i think the real game is to see how long people will play without having a role in the story!
It's not about the game control process. Tell me this VN isn't super popular...
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It only requires clicking one mouse button. Even my game will have more interactivity by the time the final version is released
But where am I, and where are they?
I'm a novice in everything—design, programming, 3D graphics, rendering, lighting setup, etc. This is my first project, and I'm more than pleased with the current feedback from players. I hope the next one will be much better.
By the way, another hit
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requires much more activity, but I only played it for an hour and a half because I found it boring, even though the game is mega popular.
But for instance, this much less popular game, also without a hint of interactivity and super linear, left an indelible mark on my heart. One love, really...
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And I was inspired by her when I started making the game.
It's simply a matter of taste.
In a VN, mechanics don't seem to be the main thing. It's different when both the plot and graphics are lacking; you need to compensate with something else. And at the start of the project, I didn't know how to do either