3.70 star(s) 31 Votes

Do you like the Human or Demon route more?

  • Human

    Votes: 3,131 57.6%
  • Demon

    Votes: 2,302 42.4%

  • Total voters
    5,433

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
736
1,480
Yeah same I've irritated countless developers by advising them on how their story should progress; I had no idea how difficult it was to get started on an avn. I'd have some issues with some developers, but now that I'm trying to make one, I completely understand the difficulties that developers face. Off the cuff, you must learn the code language, even if it is not particularly difficult. Daz3d is a completely different story in my opinion. I want to pull out my fucking hair because it's so difficult to work with. But I know the end result will be worth it, so I might as well just get it done. Finding free 3D models has been one of the massive pains in my asses, and also learning how to import and render 3d models so I can put them in renpy.
Ah, a fellow hobbyist developer. Nice. I'd love to talk about all the challenges and lessons I learned while making my games.

I have mixed feelings about Daz3d. I mean I and a lot of people are using it, so it's not like it's so bad that I wouldn't touch it, but certainly when you compare it to other similar softwares, it leaves a lot to be desired. But certainly it also has an edge in some areas, which is why I'm using it over other similar softwares. Overall, its main advantage is in that it's designed primarily for rendering characters in an environment, so its interface is all about them. There's almost nothing redundant, unlike Blender, which has tools for almost everything. But for something so specific, you'd think it should excel in all the areas it covers. But no, in terms of rendering, it has massive memory leak problems. It can't use both RAM and VRAM to fit in a scene. Its playback is so laggy that it's impossible to preview animations accurately. Posing is so counterintuitive in Daz that I don't know what they base it off. FK/IK is, as far as I know, the posing system used everywhere, but the one in Daz is neither fully FK nor IK. And all these are in contrast to Blender which has none of these problems.

Its PBR preview engine called Filament is also terrible compared to Blender's Eeevee. You can't really use it to preview things because they look too different from Iray. Its speed in rendering volumetrics is so slow that it's basically unusable. It doesn't have a particle system so things like rain or fire look absolutely terrible. One good thing about it is its physics simulation, which uses GPU rather than CPU unlike Blender.

I think Daz3d doesn't really know where it should be. On one end, you have biased rendering engines like in Unreal Engine or Unity, that is supposed to handle 60 frames per second or even higher, and so you can always use volumetrics, particle systems, cloth simulation, gravity all the time. You also don't have to worry about extreme lighting that leads to high render time, because the denoiser takes care of it. There's a denoiser in Daz, but I don't know why it's much worse than the others. There is also a biased rendering engine in Daz called Iray Interactive, but in my experience, it isn't faster than the unbiased version. On the other end, you have unbiased rendering engines like Iray Photoreal, which is what everybody is using but, even then, it's still not as good as Blender's Cycles, in terms of memory, denoising, and volumetrics. But Iray is developed by Nvidia, so I guess I can't blame Daz3d for that. But I know they didn't implement all the features of Iray such as motion blur. And having seen Nvidia's denoising demo, I can't help but to feel the denoiser in Daz3d is worse even though it's supposed to be the same one.

But having said all that, Daz3d is easy to use. I just think it can be much better if the developers understand what a lot of people use it for :p. It has everything it needs to make single renders, but not so much for visual novels, because making visual novels is like drawing comics. I'm not spending weeks to make a single render or artwork. I need to make renders in such a way that it's fast and continuous. It really needs a particle system. Having to manually move the rain in this update was a nightmare.
 

DrMindzy

Newbie
Mar 3, 2023
22
17
Ah, a fellow hobbyist developer. Nice. I'd love to talk about all the challenges and lessons I learned while making my games.

