top of that and contrary to the wrong assumption that I've read here, the game is still in early development. Things change internally to organize the game better. That is necessary and actually helps to speed up development due to having better scripts and a more effective workflow.

Btw the UI changes are a step towards a potential Android version. That's not playable yet. Menus are broken. The focus stays on PC/Linux/Mac.

Yes, Summertime Saga is another non-linear (and very good) visual novel. They have a team with excellent coders and they do it the same way. Hmm ... I wonder why.:unsure: (<- sarcasm) I have provided many options for a quick restart and play-through. Combined with RenPy's skip feature you can rush through the entire game in minutes.

I know some people just want to give feedback and please keep doing that, but in this case there is nothing I can do.
What pisses me off, are the people that accuse me of being lazy, down-rate the game or act entitled while lecturing me about how I could do things better, clearly knowing nothing about development. Sorry, not sorry! YOU ARE RUDE, UNFAIR AND WRONG! This is exactly why I have the reminder on the Patreon page. You guys are the reason why less dedicated developers give up! Things change during development. You cannot change car tires while it's moving. What I did with V0.10.x was not that, I changed the entire car engine.

If anyone is being lazy, it's the developers following the standard blueprint for a cash-cow Ren'Py visual novels:
Steal 3D assets, throw them in the 3D software, ignore all the clipping, no customization, bad light, render at low 720p resolution and low sample-rates to pump out as much content in the shortest possible time, release it in chapters/episodes because it's easy and fast to develop, instantly throw countless grainy sex-scenes at the player face without character backgrounds and story. After a shorty popularity burst the game just dies. There is no reason to play a game like that, you could just look at porn or rule34 animations. Good linear VNs are rare and the more popular ones tend to have ... how do it put this ... "controversial" content, things you would not be able to publish on Patreon these days.

Filling an open world with content takes MUCH longer and requires more complex logic, but it pays off on the long run. I think we can all agree on the fact that seeing these sex-scenes is something rewarding. I believe the player should 'work' for that reward, make the right decisions, learn what a character loves and hates, their backgrounds. There is way to much instant gratification in modern games. That's a problem. Why? Because fulfilling a desire without a delay makes a game boring, there is no goal anymore. There must always be a carrot on a stick to chase.

@swed57
Yep, you found a bug causes by a typo. It tries to call the function choices instead of the correct name choice. It's pops up when you try to speak to some characters while being tired (0 energy). The main-character is suppose to say something random about being tired and then block the dialog. For now it's safe to 2x click ignore, the game will continue and nothing will break.


There is nothing blocked or protected. It's just complicated due to the quest-system. Progress-data can be deeply nested inside a quest-object. Progress and/or available choices rely on many different things:
  • Does the player have a quest or is it still hidden? / Was the player introduced to this character ('unhidden' Sympathy quest)?
  • Was a quest-goal (part of a quest) or entire quest completed?
  • Is a quest-goal hidden?
  • How many 'things' did the player collect/do? (Sympathy-, Spider-, Baywatch-quests)
  • Does the player have item X (inventory)?
  • What time is it?
  • Does the player have enough sympathy? (when you see a sympathy-check notification)
  • Was variable y set? (that's mostly what other chapter based games use)
  • Is the main character tired?
  • more ...
@khaledd
This looks like a permission issue. Try:
  • moving the game out of the Users-directory, avoid folder names with spaces, something like "C:\games\HolidayIslands-0101-pc\"
  • run the game with administrator permissions
  • wipe the savegame data (or move it temporary to check whether it fixes the issue)
The exception is in RenPy's scripts, not my scripts. When RenPy writes a savegame it tries two locations. In your case both options seem to be unavailable:
  • <wherever you copied the game>\HolidayIslands-0101-pc\saves
  • %appdata%\RenPy\HolidayIslands
If there is a folder %appdata%\RenPy\HolidayIslands-Episode1-1510310011 on the system, it's from version before 0.10.x and this can be deleted (unless you want to play old versions).


Can confirm this. My bad. Type exactly this console command (Shift+O) to fix that:
pamela.is_model("True")
It should show u'True' in the console after typing this.
Thanxx good job
 

botc76

The Crawling Chaos, Bringer of Strange Joy
Donor
Oct 23, 2016
4,422
13,210
the dev made it fairly clear how he feels about people complaining about save incompatibility

i think this is a quite hard headed way to think about this
Basically as a game dev, what you are doing is finding a balance between catering to your customers (the people paying for your work, your game) and doing the game you want.
And it's cool if a dev has enough vision to stay true to the latter, however incompatible saves have nothing to do with his vision, just with the inability to use his tools rightly.
There are ways to keep ren'py saves compatible, other devs manage. The guy who does the game with almost the same name "Holiday Island" has each save game automatically update to the new version once you load it.
There are other methods.
I'm not saying it's always possible to maintain save game compatibility, but maybe you shouldn't constantly change the core-gameplay, but rather do them first and then add other content.- That way this might happen once or twice, but not each fucking update.

