Some very minor bugs with the latest version:
- The tooltip on the "Holy Shrine Count" option has the same tooltip as the "On Progress Spawn Count" option.
- When "Disable Inma Promotion" is enabled, the transformation sequence for a succubus defeating an inma ends abruptly and nothing happens to the Inma. Maybe the Inma should become permanently treated as "crazed" at that point with no recovery options.
Some features I think would be nice:
- Ability to make monsters always unkillable. You can make allies unkillable, and non-generic monsters unkillable, but I don't see a way to make all monsters unkillable. I'd like to set things up in a "monster of the week" scenario where the game starts with 1 monster and no additional spawns occur and the monster slowly converts all the humans, but that's impossible right now because the human gang up on the monster and kill it at the very beginning.
- Some monster specific configuration would be cool. Each monster seems to have some hard-coded damage, hp, will, and stamina stats. It'd be cool if there was a menu that let you adjust these values per-monster type. So if I decided that I wanted Lamia to be very fast with losts of stamina but almost no will, I could do that. Or maybe set vampires have tons of health, but do little damage. There's tons of flavorful customization users could do with such a setup.
- Some way of upgrading your settings from version to version would be nice. I had to manually rebuild all of my settings because the json format that settings.txt is stored in is very slightly different from version to version and formatting the json seems to prevent the game from reading it properly (which results in a new setttings file being written). My options at that point were to manually rebuild the Angels and Demons factions so they were properly configured, or delete my settings so get the factions and then redo my settings from scratch.
Enjoying the update. Thanks for all the team's work on this.