4.20 star(s) 17 Votes

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
12,437
128,617


I've decided to write a few things here, but I don't know if anyone cares. I probably wouldn't care if I was a patron of myself, but let's get to the point...

About HS Tutor

About Patreon tiers
A long time ago, the $3 tier of my Patreon page was only for Solvalley. The $6 tier was for HS Tutor and House Arrest. However, I made a mistake and even after I finished House Arrest, the $6 tier still promised updates to the game. I discovered that there were at least 2 patrons who paid me $6 without knowing that the game was already finished, and they were obviously a little disappointed. To try to make up for my mistake, I sort of canceled the $6 tier and moved everything to the $3 tier.
I haven't changed it since. Partly because what I currently get on Patreon, about 1.3k a month before taxes, is enough for me to pay all my bills, eat, and still put a little in a savings account. Yes, living in a godforsaken shithole has its advantages. The downside is that leaving the house is always a life or death adventure (in fact, I almost died a few times).
Anyway, I'll probably revive the $6 level for the game that will follow Solvalley School. I have Honeymoon Island, which is a new project, it would theoretically be in the $6 tier, but I know that some people have already signed up for the $3 tier because of that game, so I'll probably keep it in that tier. I'm not sure what to do with this game yet...

About Honeymoon Island
Honeymoon Island (the full name of the game is "The Mystery of Honeymoon Island") used to be just a way for me to practice with new tools. Now I'm working on the game with the following mindset: "What would a game I made look like if I had commercial intentions instead of making something for pure fun where girls talk obscenities like sailors all the time?" The result is a much tamer and less over-the-top game. The problem is that I think a lot of you guys like the over-the-top part of my games, so I predict that Honeymoon Island won't be very popular here. But I'm still going to keep working on the game, and this is more of a "business" decision. I may try to monetize this game on sites like Steam (I don't know if they'll accept it) or things like that in the future.
Right now I'm working on the second update for this game. My intention is to finish it this month. After that, I'll devote 100% of my time to the next HS Tutor update, which is what the vast majority of my patrons really want.

Finally, about Solvalley

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Poolmax007

Member
Jun 21, 2019
151
426


I've decided to write a few things here, but I don't know if anyone cares. I probably wouldn't care if I was a patron of myself, but let's get to the point...

About HS Tutor

About Patreon tiers
A long time ago, the $3 tier of my Patreon page was only for Solvalley. The $6 tier was for HS Tutor and House Arrest. However, I made a mistake and even after I finished House Arrest, the $6 tier still promised updates to the game. I discovered that there were at least 2 patrons who paid me $6 without knowing that the game was already finished, and they were obviously a little disappointed. To try to make up for my mistake, I sort of canceled the $6 tier and moved everything to the $3 tier.
I haven't changed it since. Partly because what I currently get on Patreon, about 1.3k a month before taxes, is enough for me to pay all my bills, eat, and still put a little in a savings account. Yes, living in a godforsaken shithole has its advantages. The downside is that leaving the house is always a life or death adventure (in fact, I almost died a few times).
Anyway, I'll probably revive the $6 level for the game that will follow Solvalley School. I have Honeymoon Island, which is a new project, it would theoretically be in the $6 tier, but I know that some people have already signed up for the $3 tier because of that game, so I'll probably keep it in that tier. I'm not sure what to do with this game yet...

About Honeymoon Island
Honeymoon Island (the full name of the game is "The Mystery of Honeymoon Island") used to be just a way for me to practice with new tools. Now I'm working on the game with the following mindset: "What would a game I made look like if I had commercial intentions instead of making something for pure fun where girls talk obscenities like sailors all the time?" The result is a much tamer and less over-the-top game. The problem is that I think a lot of you guys like the over-the-top part of my games, so I predict that Honeymoon Island won't be very popular here. But I'm still going to keep working on the game, and this is more of a "business" decision. I may try to monetize this game on sites like Steam (I don't know if they'll accept it) or things like that in the future.
Right now I'm working on the second update for this game. My intention is to finish it this month. After that, I'll devote 100% of my time to the next HS Tutor update, which is what the vast majority of my patrons really want.

Finally, about Solvalley

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I'm a fan of this game, i can't wait to see how it unfolds
 

SilentType

Member
Sep 8, 2023
123
180


I've decided to write a few things here, but I don't know if anyone cares. I probably wouldn't care if I was a patron of myself, but let's get to the point...