It's either inability, bad planning or laziness that leads to save games being constantly broken and an attitude like that towards the issue is simply wrong.

I would never support a dev with this attitude at all.
 

gestved

Engaged Member
Aug 18, 2017
2,334
2,450
there is a cheat menu, I don't know why so much complaint about restarting the game, it's not like there is a ton of content to replay, and the grind goes to zero using it

it's in the top left corner
 

bacchusplateau

Well-Known Member
May 23, 2017
1,182
1,088
Okay, I've been following this game for a while, but I was just waiting until more content was added before trying. I started with 0.9.6 and when the new 0.10.1 came out, I tried it again.

While some of the tropes are getting long in the tooth - learning how to give massages and taking pictures for money - I still find this game enjoyable. The girls are attractive and there is a variety of body types. The rendering is well done. I also like the puzzles involved, including figuring out the password; the unknown voices at the beginning of the game, which I had talked about before; trying to remember where your shoes and clothes were when it got dark. I have to agree the Monsters quest is over the top. Feels like it would take months of game time to complete at this rate, and the KFC game. Nope, not a fan of the KFC game at all.

A few things that feel like they are out of place while playing 0.10.1: Emily would be talking on the phone to the restaurant about it being busy, when it wasn't even open that early in the morning. I'm around day 25 and Emily might have been to the shower 4 times so far, and Meagan once. I get the developer wants some randomness to where the girls show up, but I think adding some code to make sure that times between showers do not go on too long. The Josie scuba scene feels like it came too soon. I think it should happen after Drowning Tourist and Punch Blue Hat Douchebag.

I'm curious about the back story with Project Ivy. I have my theories on who not to trust. Beware of the one in financial troubles and German accents. Speaking of accents, Japanese. The Germans and Japanese have been known to work together for nefarious reasons in the past! :D Though if the developer wanted to be sneaky, these might be the characters trying to help the MC and it's Emily you have to be watchful for!

Anyways, I like this game. I like it a lot and while I'll wait for a few more updates before trying it again. I'm really looking forward to more!
 

Lilshiv

Newbie
Jul 15, 2017
21
1
I understand what you are saying. Although I would take this a step further and say there is no "on the other hand" - if I purchase something from a company that is a good/great product and I like what I have purchased and, that same company tells me that what i have is now obsolete and I have to purchase another product from them, I immediately start looking a their competition to see if they have the same (or similar), products AND they won't force me to purchase over, and over again to get what I wanted. I only subscribe to those creators that offer a game/visual novel that: 1. I enjoy 2. Don't require me to play from the beginning every time I get the latest version. If you can't plan far enough ahead to (by version #10) to have the saves from previous version applicable in the latest version, I will take my money and support another creator. Don't have the time, nor the energy to replay every - single - time - a new version is released. Seriously...
I'm confused the game is free for every update, the money summertime saga makes is from the supporters
 

SISIMEN

Member
Jun 9, 2017
311
578
I'm confused the game is free for every update, the money summertime saga makes is from the supporters
My apologies, I should have been more clear in my post. Thank you for pointing out my poor communication on this one. Point of clarification: I prefer to support creators that produce games/novels that do not require a complete replay/re-read with every release. I did not mean to imply that I was dropping support for this particular creator (It all but says that, I know), I was using this as an example of why I would wait for a final (hopefully complete), version of the game/novel, rather than spending time, money, etc. in support of that type of creator.

That all said, thank you Lilshiv for pointing out my egregious error in communicating my thoughts using this particular games releases as a platform to demonstrate my frustration. I shall endeavor to be more clear in my future postings.
 

SISIMEN

Member
Jun 9, 2017
311
578
The problem is the dev seems to still be working a great deal on adding core gameplay mechanisms to the game like the new ui last time. Though I agree that the new UI makes the game more playable, I do hope from now on he will work on content and can keep the saves compatible. There is a nice game here with some story and some very cute girls. Luckily the cheat function helps a lot, but also due to some rng there is quite a lot to play through to get back to where you were
Good points and I thank you for bringing me back to center on this. I have read and re-read the developer's post on the complexities of maintaining compatibility with each emerging version.
 
