DojaCatFucker

Member
Feb 6, 2020
106
299
Hey brotha, I am unable to click the mod menu in the way you described. I can see the text "Press F5 to show the FDC mod menu", but I am unable to click anything.

I am getting this error on melon loader:
[19:08:14.733] [Il2CppUnityTls] [ERROR] InstallUnityTlsInterface was not found!
[19:08:14.735] [Il2CppUnityTls] [ERROR] Web Connection based C# Methods may not work as intended.

Think this could be related? I don't have a numpad and the on-screen keyboard isn't working on the game, so I'm unable to verify if the mod actually works or not.

Cheers
If those are the only two red lines of error you see on the log window (and it says further down below that the mod was loaded) then you're good; whatever "Il2CppUnityTls" is, I'm assuming it's not really relevant to mod loading and operation.

However, the mod's default state is "hidden" to not clutter your screen right out of the box - press 5 on your number pad (not F5, that's a different key) which will make the menu buttons appear.

If you then still can't click anything, that might mean there's some other 3rd party overlay intercepting clicks on your game, or you're still in "mouse look" mode (i.e. walking around with your character) - to make the mouse cursor appear, just do anything that would lock the player's view in place, like opening a dialogue, or opening the game's own options menu.
 
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Nemo56

Forum Fanatic
Jan 7, 2018
4,944
4,049
Btw, if that's possible, would it be an option to stop listening to hotkeys when the console is open?
Editing text can cause ... unexpected behaviour :D
 

DojaCatFucker

Member
Feb 6, 2020
106
299
Btw, if that's possible, would it be an option to stop listening to hotkeys when the console is open?
Editing text can cause ... unexpected behaviour :D
Woah, that's right... didn't cross my mind, thanks for the input!

On another note: I just found all the missing cutscenes (including all the female ones and the one with Brittney and Amy) and will implement them as soon as I can. But in doing that, I would also very likely need to overhaul how I'm handling the "blacklisting" right now, as to only make those scenes and poses available whenever all selected characters are valid. Currently, this only checks for some animations involving Amala / Doja Cat.

I'll try to get it done before the weekend.

/edit: I've updated the mod again, please download from .

Changes
  • Backported the mod to game version 1.0.2.2 and included this in the download. So in case you're still on that one for whatever reason, you'll now get all the newest features (and don't have to worry about where your game is from, since it works the same for all distribution platforms).
  • Overhauled and fixed lots of stuff "under the hood" which isn't necessarily visible to or noticeable by the player in any particular way, but should result in a more consistent experience (mainly in regards to how intimacy is handled, and how the mod "remembers" settings between sessions).
  • Added full support for the female player character, except for POV animations (which according to Eek! themselves aren't even in the game yet, but should be coming in one of the next official updates).
  • Added all of the missing cutscenes, including those for the female player character (as mentioned above) and a bunch of options for male partners. Speaking of which...
  • Derek, Frank and Patrick joined the roster of characters the mod is able to select and interact with.
  • Hotkeys will no longer interfere with UI elements and are disabled under certain circumstances.
  • Included modified textures for Amala / Doja Cat.
Cheers,
DCF
 
Last edited:

brasileirinho

Active Member
Apr 28, 2021
883
1,135
Dudes, what were the last adult content added to the game? It look like the game is going to a different direction than expected

Those huge changelogs that say nothing doesn't help
 
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Nemo56

Forum Fanatic
Jan 7, 2018
4,944
4,049
Version 1 basically.
An yes, the game is very different from how it started. People still call it a porn game and complain about it not being a porn game. Others would put it in the "life selector" category.

I enjoy playing a first person adventure style game with adult content.
 

cesid

Member
Nov 2, 2019
195
75
Dudes, what were the last adult content added to the game? It look like the game is going to a different direction than expected

Those huge changelogs that say nothing doesn't help
The female player stuff, so very recent. Previously they added Lety and finished the questline of character.
If you are talking about animations and position....well they bluffed a lot about hiring the guys that did Witcher 3 animations but after that announcement they added tons of stuff (voice acting, a FIGHTING system, they expanded the house adding the garden, the garage and the hot tub) but the poses are always the same thing. Also the non sexual static pose are always the same.....since the quest to get the rum for Katherine.

By the way the game at the beginning was just about undressing the girls. Ashley was easy (untie the dress) but you had to defeat Frank throwing against him many items to knock him (you couldn't punch) if you wanted to undress Stephanie. It expanded very quickly when they added sex with a couple of simple quests, but after that the game relied heavily on a complex railroaded system based on events that double checked every interaction (you have even a freaking grab cooldown system so the girl you just had sex will kick you from the party if you grab her when cooldown is still on) so the developement lagged a lot on the technical side while it was faster for adding voiced lines and other stuff.
 
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VenomusPL

Member
Jul 1, 2019
484
1,601
I see the newest version doesn't support the All sex mod where you just bang everyone around the house (basically an orgy mod).
None of the saves work as well. Booo! Boooo!
 