About HS Tutor

About Patreon tiers
A long time ago, the $3 tier of my Patreon page was only for Solvalley. The $6 tier was for HS Tutor and House Arrest. However, I made a mistake and even after I finished House Arrest, the $6 tier still promised updates to the game. I discovered that there were at least 2 patrons who paid me $6 without knowing that the game was already finished, and they were obviously a little disappointed. To try to make up for my mistake, I sort of canceled the $6 tier and moved everything to the $3 tier.
I haven't changed it since. Partly because what I currently get on Patreon, about 1.3k a month before taxes, is enough for me to pay all my bills, eat, and still put a little in a savings account. Yes, living in a godforsaken shithole has its advantages. The downside is that leaving the house is always a life or death adventure (in fact, I almost died a few times).
Anyway, I'll probably revive the $6 level for the game that will follow Solvalley School. I have Honeymoon Island, which is a new project, it would theoretically be in the $6 tier, but I know that some people have already signed up for the $3 tier because of that game, so I'll probably keep it in that tier. I'm not sure what to do with this game yet...

About Honeymoon Island
Honeymoon Island (the full name of the game is "The Mystery of Honeymoon Island") used to be just a way for me to practice with new tools. Now I'm working on the game with the following mindset: "What would a game I made look like if I had commercial intentions instead of making something for pure fun where girls talk obscenities like sailors all the time?" The result is a much tamer and less over-the-top game. The problem is that I think a lot of you guys like the over-the-top part of my games, so I predict that Honeymoon Island won't be very popular here. But I'm still going to keep working on the game, and this is more of a "business" decision. I may try to monetize this game on sites like Steam (I don't know if they'll accept it) or things like that in the future.
Right now I'm working on the second update for this game. My intention is to finish it this month. After that, I'll devote 100% of my time to the next HS Tutor update, which is what the vast majority of my patrons really want.

Finally, about Solvalley

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Got the most recent update? Thanks
 

Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
12,437
128,617
Got the most recent update? Thanks


Hello!

This is going to be the fastest report in history.

I've updated HS Tutor's school principal model and replaced all the old images, sprites and icons to represent the character's new look, which is a little less ugly, in my opinion. I basically just changed her hair to hide her huge forehead, and adjusted a few tiny things. I also created the model of her daughter, who is a short girl (smaller than Zoe), but with huge boobs, maybe even bigger than her mother's, a body type that wasn't yet in the game, I think. Her daughter's name is Pamela, and sometimes she's simply called Pam. She has lesbian tendencies and is a bit of a rebel.

As for Honeymoon Island, I'm now doing chapter 16, where Aunt Angela (same name as the principal of HS Tutor's school) returns to the island. I wasted a lot of time on this update because of a problem I was having with the models' boobs, but I ended up buying a product called "Breastacular" for DAZ Studio and I think it's all sorted now. I still have some images to re-render, though, but as long as my RTX3090 doesn't explode in the process, it shouldn't be too difficult to do.

As a curiosity, both Angela from HS Tutor and Angela from Honeymoon Island are a tribute to a girl who studied with me at college. She was very "grateful" for the homage, calling me a son of a bitch, but art can't stop because of the opinion of the people who inspired it.

As for deadlines, my goal is to finish the Honeymoon Island update this month, but we only have 4 more days to go, so it's going to be difficult. If I hadn't wasted so much time with technical problems, I think I would have made it... but I'm going to keep working with the mindset of finishing this month even if it's almost impossible (I want to reach chapter 20). If I don't manage it, the game's new update should appear at the beginning of May, and then I'll focus entirely on HS Tutor to create the storyline of the school principal and her daughter.

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TK8000

Active Member
Game Developer
Jul 9, 2017
758
3,193
I don't know if you care about having bedsheets TK8000 , but here's an addon which can help

Thanks. I'm avoiding as many things as possible because I want to keep the game low-cost (and avoid pirating assets too) while I learn to handle the program better. But I might use some sheets, especially when Angela starts sleeping on the island. I think her body will look sexy half covered by a sheet.
 
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SilentType

Member
Sep 8, 2023
123
180
Thanks. I'm avoiding as many things as possible because I want to keep the game low-cost (and avoid pirating assets too) while I learn to handle the program better. But I might use some sheets, especially when Angela starts sleeping on the island. I think her body will look sexy half covered by a sheet.
Yeah it's something a lot of Daz games lack. The addons that can do it are usually on sale for about 4 bucks, worth it imo.
 