  • Like
Reactions: DA22

SISIMEN

Member
Jun 9, 2017
311
578
Looks like I need to make one thing VERY clear:

Breaking the savegame compatibility in Ren'Py for big updates in a complex non-linear game is NOT A CHOICE. It is practically impossible to maintain.
  • go ahead and decompile V9 scripts and compare them with V0.10.X, you will see that trying to load an old savegame is like trying to load a Witcher 3 savegame in Minecraft, the internals changed fundamentally!
  • go ahead and ask professional developer teams from bigger projects. They will give you the same answer.
But Devon! Why does game XY have compatible savegames then?
That's because these games are far less complex and linear. As long as the game progresses linear, no matter how many paths it has, it's very easy to keep savegames compatible. A lot of people have this 'in-the-box'-thinking, they just expect content in chapters or romance routes. Most visual novels are like that, Holiday Islands is not. The open world and quest-system allows non-linear progression and it creates data-structures which are much harder to maintain/update. On top of that and contrary to the wrong assumption that I've read here, the game is still in early development. Things change internally to organize the game better. That is necessary and actually helps to speed up development due to having better scripts and a more effective workflow.

Btw the UI changes are a step towards a potential Android version. That's not playable yet. Menus are broken. The focus stays on PC/Linux/Mac.

Yes, Summertime Saga is another non-linear (and very good) visual novel. They have a team with excellent coders and they do it the same way. Hmm ... I wonder why.:unsure: (<- sarcasm) I have provided many options for a quick restart and play-through. Combined with RenPy's skip feature you can rush through the entire game in minutes.

I know some people just want to give feedback and please keep doing that, but in this case there is nothing I can do.
What pisses me off, are the people that accuse me of being lazy, down-rate the game or act entitled while lecturing me about how I could do things better, clearly knowing nothing about development. Sorry, not sorry! YOU ARE RUDE, UNFAIR AND WRONG! This is exactly why I have the reminder on the Patreon page. You guys are the reason why less dedicated developers give up! Things change during development. You cannot change car tires while it's moving. What I did with V0.10.x was not that, I changed the entire car engine.

If anyone is being lazy, it's the developers following the standard blueprint for a cash-cow Ren'Py visual novels:
Steal 3D assets, throw them in the 3D software, ignore all the clipping, no customization, bad light, render at low 720p resolution and low sample-rates to pump out as much content in the shortest possible time, release it in chapters/episodes because it's easy and fast to develop, instantly throw countless grainy sex-scenes at the player face without character backgrounds and story. After a shorty popularity burst the game just dies. There is no reason to play a game like that, you could just look at porn or rule34 animations. Good linear VNs are rare and the more popular ones tend to have ... how do it put this ... "controversial" content, things you would not be able to publish on Patreon these days.

Filling an open world with content takes MUCH longer and requires more complex logic, but it pays off on the long run. I think we can all agree on the fact that seeing these sex-scenes is something rewarding. I believe the player should 'work' for that reward, make the right decisions, learn what a character loves and hates, their backgrounds. There is way to much instant gratification in modern games. That's a problem. Why? Because fulfilling a desire without a delay makes a game boring, there is no goal anymore. There must always be a carrot on a stick to chase.

@swed57
Yep, you found a bug causes by a typo. It tries to call the function choices instead of the correct name choice. It's pops up when you try to speak to some characters while being tired (0 energy). The main-character is suppose to say something random about being tired and then block the dialog. For now it's safe to 2x click ignore, the game will continue and nothing will break.


There is nothing blocked or protected. It's just complicated due to the quest-system. Progress-data can be deeply nested inside a quest-object. Progress and/or available choices rely on many different things:
  • Does the player have a quest or is it still hidden? / Was the player introduced to this character ('unhidden' Sympathy quest)?
  • Was a quest-goal (part of a quest) or entire quest completed?
  • Is a quest-goal hidden?
  • How many 'things' did the player collect/do? (Sympathy-, Spider-, Baywatch-quests)
  • Does the player have item X (inventory)?
  • What time is it?
  • Does the player have enough sympathy? (when you see a sympathy-check notification)
  • Was variable y set? (that's mostly what other chapter based games use)
  • Is the main character tired?
  • more ...
@khaledd
This looks like a permission issue. Try:
  • moving the game out of the Users-directory, avoid folder names with spaces, something like "C:\games\HolidayIslands-0101-pc\"
  • run the game with administrator permissions
  • wipe the savegame data (or move it temporary to check whether it fixes the issue)
The exception is in RenPy's scripts, not my scripts. When RenPy writes a savegame it tries two locations. In your case both options seem to be unavailable:
  • <wherever you copied the game>\HolidayIslands-0101-pc\saves
  • %appdata%\RenPy\HolidayIslands
If there is a folder %appdata%\RenPy\HolidayIslands-Episode1-1510310011 on the system, it's from version before 0.10.x and this can be deleted (unless you want to play old versions).