Nemo56

Forum Fanatic
Jan 7, 2018
4,944
4,049
I see the newest version doesn't support the All sex mod where you just bang everyone around the house (basically an orgy mod).
None of the saves work as well. Booo! Boooo!
Wrong, the mod is outdated and does not support the latest version.

Savegames ... that has been an issue since the game was released. They are bound to the games story script. With every release you have to start from scratch - which is a pain because the savegame interface is complete bonkers. When saving, you can't even see the old games to pick a new name.
 
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Pedro121

Member
Jun 4, 2017
252
216
Woah, that's right... didn't cross my mind, thanks for the input!

On another note: I just found all the missing cutscenes (including all the female ones and the one with Brittney and Amy) and will implement them as soon as I can. But in doing that, I would also very likely need to overhaul how I'm handling the "blacklisting" right now, as to only make those scenes and poses available whenever all selected characters are valid. Currently, this only checks for some animations involving Amala / Doja Cat.

I'll try to get it done before the weekend.

/edit: I've updated the mod again, please download from .

Changes
  • Backported the mod to game version 1.0.2.2 and included this in the download. So in case you're still on that one for whatever reason, you'll now get all the newest features (and don't have to worry about where your game is from, since it works the same for all distribution platforms).
  • Overhauled and fixed lots of stuff "under the hood" which isn't necessarily visible to or noticeable by the player in any particular way, but should result in a more consistent experience (mainly in regards to how intimacy is handled, and how the mod "remembers" settings between sessions).
  • Added full support for the female player character, except for POV animations (which according to Eek! themselves aren't even in the game yet, but should be coming in one of the next official updates).
  • Added all of the missing cutscenes, including those for the female player character (as mentioned above) and a bunch of options for male partners. Speaking of which...
  • Derek, Frank and Patrick joined the roster of characters the mod is able to select and interact with.
  • Hotkeys will no longer interfere with UI elements and are disabled under certain circumstances.
  • Included modified textures for Amala / Doja Cat.
Cheers,
DCF
Yo dude, I'm wondering if your Doja Cat texture is working on your end or is this just mine?

dojacat.PNG

Also, is manipulating Doja (not Amala) in the console restricted too? It seems writing (Doja Cat, DojaCat, or Doja_Cat) isn't registering.
 

DojaCatFucker

Member
Feb 6, 2020
106
299
Yo dude, I'm wondering if your Doja Cat texture is working on your end or is this just mine?

View attachment 2164113

Also, is manipulating Doja (not Amala) in the console restricted too? It seems writing (Doja Cat, DojaCat, or Doja_Cat) isn't registering.
To be completely honest, I've only been able to test Amala so far (your screenshot shows her "Doja Cat" version) and that texture works. The file naming isn't an error by the way - Doja Cat seems to be using Amala's normal map, which would make sense if the file isn't any different. I'll look into it.

When attempting to do anything with Doja Cat via console commands, if I remember correctly, I believe you'll have to type her name in quotes, for example: values "Doja Cat" list

Also as a quick FYI: the most recent game update did "break" the mod again, however they just reverted it back to the pre-Halloween state, so you're good using the basic 1.0.3 mod version (which is already included in the download).
 

Pedro121

Member
Jun 4, 2017
252
216
To be completely honest, I've only been able to test Amala so far (your screenshot shows her "Doja Cat" version) and that texture works. The file naming isn't an error by the way - Doja Cat seems to be using Amala's normal map, which would make sense if the file isn't any different. I'll look into it.

When attempting to do anything with Doja Cat via console commands, if I remember correctly, I believe you'll have to type her name in quotes, for example: values "Doja Cat" list

Also as a quick FYI: the most recent game update did "break" the mod again, however they just reverted it back to the pre-Halloween state, so you're good using the basic 1.0.3 mod version (which is already included in the download).
So, after a few minutes of tinkering on her character, I think her texture's name is different. It usually has TUC_ as a prefix where this one isn't. I've changed it in the mod directory but it still wouldn't load. Don't know if that helps lol.

DojaCat skin.PNG
 

DojaCatFucker

Member
Feb 6, 2020
106
299
So, after a few minutes of tinkering on her character, I think her texture's name is different. It usually has TUC_ as a prefix where this one isn't. I've changed it in the mod directory but it still wouldn't load. Don't know if that helps lol.

View attachment 2164229
That's normal, every other character (including Amala) has those textures as well; T simply stands for "texture" whereas "TUC" is the "texture uncensored" equivalent and *should* work. I've just dumped some info into a debug log myself and found an error message about the game detecting that Doja Cat's files are at least partly present, but the game was unable to load all of the required textures (meaning there's at least one I'm somehow missing... the body will appear as barbie doll as long as the load process was incomplete).
 
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DojaCatFucker

Member
Feb 6, 2020
106
299
Eh, fuck it... I was getting tired of trying to figure out why Doja's textures just wouldn't load. My current guess: the Doja Cat character isn't even registered with the Explicit Content DLC as far as I can tell, whereas Amala is (for whatever reason); hence the game won't even look for uncensored textures of her to begin with.

