Actually, there might be an Android make of this, eventually. Renpy has added support for the focus_mask property (which it didn't have before), which makes the game possible to play also on Android - however, last time I tried making an Android build, it flat out refuses to do so. I haven't pinpointed the cause yet, as it hasn't been a priority, but it seems Gradle (the build-environment for Android) have severe problems with my game, or asset in the game (if I remove X amount of images from the build, it builds just fine). And yes, I've tried most of the basic "set this to this amount" changes, rerun the setup for the Android environment, etc, without much luck. Currently, it's not high on the priority list at all.
Right now, what I'm doing is working through the bug- and todo-list on my Github, to see if I can get the game to behave properly, and also trying to get most of the missing graphics in place, while also writing the next chapter of the story.
I've decided to not set a "new update will be coming at this date", as the progress is not in any way, shape or form steady, but I hope to have a new version out by the end of March (not withstanding I might have to move during that timespan, so it might be longer, if it comes to that).