- Jul 1, 2017
- 249
- 184
That's all I got, pretty much one scene in the swimming pool, 10 mins play time from last update.just double checking, but the 0.3 update content wise is just the momo girl right
Can you provide a screenshot of the error?but theres a something that prevent me from seeing certain animation (i stop playing after MC trying to finger the girl at pool) because;
NameError : name 'delay' is not define.
Since more regular updates have been released, I have only recently responded to such feedback on our discord server.The update's too damn short...
You did Momo's personality perfectly. She's cute as hell and I hope the mc and her get closer. Also the pool teacher is pretty damn sexy herself!Thanks to all of you guys for the wonderful feedback!
Can you provide a screenshot of the error?
It's just that in all the time of testing the game no one had anything like this.
Since more regular updates have been released, I have only recently responded to such feedback on our discord server.
Everything is very simple.
If we have more support, we can hire new employees and the updates will be larger in volume.
For 2 people in a team to do something more, given the current quality of renders, animations, etc. is just unrealistic.
Right now we're actively working on problems at the beginning of the game, we're adding new content, and we have a fully established process in place.
We just don't have enough people.
Of course, a game can't have a big size at the beginning of development,
because we don't have hundreds of employees like AAA development studios do, so we, like other novice developers, are limited at the beginning to creating content in small batches.
We could have artificially stretched the gameplay with interactivity or an incredible amount of text, but we thought it's better not to do that.
Our team hopes for your understanding.
If it was a Daz based game with a lot of programming I would understand the lack of length and infrequent updates. but as it is an illusion screenshot game with renpy being a kinetic novel with little to no choices, I can't really fault anyone who complains about the updates.lol, I don't understand people who complain that the update is short.
They don't like it if updates come out often (because they are short)
And they also don't like long waits (several months).
Your answer is as silly as can be.If it was a Daz based game with a lot of programming I would understand the lack of length and infrequent updates. but as it is an illusion screenshot game with renpy being a kinetic novel with little to no choices, I can't really fault anyone who complains about the updates.
Competitors of the same type are putting out twice as much monthly and those with updates around the same time frame are putting out much greater quality such as Eternum or Pale Carnations.
Some of us do support developers, and these are the things I look at when I toss money at someone.
lot of assumptions. most of them wrong. almost all of them are solo developers. Take Killer7 still a solo dev now develops two games simultaneously but still puts out way more content per update. My New Family has always put out a lot of content per update which was updated monthly moved to less frequent due to his second game in Daz. Eternum still hasn't reach his goal to hire additional staff. Most are solo devs. Not most being teams.Your answer is as silly as can be.
You are comparing competitors who have been developing games for several years, and have built up their own audience and support.
These developers, whatever they say, have hired additional employees for the money they donate on patreon, which makes the development speed faster.
The authors of this game just started its way, something to say is very silly and just not fair.