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3.60 star(s) 33 Votes

Do you like the Human or Demon route more?

  • Human

    Votes: 3,317 57.2%
  • Demon

    Votes: 2,477 42.8%

  • Total voters
    5,794

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
1,532
I have huge respect for you and the other artist. The amount of effort that goes into the work is unappreciated.
An unexpected issue is becoming pretty obvious: the level of very good renders, images, styles, and the poor translation in games.
I think of it as we are all good at reading and reading comprehension but typically below average at math. we enjoy reading, and it benefits us in our daily lives, math, on the other hand, is a tool to accomplish something. In this case, math is the dialogue.

And we are visual beings, so more emphasis is put on visual art. Sadly a well written story can elevate the game hugely, but it's not happening in some games.

I've started helping new devs with poorly translated games. Some want help some don't. many I can't help because the dialogue is too erratic and would need a complete start over. the development threads here are a great way to work out those issues before the game gets put up here.

Sorry for the long comment. I just retired and have too much time on my hands suddenly :ROFLMAO:

Much success in the new game.
Oh don't worry about long comments. I love chatting with people.

Certainly the fluency of the writing is integral to a story. In fact it is the backbone of visual novels, because a visual novel is first and foremost a novel. Incorrect grammars or weird dialogues are very distracting. But translation is hard to do, certainly hard when you don't have an original script written in another language. I think many games here are written with limited knowledge of English, and so that is already the original script. At most you can only guess what they have in mind. But even then, you cannot correct something like that into good writing, because writing is continuous throughout the whole story.

So, really, it's really up to the developer to build a better foundation of their English skills, because English is at least the lingua franca of this forums, if not the world. Many developers that can write decently are actually not native English speakers. I'm not, although I can't claim that I have decent writing either :p. But, Doorknob22, who is the developer of Vae Victis - Khan, is from Israel, and he is writing in novel-level English. Although there are American/Canadian/British Israeli so, maybe he doesn't count. I don't know. Don't mind me talking behind your back, Doorknob :p. Caribdis, who is the developer of Eternum, is presumably from a Spanish-speaking country. While his early writing was a little weird, it wasn't distracting. And now I don't think there are any noticeable mistakes that would suggest his writing isn't from a native speaker. It is really up to the developer to learn better English. Of course, that's easier said than done but, there's just no way around it.
 

Saint Blackmoor

Saint and Sinner
Donor
Oct 26, 2017
5,690
17,014
So, really, it's really up to the developer to build a better foundation of their English skills because English is at least the lingua franca of these forums.
"lingua franca" I had to look it up, but it makes complete sense. it's one of those situations we take for granted and don't think to question.
Being an English speaker puts me in an uncomfortable position, at least in my head. That I'm at the top of the pyramid, and other cultures are, by necessity doing things like lingua franca to stay relevant in the world economy.

I know a lot of it is organic and fluid and makes obvious sense. On the other hand, some of it is kind of forced by the US, Canada, Great Britain, and Australia. One negative is the refusal of the US to convert to the metric system.

That's just basically a rich and powerful old grumpy fuck that doesn't want to change and sees no point if he's got the power not to. :ROFLMAO:
 

TobyQ

Member
Oct 21, 2018
108
93
Haha, well, accepting criticism is good, right? While it's true that I added the Human route due to multiple demands, it's not something that I never thought about. Before making the game, I thought about whether I should make this game in a realistic way or in a more fantastical way. Of course, I decided to go for the latter. I mean, I already toned the fantasy element down quite a bit compared to my previous works. But now that I have split the game into two paths, I don't have to hold back anymore.

If I started the game in a purely realistic approach, I would have started it differently, and the pacing would be slower, but I think it's fine right now. I did have a rough outline of the story for the realistic version so I just merged it with the current one.

But it's great to hear someone loves the Demon route. You're going to love the upcoming versions because that's where the Demon route will shine.
I applaud you for fully making the most out of mom potential.
 
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BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
1,532
"lingua franca" I had to look it up, but it makes complete sense. it's one of those situations we take for granted and don't think to question.
Being an English speaker puts me in an uncomfortable position, at least in my head. That I'm at the top of the pyramid, and other cultures are, by necessity doing things like lingua franca to stay relevant in the world economy.

I know a lot of it is organic and fluid and makes obvious sense. On the other hand, some of it is kind of forced by the US, Canada, Great Britain, and Australia. One negative is the refusal of the US to convert to the metric system.

That's just basically a rich and powerful old grumpy fuck that doesn't want to change and sees no point if he's got the power not to. :ROFLMAO:
How English got to this point is a bunch of history and factors that you and me have no control over. No need to feel bad about it XD. There were many other languages that were at one point the lingua franca of a certain region, mine included, which is Chinese. Having learned a tiny bit of other European languages, I would say that English is best suited for me to learn partly because its words has no genders, among other reasons.

