BaloneyAmone

Active Member
Mar 3, 2021
551
1,016
Just played it again. It Hasn't appeared to change significantly since I played it a year ago.
In mathematics there is the idea of a ' .' Essentially, something can be so close to a hard line, or limit, that you mathematically call it to be such. IE, 'almost 0 development' since I last played is the same as '0 development.'
I have no idea why you're trying to apply calculus to the development of a furry porn game, but the reason for that is because they're spending most of their time working on systems and optimization and such so they can say they have an actual game and not a glorified porn gallery.
 

Caerna

Member
Dec 29, 2018
449
867
Next update will be two part, first will add lizard island with main content and second will add more general and ship crew related content, more modding capabilities, like mod uploader and ability to write your quests. First part is coming soon, at this point they already testing it internally.

You can always check how it's going at:
 
May 31, 2021
91
183
Next update will be two part, first will add lizard island with main content ...
Why adding new island?! .... Hell, there is already one large empty map!
We need climax, more control of the sex animations (at least to rotate position), new prey - at least more prey presets...
This should be a porn game, not a running simulator, for fucks sake.
 

Caerna

Member
Dec 29, 2018
449
867
Why adding new island?! .... Hell, there is already one large empty map!
We need climax, more control of the sex animations (at least to rotate position), new prey - at least more prey presets...
This should be a porn game, not a running simulator, for fucks sake.
Their goal is not a "porn game", current system is temporary and will be changed substantially to not feel like slavery and rape sim so it will be even less of a porn game in the future. For now they are building game's world to start working on sailing and combat systems.
 
May 31, 2021
91
183
Their goal is not a "porn game"....
I'm a bit concerned about that.
The reason why Wild Life game is so successful is that developers are focused on the essence for which most users are in. And that is definitely the porn aspect.

I don't say to ignore everything but porn like WL devs do, but they should keep in mind the porn priority. If it's about gameplay, there are games by big studios, small independent devs can hardly compete with.
 

Caerna

Member
Dec 29, 2018
449
867
I'm a bit concerned about that.
The reason why Wild Life game is so successful is that developers are focused on the essence for which most users are in. And that is definitely the porn aspect.

I don't say to ignore everything but porn like WL devs do, but they should keep in mind the porn priority. If it's about gameplay, there are games by big studios, small independent devs can hardly compete with.
I don't think devs truly care about big success, from what little I've gathered, they are making a game that they want and that's all. Sid Meier's Pirates! but made by a team of horny furries. And porn is not really a priority and never was, even though it is nicely done. They do polish, qol and add new acts, but mostly focused on building world, gameplay, equipment and quest systems. And modding will be a big part of it.

And I'm really glad that porn is not a priority but just a nicely integrated side system, there is enough 3d scene builders and fuck sims out there, but very little proper games. I can't even remember anything 3d gamey other than Rack 2 and MGI. Maybe Carnal Instinct, but I doubt they can do what they promise, still may end up being a nice mediocrity. Eagerly waiting for Sapphire Safari though.
 
  • Like
Reactions: Ssato243
May 31, 2021
91
183
...
Maybe Carnal Instinct, but I doubt they can do what they promise, still may end up being a nice mediocrity.
...
I don't know what Carnal Instinct devs promise or what they can do. But I can tell that in current game version their gameplay and quests are far better than their sex animations.

BTW what happened to Shades of Elysium dev? The project seemed promising, there was definitely some talent. Then it just died early in development.
 
  • Like
Reactions: Caerna and Ssato243

Ssato243

Well-Known Member
Feb 2, 2021
1,796
855
I don't know what Carnal Instinct devs promise or what they can do. But I can tell that in current game version their gameplay and quests are far better than their sex animations.

BTW what happened to Shades of Elysium dev? The project seemed promising, there was definitely some talent. Then it just died early in development.
the game is abandoned he even close his patron of the game
 

ToastCrumb

Newbie
Mar 22, 2019
57
59
BTW what happened to Shades of Elysium dev? The project seemed promising, there was definitely some talent. Then it just died early in development.
Just suddenly stopped working on it in july on 2020 or has been radio silent since. He's not dead, his twitter and FA are still liking posts, so he's still around, but hasn't said anything in over a year.

the game is abandoned he even close his patron of the game
. just hasn't been updated in a year

I wonder if anyone's tried to PM him asking what's going on. he left no message of a hiatus like most do when they disappear.
 
Mar 10, 2019
202
189
ii saw his patron he closed it because i saw a new name and game form him
His Patreon is open and still the same. No update in an year. The same with his Twitter and FA profile.
Can you lead us to any evidence on new game? Or does he created himself new identity and new Patreon advertising new game?
That would be outright serial scam.
 

