The current testing beta is in the final stages before release, so the public build of it will release relatively soon. We're aiming for the end of the month, assuming no unforeseen issues come up!any updates on progress?
i like this game so much
If you're wondering what sort of things are coming in the next update, there's a discussion in the past few pages based on the incomplete testing versions. But yeah, if you're looking for how close it is to a proper release, Trinity3's already answered that where I wouldn't have been able to.any updates on progress?
i like this game so much
Jeez louise, at least 12 new monsters? The protagonists just can't catch a break, can they?If you're wondering what sort of things are coming in the next update, there's a discussion in the past few pages based on the incomplete testing versions. But yeah, if you're looking for how close it is to a proper release, Trinity3's already answered that where I wouldn't have been able to.
Incidentally, there seem to be three new monsters added to the test build since the last time it was discussed. Namely:
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Though I haven't played the latest test build, so I don't know what they're like. (It's a >1GB file every time there's a minor update, so yeah.)
For the record, the other previously-mentioned monster types added in the update include:
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They cannot, and never will~Jeez louise, at least 12 new monsters? The protagonists just can't catch a break, can they?
Thank you very much. Been looking forward to the next update.They cannot, and never will~
The new beta is now public! A dozen new forms, a new path to victory, a major UI overhaul, and many smaller new features are now available to explore.
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Thank you for your patience as we build the new updates! As always, if you find any new bugs, please put bug reports in this thread! I will make sure they reach the dev.
We hope you enjoy the new build!
How would that even work? Your screen is a 2D plane, would like 3D let you reach into the screen? That's just not possible. (<joke)Erm, every character looks 2D model instead of 3D. How can I change the characters to 3D?
Ohhh, lol. I thought there was something wrong since the screenshots got 3D models in them. Thank you for the infoHow would that even work? Your screen is a 2D plane, would like 3D let you reach into the screen? That's just not possible. (<joke)
The character art is all 2d sprites of 3d models. You can't switch to 3d. You wouldn't really want to, a lot of the pictures have photoshop alterations to help cover for the age of 3d custom girl.
Wait, what's a "secret room"? Does this just mean rooms like the ant nest? And are there are other rooms similar to that one?Hopefully fixed rare case causing strange behaviour when two secret rooms spawn next to one another
They've been in the game for quite a while, they're actual secret rooms. They are somewhat obviously telegraphed by discolored pieces of the wall:Wait, what's a "secret room"? Does this just mean rooms like the ant nest? And are there are other rooms similar to that one?
Good idea, I'll pass it on.Incidentally, would it be possible to include an option to have enemies defeated with will damage act "incapacitated" before disappearing so we can hit them with hypno guns? Reading the changelog reminded me that the main thing stopping me from using the hypno gun more is the fact that I'll inevitably either waste it on an enemy who barely has any will damage, or the enemy will die before I can use it.
I'm sure I'd have had an easy enough time finding them if I had known they even existed in the first place... Otherwise I tend to dismiss stuff like that as graphics glitches.They are somewhat obviously telegraphed by discolored pieces of the wall:
Unless I'm mistaken, the monsters that don't have tickboxes are the ones that don't spawn on their own, and/or are connected to another tickbox (like "Antgirls"). You can't turn off Students because Students are only created by Teachers, but you can turn off Teachers.In the old version there was a simple tick box on every enemy. The new monster settings is so confusing. Not every monster has that tick box that let's me disable them.
The first "monster" in the list, which shows a picture of a hand, is the one that lets you change settings for all of them. Any button you press there gets pressed for all monsters that have that button. I assumed the hand was just a placeholder image for the WIP version, though... They should replace it with a picture of the mansion or something.Also would of been nice if they added a "Disable all monster spawns" button like they did for the settings at the bottom that let's me disable all traps in 1 go... damn shame.
The settings don't even work.I'm sure I'd have had an easy enough time finding them if I had known they even existed in the first place... Otherwise I tend to dismiss stuff like that as graphics glitches.
Unless I'm mistaken, the monsters that don't have tickboxes are the ones that don't spawn on their own, and/or are connected to another tickbox (like "Antgirls"). You can't turn off Students because Students are only created by Teachers, but you can turn off Teachers.
The first "monster" in the list, which shows a picture of a hand, is the one that lets you change settings for all of them. Any button you press there gets pressed for all monsters that have that button. I assumed the hand was just a placeholder image for the WIP version, though... They should replace it with a picture of the mansion or something.
They're working for me when I reproduce what you just claimed you did, so unless there's something broken about your install, it's likely you did something wrong. Make sure you actually have the setting in question active as your monster ruleset, and that the "spawn rate" slider isn't at zero.The settings don't even work.
I edited my post after you replied to it so I'll just write it here.
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None of the settings is working.