I have mixed feelings about Daz3d. I mean I and a lot of people are using it, so it's not like it's so bad that I wouldn't touch it, but certainly when you compare it to other similar softwares, it leaves a lot to be desired. But certainly it also has an edge in some areas, which is why I'm using it over other similar softwares. Overall, its main advantage is in that it's designed primarily for rendering characters in an environment, so its interface is all about them. There's almost nothing redundant, unlike Blender, which has tools for almost everything. But for something so specific, you'd think it should excel in all the areas it covers. But no, in terms of rendering, it has massive memory leak problems. It can't use both RAM and VRAM to fit in a scene. Its playback is so laggy that it's impossible to preview animations accurately. Posing is so counterintuitive in Daz that I don't know what they base it off. FK/IK is, as far as I know, the posing system used everywhere, but the one in Daz is neither fully FK nor IK. And all these are in contrast to Blender which has none of these problems.

Its PBR preview engine called Filament is also terrible compared to Blender's Eeevee. You can't really use it to preview things because they look too different from Iray. Its speed in rendering volumetrics is so slow that it's basically unusable. It doesn't have a particle system so things like rain or fire look absolutely terrible. One good thing about it is its physics simulation, which uses GPU rather than CPU unlike Blender.

I think Daz3d doesn't really know where it should be. On one end, you have biased rendering engines like in Unreal Engine or Unity, that is supposed to handle 60 frames per second or even higher, and so you can always use volumetrics, particle systems, cloth simulation, gravity all the time. You also don't have to worry about extreme lighting that leads to high render time, because the denoiser takes care of it. There's a denoiser in Daz, but I don't know why it's much worse than the others. There is also a biased rendering engine in Daz called Iray Interactive, but in my experience, it isn't faster than the unbiased version. On the other end, you have unbiased rendering engines like Iray Photoreal, which is what everybody is using but, even then, it's still not as good as Blender's Cycles, in terms of memory, denoising, and volumetrics. But Iray is developed by Nvidia, so I guess I can't blame Daz3d for that. But I know they didn't implement all the features of Iray such as motion blur. And having seen Nvidia's denoising demo, I can't help but to feel the denoiser in Daz3d is worse even though it's supposed to be the same one.

But having said all that, Daz3d is easy to use. I just think it can be much better if the developers understand what a lot of people use it for :p. It has everything it needs to make single renders, but not so much for visual novels, because making visual novels is like drawing comics. I'm not spending weeks to make a single render or artwork. I need to make renders in such a way that it's fast and continuous. It really needs a particle system. Having to manually move the rain in this update was a nightmare.
Yeah I'ma keep it a buck I understood like 45% of what you were talking about but I guess I will have to understand sooner or later. Yeah Im pretty much baby steps in right now and so far I've gotten the coding aspect down and the only issue I'm having is Daz3d rn ig I'm just gonna have to watch a string of tutorials or something because it looks like Im looking at another universe. I had no prior knowledge of game development before this so my first game is probably gonna be a while but I'm more adapt to psychological thrillers and I'm also a perfectionist so I won't release a shit game. I'm also greatful to have Ren'py because so far it looks really easy to use and I can just enter my script with the renders later and I'm working on a laptop rn so easier and more performance based programs are really helpful, and I was able to put in a 3d model of a room (mcs apartment) and with a 3d model I was able to get off of some website and I just need to know how to be able to create renders with poses and animations and I'll be on my way to a new game. And did you have to create you own 3d models or did you get some, because that's what I'm looking down on the most because I'm so shit at drawing and doing all that technical shit with detail, so if thats the case then we can double the length of release lmfao.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
736
1,480
And did you have to create you own 3d models or did you get some, because that's what I'm looking down on the most because I'm so shit at drawing and doing all that technical shit with detail, so if thats the case then we can double the length of release lmfao.
Everybody uses premade models. Making 3d models is a job. Even a professional takes weeks to complete one character model from start to finish, if I'm not mistaken. You wouldn't be making games if you had to make models yourself. You can tweak the models yourself later on, but that's about it.
 