Sage Cat

Newbie
May 7, 2019
36
59
It's out. From patreon :


Full Changelist:

  • NEW - Island - Kizan - A new jungle island players can explore and hunt Kizan on. DO NOTE THIS IS THE FIRST PASS OF THE ISLAND, and mainly contains NPCs on the upper part of the island, while the lower part of the island is only for hunting! There’s also two new music tracks for Kizan. Visit Juin after talking to Selis and Horveek to get started on ship quest! (Also don’t forget to talk to Kort, he can help you travel up and down the island later!)
  • NEW - NPCs with full acts - Pherris (MxF, short ful), Kort (MxM, kizan), and Alizeth (FxF, tall davh) on Kizan (upper part).
  • NEW - Steamworks mod support - Mods can now be uploaded and downloaded via Steamworks too, instead of just manually. (NOTE: The page is not enabled prior full release of the build, but uploader does work!)
  • NEW - Ful subspecies for Davh - A tribal fox subspecies of davh native to Skiia. Has a unique fox head morpher, 6 unique ful skins + 1 generic fox skin shared from Davh, and 4 tail variations. The wild ful on Skiia are replaces with the actual ful subspecies; Old captures are not updated as they’re technically just davh with fox skins!
  • NEW - Advanced Fur - New fur system on characters with improved visuals and generally better performance. This requires DX11 GPUs, but older hair shells system is available for non-DX11 GPUs. Has options menu option added to furs.
  • NEW - Species specific vaginas - Added unique and more detailed vagina meshes for each species.
  • NEW - Added smooth penis and vagina option - It is now possible to switch to “smooth” (undetailed) versions of penis and/or vagina in options menu. The option allows disable or enabling both individually and only on player, on npcs, or on everyone.
  • NEW - Softbody effect - This effect adds some additional “tertiary” motion (if primary is animation, and secondary is jiggles) to softer body parts like breasts, butts, and stomachs. Morphers adjust the softbody effect amount (e.g. small butt wobbles less than big bugg). Has a new options menu option related to it.
  • NEW - Map detail pass - Skiia map is now updated to a more detailed and accurate one, and matched in ratio with Kizan map.
  • NEW - MODDING - Custom NPCs and conversations - Ability to create new written NPCs with ability to use existing animations on modded characters. This feature allows adding custom NPCs with unique dialogue that can reuse sex animations used by other NPCs.
  • NEW - MODDING - Conversation overrides - Ability to override conversation nodes to expand or change conversations of existing NPCs (e.g. reuse existing act to give a sex act to Aruth).
  • NEW - MODDING - Character overrides - Ability to override existing characters ingame, although pre-made NPCs will always keep certain parts to ensure they work in-game.
  • NEW - MODDING - Helper tool - Will print out location information and certain previews to help out setting new NPCs and act locators up.
  • New - Prey special palettes are reworked to be both more colorful but also truer to original colors; Generally it means that there’s one or two bright colors on special palettes instead of a fully muted palette replacing all colors.
  • New - Quality of life “portals” that make some travel actions easier and faster; E.g. Ship hull ladder leading to ship from the sea. Or ladder on Kirhaal dock leads up now, instead of forcing player to jump up. Or ship portals to dock when looking towards right from the ship exits or crew camp when looking left.
  • New - Minor NPCs - Lumbergirls Kara and Rotta on Skiia lumbercamp, and Losch and Droog on Kizan.
  • New - Vision blockers added to tall(est) grass/wheat on Skiia; They block visibility to the player while hiding in the grass, but prey will still spot the player if they get too close.
  • New - Reworked all spawners on Skiia to improve both coverage and availability of certain skins.
  • New - Reworked Skiir’s Wrath pass. It is now event driven as opposed to just barren pass you walk through.
  • r5.27b: Added backups to actor updates when updating an older actor data to match newer changes.
  • r5.27b: Added toggle to hide ear tip and jaw corner fluffs on faelain in character creator.
  • Added a toned body material for certain faelain characters (Timathi <3 and some new ones).
  • Added one shot blurbs to some NPCs or locations in-game.
  • Added jiggle performance tweaks to enable and disable jiggles based on distance.
  • Added missing kizan head morphers to character creator.
  • Added fur performance tweaks to enable and disable fur based on distance similarly to jiggle, also culls the fur meshes out completely at distance.
  • Added permanent collars item to followers that can be removed like a normal item when recruited to crew.
  • Added body furs to characters, filtered based on species (e.g. faelain and ful have all body fur, davh has limited, while kizan has none).
  • Added back button to character creator.
  • Added tail randomization to character creator randomizer when species icons are clicked.
  • Dialogue additions to Horveek so that you can talk about his gun more.
  • Dialogue additions to merchants around the market place so that they can be asked more about Horveek.
  • Dialogue is added to the crew on Kizan, and after they’ve met with Juin for the first time.
  • Dialogue additions to Alphron, Aruth, and Rolan to add topics about Horveek and Shiri (and Selis in case of Alphron).