About the US, it's more than just refusal to convert to the metric system. I think there is a deliberate separation from the rest of the world. I mean, British people here would know what an inch or a pound is, in addition to the metric system. People would know both systems, roughly. But the average American, from what I know, can be completely oblivious to the metric units. It can't be too hard for individual Americans to learn both systems even if the US doesn't want to convert formally to the metric system.
 
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Saint Blackmoor

Saint and Sinner
Donor
Oct 26, 2017
5,690
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About the US, it's more than just a refusal to convert to the metric system. I think there is a deliberate separation from the rest of the world.
Yeah, I can see it as a deliberate power move and also a cost-benefit situation. Capitalists :giggle: love the profits.
I'm sure some profit but not enough. There's no incentive to change.
That's why recycling never gets too far. Not profitable.
 
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Ramagar

Well-Known Member
Nov 19, 2017
1,378
1,458
Since you now have a human and demon version, you should make it so we can name the saves.
 

DrMindzy

Newbie
Mar 3, 2023
26
18
That's impressive, I had no clue English wasn't your first language. Maybe you put a disclaimer and I forgot but I'm usually able to pick up on that while playing. And I don't necessarily know the difference between the human and the demon route (I'd guess it means its just more hardcore) but i played the demon route and I enjoyed it. I was also wondering about trying out foggy hill, is it more of a passive or hardcore game? I'm fine with both, I was just wondering before I downloaded it.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
1,532
That's impressive, I had no clue English wasn't your first language. Maybe you put a disclaimer and I forgot but I'm usually able to pick up on that while playing. And I don't necessarily know the difference between the human and the demon route (I'd guess it means its just more hardcore) but i played the demon route and I enjoyed it. I was also wondering about trying out foggy hill, is it more of a passive or hardcore game? I'm fine with both, I was just wondering before I downloaded it.
I studied university in the UK so, it's not like I'm unfamiliar with the language.

The difference between the human and demon routes is extremely minor right now. I only changed the bits that some people find out of place. I think they will begin to diverge much more in the v0.4. Going forward, the demon route will ironically make more sense as to why the protagonist is able to pull off kidnapping at such a scale. The human route will require a little bit more suspension of disbelief, because well, imagine someone doing something like this in real life. He really wouldn't make it past a couple of women.

Foggy Hill is a "passive" game as per your question. It has no rape content in it.
 
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Hongfire Survivor

Active Member
Mar 28, 2020
651
1,576
I'll go back and play Khan again to revise my impression on it. But just to be specific, do you accept different camera angles of the same poses?

Of course I understand short sex scenes are unsatisfactory. It feels like premature ejaculation/cumming. But that is the difficulty of visual novels. It's hard to indicate the passage of time, but I'll try.
Usually you switch the camera angle and move a limb or two to simulate "time".

Once the MC orgasms, you can do a vpunch or hpunch and have him pull slightly out.

Some dialogue.

Then go right back in (he is a demon after all yes?). He should have a very low refactor period.

Two or three more cumshots (lots of camera angles and slight limb movements to again simulate "time").

Boom, you are good to go. Right now the MC is a two pump chump.

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Turn the camera, move an eyelid to show her emoting a little bit, etc.

Hopefully more movements than those old renders, I've learned that if I stay out of Daz Studio for too long you tend to forget things.
 
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BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
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Usually you switch the camera angle and move a limb or two to simulate "time".

Once the MC orgasms, you can do a vpunch or hpunch and have him pull slightly out.

Some dialogue.

Then go right back in (he is a demon after all yes?). He should have a very low refactor period.

Two or three more cumshots (lots of camera angles and slight limb movements to again simulate "time").

Boom, you are good to go. Right now the MC is a two pump chump.

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Turn the camera, move an eyelid to show her emoting a little bit, etc.

Hopefully more movements than those old renders, I've learned that if I stay out of Daz Studio for too long you tend to forget things.
Alright. This is good advice. I'll try to implement it.
 
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DrMindzy

Newbie
Mar 3, 2023
26
18
No just more images, yes that is the problem with real pornos time, but a few more images with more descriptions can go a long way, you say Kahn is your inspiration, so I am saying more sex scenes like that game has.

All I am saying is I have played and enjoyed Khan, if that is your inspiration then have sex scenes like that.

I admit this is just my taste, but I can not be the only guy who finds super short sex scenes especially as a rapist makes you feel like an incel loser, not some alpha take what he wants.
Yes, it does occasionally, but I think it depends on the animation, how defined the quality is, and whether it's an animation and not some janky unrealistic loop that looks like a flipbook. Maybe it's just me, but I don't see it as a big deal unless it's insanely short, to the point where there's no dialogue during. And different angles of the same position can do wonders if done correctly.
 
3.60 star(s) 33 Votes