In the newest release that shouldn't happen anymore. No matter where you are in the mall, once it closes you are sent to the outside of the mall. If you are using it, try starting a new game instead of loading a save game. That might fix the problem.Or you should get ejected out of the office when the cafe is being closed.
If by "newest release" you mean 0.4.3.2g, I'm sorry but this is the release I'm playing, and I did start a new game with this release. The automatic ejection does not work for the cafe office.In the newest release that shouldn't happen anymore. No matter where you are in the mall, once it closes you are sent to the outside of the mall. If you are using it, try starting a new game instead of loading a save game. That might fix the problem.
Ok, I'll look into itIf by "newest release" you mean 0.4.3.2g, I'm sorry but this is the release I'm playing, and I did start a new game with this release. The automatic ejection does not work for the cafe office.
Without more information I can't answer that question. What exactly happened?I have never seen one of these apps blow up safari.
WTF are you doing?
Yeah, the code is a mess, but it works for me (most of the time).Lucy's options for enchantments remain always locked after achieving the 'like' state, also Jasmin repeats her request to meet with her boss endlessly as long as you haven't spoke to the boss and pushing mana into her throws an error and does nothing .. can't figure out the variables .. admittedly I'm not an html dev but the console doesn't help at all and looking at the code I have problems even identifying where all those variables come from and where they are manipulated and why .. certainly isn't like any other html game I've edited or looked at so I hope it works for you.
Just out of interest. I assume you are using java for the widgets and stuff. The variables you declare there seem to be (sometimes) related to the constructor function right (I have just a passing knowledge of java)? Could this be related to the load issues that occur later on into the game? Cause for other html games that just use straight up variables to the same amount as your game the loadtimes seem to be much better and more consistent .. maybe the performance issue comes more from the many functions the game has to load and not just from the amount of variables?Yeah, the code is a mess, but it works for me (most of the time).
I'm working on the bugs. I think I'll have them fixed later today.
As far as I know the main problem with performance is the amount of variables in the game history. Due to how the sugarcube engine is built it clones every variable for each step in history, so the more variables you have, the longer it takes to load. The javascript functions should not really contribute to that, since they are loaded once in the beginning of the game. It is possible that one or more functions are broken and loop infinitely, but I haven't found anything in my code that would do that (although I'm far from an expert myself). I have removed a totally redundant (and based on my idiocy) doubling of all the npc and all the location variables in the new version, so that should improve it.Just out of interest. I assume you are using java for the widgets and stuff. The variables you declare there seem to be (sometimes) related to the constructor function right (I have just a passing knowledge of java)? Could this be related to the load issues that occur later on into the game? Cause for other html games that just use straight up variables to the same amount as your game the loadtimes seem to be much better and more consistent .. maybe the performance issue comes more from the many functions the game has to load and not just from the amount of variables?