This is what I've learned from the gameplay mechanics so far. Feel free to add some more or fix my mistakes.
1) The meaning of each attributes:
- STR increases melee damage
- SKI / DEX increases physical ranged damage
- MAG increases magic damage
- DEF increases melee defense
- VIT increases physical ranged defense
- SPI increases magic defense
- AGI increases dodge rate
2) You can set up character combat automation in Team Composition -> Character -> Autofight options. I think the important things to look at are:
- Fire Ability When Ready - so you don't have to manually click
- Consumable -> Repair - so your equipment don't get broken mid-combat
- Ranged Attack -> Firing Spot - so your ranged attackers don't get to close to enemies
3) Item Field stat priorities:
- First you must always reduce the AP Cost down for all of your best equip that you plan to use. This doesn't consume gargantuan amount of gold
- For DPS chars, I think Crit DMG mod is the highest priority, then the multihit mods (some weapon type has the unique version of it, like multihit for melee, multithrow for knives, etc.), then the racial weakness mods (human+, monster+, beast+, ghost+). Mods that enlarge AOE are also good, like Piercing mod and Wide Atk mod.
- For tank chars, I think parry mods and sharp+ mod, atk heal mod, crit skip mod, Dodge Up mod, Guarding mod, etc. are good
- For chars that need to consume mana like crazy, Mana Atk mod is good.
- Should also invest a bit in accuracy and durability as well.
THINGS THAT I DON'T KNOW YET
- I don't know what "weight" stat does
- I don't know whether Shoes improve dodge rate or not, or even that they are a good alternative to shield and gloves at all as defensive equipment