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DrMindzy

Newbie
Mar 3, 2023
22
17
Everybody uses premade models. Making 3d models is a job. Even a professional takes weeks to complete one character model from start to finish, if I'm not mistaken. You wouldn't be making games if you had to make models yourself. You can tweak the models yourself later on, but that's about it.
Alright sorry for bothering you but thank god, I was so worried about that lmfao. last thing, are there any places people are able to get to piroted 3d models because I'm able to find a few on some websites but they don't correspond with each other it's like 2 different games and I thought I saw a few threads of people talking about being able to find some on fourms but I haven't been able to. And every other model is like stupidly expensive on daz or just any other website.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
736
1,480
Alright sorry for bothering you but thank god, I was so worried about that lmfao. last thing, are there any places people are able to get to piroted 3d models because I'm able to find a few on some websites but they don't correspond with each other it's like 2 different games and I thought I saw a few threads of people talking about being able to find some on fourms but I haven't been able to. And every other model is like stupidly expensive on daz or just any other website.
No worries. I don't mind questions about game development. I have received some advice from other game developers too. Right here on F95 is a place with lots of resources: https://f95zone.to/forums/asset-releases.95/

And you can find other websites here: https://f95zone.to/threads/about-f95zone-and-how-to-find-game-assets-on-the-internet.33262/
 
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BiggestDickest

Active Member
Game Developer
Apr 14, 2021
736
1,480
How about adding Aunt Character too? And Female Doctor,Teacher,Nurse
Well, I could but, how would they tie into the story? While not every girl in the story so far has the same depth to them, their backgrounds are still more or less used to explain the mentality of the MC. I haven't thought about doctors, teachers, or nurses before but I can't really see how the MC would relate to them. I have thought about some others, like celebrities.

Edit: I mean, the MC would certainly still kidnap them if he has a chance, but I just don't think he would have much to say to them.
 

Sōsuke Aizen

Member
Jan 29, 2019
380
513
Well, I could but, how would they tie into the story? While not every girl in the story so far has the same depth to them, their backgrounds are still more or less used to explain the mentality of the MC. I haven't thought about doctors, teachers, or nurses before but I can't really see how the MC would relate to them. I have thought about some others, like celebrities.

Edit: I mean, the MC would certainly still kidnap them if he has a chance, but I just don't think he would have much to say to them.
I think MC can just kidnap them for Milking at farm Or MC can use Chloroform to random girls at night So No story require just for milking and breeding. MC will collecting the girls over the world for increase his business milk company and hide them in warehouse. For Aunt MC find out MC's Mom or Dad have sister and MC contact her so she will coming to visit MC's house
Edit: You can add Storyline for Main girls of your favorite The rest are no need story but add more milf in the future updates,Thanks you Dev! :giggle:
 
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Hydroclock

Member
Oct 14, 2022
110
35
Well, I could but, how would they tie into the story? While not every girl in the story so far has the same depth to them, their backgrounds are still more or less used to explain the mentality of the MC. I haven't thought about doctors, teachers, or nurses before but I can't really see how the MC would relate to them. I have thought about some others, like celebrities.

Edit: I mean, the MC would certainly still kidnap them if he has a chance, but I just don't think he would have much to say to them.
So who are we getting in tye future. In terms of girls of different races and jobs?
 
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BiggestDickest

Active Member
Game Developer
Apr 14, 2021
736
1,480
So who are we getting in tye future. In terms of girls of different races and jobs?
For one, the MC's sisters. They are going to play a heavy role in the demon route. The human route has more room for more girls of different backgrounds, but I haven't really decided what they are.
 
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shane420

Active Member
Jul 6, 2018
578
498
Wait wait wait, I don't want any pressure from them. I mean, this theme is nothing new. There are tons of real hucow porn that is arguably more convincing than this game.
lmao relax guy its all jokes, but it would be funny! XD i love troling PETA with hucow porn XD
 
3.70 star(s) 31 Votes