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Evil13

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And again, what's going on with that eye? And how did the dev not catch this when putting the images into the game?
In Daz3d, there is an option called "Constrain", where you can have lock individual parts to a certain point. It's namely used to have eyes fix onto a camera in the scene. And when you position the body (or head or camera), the eyes are still locked on that point, which can end up with some weird angles.
 
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jadepaladin

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In Daz3d, there is an option called "Constrain", where you can have lock individual parts to a certain point. It's namely used to have eyes fix onto a camera in the scene. And when you position the body (or head), the eyes are still locked on that point, which can end up with some weird angles.
This, I don't have any examples on hand but I've used examples in the past where someone looks cross eyed when they normally aren't, or their eyes are just pure nightmare fuel when they shouldn't be and it's almost always to do with that.
 
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kuraiken

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In Daz3d, there is an option called "Constrain", where you can have lock individual parts to a certain point. It's namely used to have eyes fix onto a camera in the scene. And when you position the body (or head or camera), the eyes are still locked on that point, which can end up with some weird angles.
That would account for weird positioning, it does not account for why the pupil gets squashed into an oval and loses its shape, or why the iris deforms and loses all of its coloring.
Compare the left and right eye. This isn't just positioning.
1757890121501.png

Secondly, it brings up the question of how these things weren't noticed after the image was produced.
I noticed both these things within a fraction of a second. How can these things not be seen by the dev that's spent time pouring over the work, creating it and putting it in?

How do you see this and put it in anyway?

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armond

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That would account for weird positioning, it does not account for why the pupil gets squashed into an oval and loses its shape, or why the iris deforms and loses all of its coloring.
Compare the left and right eye. This isn't just positioning.
View attachment 5249342

Secondly, it brings up the question of how these things weren't noticed after the image was produced.
I noticed both these things within a fraction of a second. How can these things not be seen by the dev that's spent time pouring over the work, creating it and putting it in?

How do you see this and put it in anyway?

You don't have permission to view the spoiler content. Log in or register now.
I notices a lot of this as well, I just assumed it was some kind of AI used to fill in the gaps in the art and was the best they could do. I don't know enough about tech to be certain however.
 

Fatalmasterpiece

SinScript Studios
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This may be based on 3D models, but it's not just filters. It's AI. Now maybe the filters use AI tech, but there's things that just can't be explained by "just filters".

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How is this just "filters"?

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And again, what's going on with that eye? And how did the dev not catch this when putting the images into the game?
"how did the dev not catch this"?
Turns out, making games is harder than you might think. When you make thousands of renders some inconsistencies slip through. Her pupil is partially obscured in the original render, same as the filtered version.
Poor choice artistically posing the figure? Probably.
Proof that this is somehow generated by AI? Sorry to disappoint you.
She's made by filters over 3D, not generative AI. I didn't type into a prompt "Red headed 80s girl sucking dude's dick in janitor's closet". I made the scene, keyframe by individual keyframe.

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Lol, as you can see, her eyes are there, they may just not look perfect after editing in a few of the hundreds of frames in this single individual scene.

I'm not sure what the goal of these "gotcha" posts is. I've demonstrated time and time again that this game is built in 3D with filters put over the renders to achieve a certain look. If you don't like the filters, that's cool.

Meanwhile anti AI people:
1758042825336.jpeg 1758044046156.png

I build all these scenes in 3D, which takes many hours. Rendering hundreds of animation frames can take DAYS.
1758044204236.png
1758044840186.png

1758042921003.png

I meticulously designed these characters and customize each individual scene with all the props in DAZ. My Daz studio asset library is currently over 1tb of content.

1758043176102.png

So I get that not every frame is perfect, and sometimes the filter makes things look strange. The game currently has somewhere around 6000+ renders, not accounting for every single frame in all the animations.
If you're saying you don't like the style or feel that some renders are not as good as others, I can respect that.
If you're saying "Hey dev, you should fix these frames that look bad to me.", I can respect that.
But I can't respect posts trying to somehow prove something is dishonest because an iris or hand is posed in a inconsistent way.
 

\\_Tremolo_//

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"how did the dev not catch this"?
Turns out, making games is harder than you might think. When you make thousands of renders some inconsistencies slip through. Her pupil is partially obscured in the original render, same as the filtered version.
Poor choice artistically posing the figure? Probably.
Proof that this is somehow generated by AI? Sorry to disappoint you.
She's made by filters over 3D, not generative AI. I didn't type into a prompt "Red headed 80s girl sucking dude's dick in janitor's closet". I made the scene, keyframe by individual keyframe.

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Lol, as you can see, her eyes are there, they may just not look perfect after editing in a few of the hundreds of frames in this single individual scene.

I'm not sure what the goal of these "gotcha" posts is. I've demonstrated time and time again that this game is built in 3D with filters put over the renders to achieve a certain look. If you don't like the filters, that's cool.