Can confirm this. My bad. Type exactly this console command (Shift+O) to fix that:
pamela.is_model("True")
It should show u'True' in the console after typing this.
THANK YOU for the clarification on all points. I want to apologize for my criticisms, I do enjoy Holiday Islands very much. Just got off the roller coaster of "Yea! New version of one of my favorites!" to "Damn, I did all of that playing just to have to start over...". It seems I will have to reserve my criticisms and see if I can figure out why some developers manage to keep compatibility in future version intact (even in a non-linear game structure), and some don't. I'm not a coder, so I'm not very knowledgeable in this area. Only making observations based on what I see and experience. Now that you have explained some of this in more detail I can stop being an ass. :oops:
 

f95zoneuser463

Member
Game Developer
Aug 14, 2017
219
1,020
A few things that feel like they are out of place while playing 0.10.1: Emily would be talking on the phone to the restaurant about it being busy, when it wasn't even open that early in the morning. I'm around day 25 and Emily might have been to the shower 4 times so far, and Meagan once. I get the developer wants some randomness to where the girls show up, but I think adding some code to make sure that times between showers do not go on too long. The Josie scuba scene feels like it came too soon. I think it should happen after Drowning Tourist and Punch Blue Hat Douchebag.
Thanks for the excellent feedback. Consider this noted. I can adjust the character behaviors. Concerning Josie, I currently consider the Baywatch-quest a problem because it serves as introduction to her character, but I turns out to be problematic, players want to talk to her before the quest was finished, which is understandable. This quest 'blocks' to much. Getting Josie as model should be possible without this quest.
You don't have permission to view the spoiler content. Log in or register now.

@botc76
... not each fucking update.
...which is a false claim.
... for big updates
I don't know how I could possibly make this more clear than writing it bold and underlined.

Oh I know, red blinking neon lights, my bad:
neonlights.gif
There are ways to keep ren'py saves compatible, other devs manage.
Which is why I wrote practically impossible.
Yes, you can make almost everything compatible with a ridiculous time trade-off and you'll have to keep old obsolete classes in your code to get past RenPy's (c)pickle-function, that results in 'messy' code.
If you have scripting experience and then provide a better solution to maintain compatibility. Tell me how to split a class without keeping the old one. So far nobody could provide a clean solution. This is just one of countless game-breaking changes:
But it doesn't stop there. If I'd only have to keep a few of old "dummy"-classes around that would be okay. Over 100 screens got changed in various ways (merged/deleted/replaced/renamed), only god knows how many labels I've renamed, probably over 100 too. Obviously I don't have exact numbers for the changes, I can only guess them from the lint statistics and they are not an exaggeration. That triggers a never ending flood of exceptions before I can even reach after_load.
So unless you can proof my "laziness" with a specific advise/suggestion on how to solve these problems, I'd really appreciate if you would stop dragging my reputation into the dirt based on wrong facts and accusations like "inability, bad planning or laziness". By your standards the Summertime Saga Devs are lazy too. I'm not claiming to be a good scripter, but I'm not a beginner anymore. By reading the linked post you will also notice that I predicted this wave of complains. I'm very well aware of how frustrating this issue is.

After spending almost the entire January for scripting, those where my choices:
  • fix the compatibility with V9, that would take up a very long unknown time (weeks/a month?), I would end up with a messy patchwork code, whether this would have worked at all is questionable + have nothing to offer for Patrons two month in a row
  • break the compatibility and focus on adding new content + have a playable version ready by end of February
..."Holiday Island" has each save game automatically update to the new version once you load it.
So does "Holiday Islands". Otherwise V9 base to update 6 would have been incompatible. For example adding new photo-sets would not have worked, adding and updating quests would not have worked.
 

UncleNanard

I am to music what Kanye West is to adult games.
Game Developer
Jul 1, 2017
1,502
1,520
Nice UI but i don't understand how to play now.
How can i skip time ?
 
3.70 star(s) 6 Votes