  • Dialogue additions to Bimmy to talk about their sailing a bit more after encountering Pherris on Kizan.
  • Dialogue improvements to the dialogue of Timathi, and Girda.
  • r5.27b: Increased maximum crew size to 8.
  • r5.27b: Increased maximum stack sizes for piercings.
  • Increased maximum stack sizes for dyes, ammo, and currencies.
  • r5.27b: Improved performance of act ghosts further (removes some additional meshes that are not used.
  • r5.27b: Improved vagina piercing locations as occasionally it looked like the piercings were floating
  • Improved jiggle smoothness dependent on fps by reworking delta time calculations.
  • Improved species/subspecies tool tip texts for character creator.
  • Improved inventory restocking for Tecius to ensure he gets new items too, instead of just slowly draining up.
  • Improved eye shaders to use detail dots to evade soulless looks.
  • Improved load times by switching all textures to streaming.
  • Improved cloud performance with reprojection settings.
  • Improved performance of act ghosts (removes more of the unnecessary effects from them).
  • Improved expose butt character creator animation to show vagina a bit better so that it’s easier to tweak and preview it.
  • Improved head look weights when looking at things (e.g. in main menu)
  • Improved distant visuals of Skiia’s mountain as it was looking a bit too smudgy.
  • Improved rough dirt visuals on Skiia to add a bit more fidelity to it.
  • Improved character body transparency between components by using vertex color cutoff instead of transparency pixel to save a sampler in shader.
  • Improved lantern shadow casting.
  • Improved dynamic placement of random act locators.
  • Improved fur color baking to only bake once and then reuse the baked texture all around the character.
  • Improved conversation raycasts with NPCs to make triggering conversations a bit easier.
  • Improved animation performance by disabling unused solvers (largely in actors not in acts).
  • Improved occlusion culling accurate on Skiia to better block out buildings and such on Kirhaal.
  • Improved reliability of auto save and it is now using back ups while saving for safety’s sake.
  • Improved overlap checks to only check nearest usable act locators.
  • r5.27b: Fixed missing collision in Kizan waterfalls allowing player to enter the void.
  • r5.27b: Fixed issue with abandoned shack locking player in conversation.
  • r5.27b: Fixed modding display showing wrong keys for next and previous.
  • r5.27b: Fixed issue with rope and lumber quests checking player’s wealth wrong.
  • r5.27b: Fixed vagina not getting ghost material properly.
  • r5.27b: Fixed italics issue in ship names in Pherris dialogue.
  • r5.27b: Fixed Ribbon’s participation in rope and lumber quest triggering item options too early.
  • r5.27b: Fixed overly wiggly tail in Character Creator expose butt/tail preview.
  • Fixed grammar in Kess and Shiri’s conversations.
  • Fixed player not being able to sleep at night (always possible, regardless of when the player last slept).
  • Fixed auto saving occurring while in pause mode.
  • Fixed inconsistencies with screen fader speeds.
  • Fixed character code paste not pasting identical character due to detail material color alpha changing.
  • Fixed tiny breasts being overly jiggly.
  • Fixed bug in trading interface where placeholder was preventing item handling.
  • Fixed old shells fur shell count increasing and taking excess memory.
  • Fixed one particle effect on Kirhaal visible throughout the whole island.
  • Fixed jiggle and some animation movement occurring while paused.
  • Fixed collision issues in the showroom.
  • Fixed time progression occasionally triggering hour change twice.
  • Fixed performance for people wanting to click everything to max without reading tooltips by removing supersampling from options xD
  • Fixed conversation progression occurring with ESC menu open.
  • Fixed auto saving issues due to its raycast hitting player collider.
  • Fixed issue with act locators not re-initializing their animations when pooled.
  • Fixed Kirhaal mansion’s chest spawning empty (not really a fix, because it was intentional, but it’s more fun now, thus a fix!)
  • Fixed Spirit quest failing to remove ripe davh drop.
  • Fixed error when unequipping equipment that weren’t equipped.
  • Fixed loading and repairing issues of very old characters.
  • Fixed bug with pronoun and voice not resetting properly when creating characters.
  • Fixed prey spawning in front of the player or right near the player to stop prey respawning instantly.
Have fun! <3
Ruffle
 

vogelad94

Member
Nov 4, 2019
113
354
Yup, here's the changelog I yoinked from someone on U18:

You don't have permission to view the spoiler content. Log in or register now.

I don't have the update myself, soz, just saw the changelog elsewhere on the internet. Looks pretty neat, tho.
It'll be super nice to be able to capture cute Kizan girls without having to edit their species file to make them spawn more often. Not to mention the optimizations and graphical updates sound good, too.
 
  • Like
Reactions: BaloneyAmone
Feb 25, 2019
132
92
Seems the devs got lazy and just said hey players make the game for us by making mods that add everything from npc to conversations to scenes. Updates are so slow and this proves why, they don't care.
 
  • Angry
Reactions: goug
3.40 star(s) 22 Votes