Meanwhile anti AI people:
View attachment 5254776 View attachment 5254826

I build all these scenes in 3D, which takes many hours. Rendering hundreds of animation frames can take DAYS.
View attachment 5254833
View attachment 5254862

View attachment 5254781

I meticulously designed these characters and customize each individual scene with all the props in DAZ. My Daz studio asset library is currently over 1tb of content.

View attachment 5254790

So I get that not every frame is perfect, and sometimes the filter makes things look strange. The game currently has somewhere around 6000+ renders, not accounting for every single frame in all the animations.
If you're saying you don't like the style or feel that some renders are not as good as others, I can respect that.
If you're saying "Hey dev, you should fix these frames that look bad to me.", I can respect that.
But I can't respect posts trying to somehow prove something is dishonest because an iris or hand is posed in a inconsistent way.
Man all of this is like watching the Mona Lisa being painted, I'm more anticipated in future updates than Vampire The Masquerade Bloodlines 2 release
 
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Fatalmasterpiece

SinScript Studios
Game Developer
Apr 18, 2021
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That would account for weird positioning, it does not account for why the pupil gets squashed into an oval and loses its shape, or why the iris deforms and loses all of its coloring.
Compare the left and right eye. This isn't just positioning.
View attachment 5249342

Secondly, it brings up the question of how these things weren't noticed after the image was produced.
I noticed both these things within a fraction of a second. How can these things not be seen by the dev that's spent time pouring over the work, creating it and putting it in?

How do you see this and put it in anyway?

You don't have permission to view the spoiler content. Log in or register now.



"The very shape of the toilet is morphing."
:ROFLMAO: bro is a detective.
1758046232751.gif

I wonder how many people realise that whenever the MC is getting sucked off or having sex, the body is headless?

Which is darkly hilarious for a game featuring a vampire.
What do you mean? I always remove my head before having sex. :cool:
 

Just Jericho

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This may be based on 3D models, but it's not just filters. It's AI. Now maybe the filters use AI tech, but there's things that just can't be explained by "just filters".

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How is this just "filters"?

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And again, what's going on with that eye? And how did the dev not catch this when putting the images into the game?
lol here we go again :ROFLMAO::ROFLMAO::ROFLMAO:
 

Just Jericho

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"how did the dev not catch this"?
Turns out, making games is harder than you might think. When you make thousands of renders some inconsistencies slip through. Her pupil is partially obscured in the original render, same as the filtered version.
Poor choice artistically posing the figure? Probably.
Proof that this is somehow generated by AI? Sorry to disappoint you.
She's made by filters over 3D, not generative AI. I didn't type into a prompt "Red headed 80s girl sucking dude's dick in janitor's closet". I made the scene, keyframe by individual keyframe.

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Lol, as you can see, her eyes are there, they may just not look perfect after editing in a few of the hundreds of frames in this single individual scene.

I'm not sure what the goal of these "gotcha" posts is. I've demonstrated time and time again that this game is built in 3D with filters put over the renders to achieve a certain look. If you don't like the filters, that's cool.

Meanwhile anti AI people:
View attachment 5254776 View attachment 5254826

I build all these scenes in 3D, which takes many hours. Rendering hundreds of animation frames can take DAYS.
View attachment 5254833
View attachment 5254862

View attachment 5254781

I meticulously designed these characters and customize each individual scene with all the props in DAZ. My Daz studio asset library is currently over 1tb of content.

View attachment 5254790

So I get that not every frame is perfect, and sometimes the filter makes things look strange. The game currently has somewhere around 6000+ renders, not accounting for every single frame in all the animations.
If you're saying you don't like the style or feel that some renders are not as good as others, I can respect that.
If you're saying "Hey dev, you should fix these frames that look bad to me.", I can respect that.
But I can't respect posts trying to somehow prove something is dishonest because an iris or hand is posed in a inconsistent way.

"I don't understand this thing. Therefor it must be AI" :ROFLMAO:
 

kuraiken

Member
Dec 5, 2017
407
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"how did the dev not catch this"?
Turns out, making games is harder than you might think. When you make thousands of renders some inconsistencies slip through. Her pupil is partially obscured in the original render, same as the filtered version.
Poor choice artistically posing the figure? Probably.
Proof that this is somehow generated by AI? Sorry to disappoint you.
She's made by filters over 3D, not generative AI. I didn't type into a prompt "Red headed 80s girl sucking dude's dick in janitor's closet". I made the scene, keyframe by individual keyframe.

You don't have permission to view the spoiler content. Log in or register now.

Lol, as you can see, her eyes are there, they may just not look perfect after editing in a few of the hundreds of frames in this single individual scene.

I'm not sure what the goal of these "gotcha" posts is. I've demonstrated time and time again that this game is built in 3D with filters put over the renders to achieve a certain look. If you don't like the filters, that's cool.

Meanwhile anti AI people:
View attachment 5254776 View attachment 5254826

I build all these scenes in 3D, which takes many hours. Rendering hundreds of animation frames can take DAYS.
View attachment 5254833
View attachment 5254862

View attachment 5254781

I meticulously designed these characters and customize each individual scene with all the props in DAZ. My Daz studio asset library is currently over 1tb of content.