Anyways, I've added a feature set to the mod now that does a completely separate and independent texture scan - meaning that you don't need to worry about custom textures you may already be using, for the mod doesn't touch them at all.

One major advantage of this additional / alternative system is that you can basically "hot swap" textures without having to quit and restart the game. For this purpose, I've added the (undocumented) hotkey "NumPad 8" which instantly reloads all character textures. Otherwise, textures are loaded and applied once for all active characters at the beginning (i.e. after loading a saved game).

Another advantage is that when loading textures via the mod, you don't need any of the normal map TGA files (so you can safely delete them to save some harddrive space, unless you'd like to keep them as a fallback option).

Textures scanned by the mod have to be in the following format: DDS (DXT5) - no mipmaps - flipped vertically. Again, this does not replace already existing custom textures but rather adds another method of pulling textures into the game (in the case of Doja Cat, it was the only way I could figure out to make her use the uncensored one). Should both a custom PNG / TGA as well as a DDS be present at the same time, the DDS will take precedence.

I've updated the download link in my other post above, grab it from there or .

Cheers,
DCF

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Pedro121

Member
Jun 4, 2017
252
216
Eh, fuck it... I was getting tired of trying to figure out why Doja's textures just wouldn't load. My current guess: the Doja Cat character isn't even registered with the Explicit Content DLC as far as I can tell, whereas Amala is (for whatever reason); hence the game won't even look for uncensored textures of her to begin with.

Anyways, I've added a feature set to the mod now that does a completely separate and independent texture scan - meaning that you don't need to worry about custom textures you may already be using, for the mod doesn't touch them at all.

One major advantage of this additional / alternative system is that you can basically "hot swap" textures without having to quit and restart the game. For this purpose, I've added the (undocumented) hotkey "NumPad 8" which instantly reloads all character textures. Otherwise, textures are loaded and applied once for all active characters at the beginning (i.e. after loading a saved game).

Another advantage is that when loading textures via the mod, you don't need any of the normal map TGA files (so you can safely delete them to save some harddrive space, unless you'd like to keep them as a fallback option).

Textures scanned by the mod have to be in the following format: DDS (DXT5) - no mipmaps - flipped vertically. Again, this does not replace already existing custom textures but rather adds another method of pulling textures into the game (in the case of Doja Cat, it was the only way I could figure out to make her use the uncensored one). Should both a custom PNG / TGA as well as a DDS be present at the same time, the DDS will take precedence.

I've updated the download link in my other post above, grab it from there or .

Cheers,
DCF

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You're the GOAT, dude! You live up to the name lmao!
 
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AlainCAS

New Member
May 30, 2020
4
1
Eh, fuck it... I was getting tired of trying to figure out why Doja's textures just wouldn't load. My current guess: the Doja Cat character isn't even registered with the Explicit Content DLC as far as I can tell, whereas Amala is (for whatever reason); hence the game won't even look for uncensored textures of her to begin with.

Anyways, I've added a feature set to the mod now that does a completely separate and independent texture scan - meaning that you don't need to worry about custom textures you may already be using, for the mod doesn't touch them at all.

One major advantage of this additional / alternative system is that you can basically "hot swap" textures without having to quit and restart the game. For this purpose, I've added the (undocumented) hotkey "NumPad 8" which instantly reloads all character textures. Otherwise, textures are loaded and applied once for all active characters at the beginning (i.e. after loading a saved game).

Another advantage is that when loading textures via the mod, you don't need any of the normal map TGA files (so you can safely delete them to save some harddrive space, unless you'd like to keep them as a fallback option).

Textures scanned by the mod have to be in the following format: DDS (DXT5) - no mipmaps - flipped vertically. Again, this does not replace already existing custom textures but rather adds another method of pulling textures into the game (in the case of Doja Cat, it was the only way I could figure out to make her use the uncensored one). Should both a custom PNG / TGA as well as a DDS be present at the same time, the DDS will take precedence.

I've updated the download link in my other post above, grab it from there or .

Cheers,
DCF

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Hey, I am having some trouble with the mod, when having the dll on the mods folder the fps are stuck at 40 and when removing it goes back up to stable 60. Any clue why this is?
 

DojaCatFucker

Member
Feb 6, 2020
106
299
Hey, I am having some trouble with the mod, when having the dll on the mods folder the fps are stuck at 40 and when removing it goes back up to stable 60. Any clue why this is?
Not entirely sure. Depending on whether you actually use the DDS texture feature (and depending on how many of those get loaded) I can see a small performance hit because obviously they are held in memory. Aside from that though, nothing more is done with them really, so I don't know exactly what would cause FPS to fluctuate as you describe.

However, next time I'm working on the mod, I'll put more focus on optimization passes, since I believe some operations (like checking for missed quests, grabbing actor info, etc) doesn't necessarily need to be done every step of the game. Would be great to see if it gets better (or stays the same) then.

Just out of curiosity - which version of the game are you on? And are you using any other mod besides this one? For example: I've noticed much increased load times and a few hiccups after loading a save while having the "Unity Explorer" installed. I guess it's not really built for playing smoothly, but rather as sort of a "debugging tool" to be used on demand.
 
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