FirminoisGod

Member
Dec 12, 2019
255
445
I'm definitely excited about the new game update, I usually like girls with larger breasts, but there's something about the character you're stuck with on the island which I really enjoy
 

TK8000

Active Member
Game Developer
Jul 9, 2017
758
3,193
I haven't finished the update yet because I went back to chapter 19 to make the hot scene more interesting. The idea is that there's a mechanic now where you can try to maximize the "sister's" arousal, and I've added this to chapter 19 in the form of actions the player can take during the hot scene (for example, squeezing her boobs, or pinching her nipples, etc.). Each action gives a different bonus to the "sister's" total level of arousal and if she reaches the maximum, her lines become more slutty.

One concern I have, however, is that some of the things needed to reach the maximum level depend on options in previous scenes, so sometimes, depending on the player's options, it's impossible to unlock the sister's sluttier lines, which may frustrate some players.

To try to reduce this potential for frustration, I've made it so that in the replay scenes, the sister always starts with enough arousal to reach the maximum level, so if anyone gets frustrated because they couldn't get her to say the hottest lines, just watch the scene again in the replay gallery and try again with the right choices.

I don't know if people will like this mechanic, but I think it at least adds some gameplay element to the Visual Novel.
 

Mack9

Newbie
Apr 1, 2019
15
42
If the game's cool, I absolutely don't mind going multiple paths in order to get all the possible outcomes. As long as it's concise enough to get me want to replay it, I say do as you want, man. Just my opinion of course, but I really enjoy multiple outcomes, even when there're bad endings.
I think this has potential for a "short-ish" game without having to bunch too many love interests. I, again this is just my opinion, enjoy a more "intimate" game. Incest is not a must but does tickle some fancies of mine because of the proximity to the love interest.
Good stuff so far, and thanks for that!
 
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♂Brout&Minou♀

Engaged Member
Jul 30, 2020
2,505
1,828
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Like the previous answer, I think the possibility of missing something adds replayability to the game. I know a lot of players prefer to get straight to the point - the H-scenes - but many others, like me, prefer to keep a little ambiguity about the choices to make. If there are several options to choose from, let them count and make a difference. Otherwise, you might as well play a Kinetic Novel. After playing your other games, I was one of those who insisted that you take over the development of this game, because I saw what you are capable of. So no worries whatever your decisions and the direction you give it.
A storyline withe a male and a female stuck on an iland has always ticle my fancy, to the point I would almost have loved it to happen to me. So make my dream come true in your VN. :giggle:
 
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TK8000

Active Member
Game Developer
Jul 9, 2017
758
3,193
If the game's cool, I absolutely don't mind going multiple paths in order to get all the possible outcomes. As long as it's concise enough to get me want to replay it, I say do as you want, man. Just my opinion of course, but I really enjoy multiple outcomes, even when there're bad endings.
I think this has potential for a "short-ish" game without having to bunch too many love interests. I, again this is just my opinion, enjoy a more "intimate" game. Incest is not a must but does tickle some fancies of mine because of the proximity to the love interest.
Good stuff so far, and thanks for that!
My plan for now is a linear story (7 days on the island), and then, depending on the reaction of the public, if there is a desire for me to continue the game, I'm thinking of adding branches to the story. I think this is the best way to make a game with options that really change the outcome radically, first make a whole branch to keep everyone satisfied, and only then start exploring parallel stories.

I'm also thinking of continuing the story at the end of the 7 days (again, if the public is interested), introducing characters like the "Mom", for example.

But that's for the future.

Right now I'm going to concentrate on finishing this update, which is practically finished.
 

Poolmax007

Member
Jun 21, 2019
151
426
My plan for now is a linear story (7 days on the island), and then, depending on the reaction of the public, if there is a desire for me to continue the game, I'm thinking of adding branches to the story. I think this is the best way to make a game with options that really change the outcome radically, first make a whole branch to keep everyone satisfied, and only then start exploring parallel stories.

I'm also thinking of continuing the story at the end of the 7 days (again, if the public is interested), introducing characters like the "Mom", for example.

But that's for the future.

Right now I'm going to concentrate on finishing this update, which is practically finished.
Bro people's are gonna love your story, i'm damn sure about it. And the multiple path story makes it more interesting i guess because i played your last update at least 8-10 times. Totally optimistic about the development of this majestic game, hope it gets the appreciation it direly needs of.
 
4.20 star(s) 17 Votes