View attachment 5254790

So I get that not every frame is perfect, and sometimes the filter makes things look strange. The game currently has somewhere around 6000+ renders, not accounting for every single frame in all the animations.
If you're saying you don't like the style or feel that some renders are not as good as others, I can respect that.
If you're saying "Hey dev, you should fix these frames that look bad to me.", I can respect that.
But I can't respect posts trying to somehow prove something is dishonest because an iris or hand is posed in a inconsistent way.
If you read my post, you know I didn't claim that you used generative AI. I'm aware you're building the scenes.
I can understand being frustrated when people point these things out, but I'm not attacking you.

My point were the visual inconsistencies that do not match what you've rendered, which are consistent with flaws AI creates. The AI does not have to be generative. There are other AIs, such as AI filters. (e.g. ) My guess was that something along those lines was used, just not as website but within some art program. It would explain why the very shape of the eye is deformed, or why, for instance, the shape of the toilet through its edge lines changes in shape, because the AI confuses where the edges are, due to the moving shadows.
Can I ask what filter in what software you have been using?

And I think that it is a fair point to ask why those elements are so significantly visually flawed that I can spot them at a glance in less then a second, yet they made it into the game anyway.
As an artist, everything you do is part of a decision-selection system. You choose what goes into the final outcome. You look at what you made, you decide if it's good enough or not.

I've noticed that one of the general trends to be found in people who use AI is that they do not actually view the outcome of their process for more than a glance, thus flawed images and defective animations end up in the end result.
So the presence of sex scenes that feature deformed eyes and other visual glitches in the release version seemed weird to me.
Perhaps it's especially frustrating because the game otherwise is very well done, and it's clear that you've put a lot of effort into the scenes, the characters, the writing of the characters voices. That's why it feels so incongruous.

It's frustrating to play a game that otherwise is very well done, go through a sex scene and wonder: "Why did the dev include the clip where the eyes so obviously glitch out? Why wasn't this spotted and fixed?"
 
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Fatalmasterpiece

SinScript Studios
Game Developer
Apr 18, 2021
444
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If you read my post, you know I didn't claim that you used generative AI. I'm aware you're building the scenes.
I can understand being frustrated when people point these things out, but I'm not attacking you.

My point were the visual inconsistencies that do not match what you've rendered, which are consistent with flaws AI creates. The AI does not have to be generative. There are other AIs, such as AI filters. (e.g. ) My guess was that something along those lines was used, just not as website but within some art program. It would explain why the very shape of the eye is deformed, or why, for instance, the shape of the toilet through its edge lines changes in shape, because the AI confuses where the edges are, due to the moving shadows.
Can I ask what filter in what software you have been using?

And I think that it is a fair point to ask why those elements are so significantly visually flawed that I can spot them at a glance in less then a second, yet they made it into the game anyway.
As an artist, everything you do is part of a decision-selection system. You choose what goes into the final outcome. You look at what you made, you decide if it's good enough or not.

I've noticed that one of the general trends to be found in people who use AI is that they do not actually view the outcome of their process for more than a glance, thus flawed images and defective animations end up in the end result.
So the presence of sex scenes that feature deformed eyes and other visual glitches in the release version seemed weird to me.
Perhaps it's especially frustrating because the game otherwise is very well done, and it's clear that you've put a lot of effort into the scenes, the characters, the writing of the characters voices. That's why it feels so incongruous.

It's frustrating to play a game that otherwise is very well done, go through a sex scene and wonder: "Why did the dev include the clip where the eyes so obviously glitch out? Why wasn't this spotted and fixed?"
Why would a solo dev release an unfinished version of a game which contains errors or glitches? :unsure:
 

jadepaladin

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This is my first time actually seeing a TB of anything in Windows. Most of my drives are 1 TB so I never see it 100% full.

That said, I have 4TB drive for my ps4 game storage but that doesn't count. :whistle:
 
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kuraiken

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Why would a solo dev release an unfinished version of a game which contains errors or glitches? :unsure:
Because they're sometimes hard to spot and a solo dev can't always find & fix everything?
But along the same line of argument I could ask why wouldn't a solo dev make sure to fix glaring issues in key scenes, such as sex scenes in a erotic VN, that are not difficult to spot?

Since you didn't respond to the filter question, I'm going to guess I won't get an answer.

And I'm honestly not really interested in arguing with you: except for those glitch scenes I think you're doing a really good job, and I've enjoyed the rest of your VN. And I also don't want to be some negative engagement guy whose interactions demotivate you, because your game is otherwise pretty promising.

I was just frustrated by how those glitches mar what otherwise is a really good game, and I suspected that an AI filter was used that makes it impossible to actually fix the scenes.
 
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Sonicfanx1

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In all honesty, I don't mind the AI Filters as long as most of the work is done by a human. AI used as a tool is imo the most ideal way AI can be used, especially if it's trained on images the dev themselves made.
 
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