Mr-Fox
Well-Known Member
- Jan 24, 2020
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https://f95zone.to/threads/illusion...lect-2-card-sharing-thread.44248/post-9384661Remember what this bra is called/what mod it is?
https://f95zone.to/threads/illusion...lect-2-card-sharing-thread.44248/post-9384661Remember what this bra is called/what mod it is?
Ah, I haven't got it. You reminded me I should check out GDC's Patreon, though. Some good stuff.
It's included in the updates since BR9Ah, I haven't got it. You reminded me I should check out GDC's Patreon, though. Some good stuff.
I may just do that...it doesn't even sound like a hard thing to do as far as my limited experience can tell me...It's pretty much a default for me in all projects that involve it but I guess it also depends greatly on the way SNv2 does thingsYou can bug Keitaro about switching absolute paths to relative paths. I think he does take feedback when determining what features to implement / adjust. He is on Illusion discord, the guy who shares the VNGE updates.
Perhaps the limitations of the shader?Anyone have any experience using Reflection Probes (in the Graphics plugin)?
I'm able to use a Reflection Probe, more or less get it to reflect in the area I want, etc. But, what tends to happen is that it reflects a snapshot of the surroundings (I think the snapshot from the scene started). So, reflections of characters will be completely static. I want it to reflect things moving in real time.
I enable NoTimeSlicing on the Reflection Probe, and have enabled Realtime Reflection Probes and Pulse them at about 2 seconds. (Have tried disabling pulsing too, to no avail.)
What gives?
Could be, I'm working on a Map with a window which is supposed to be reflective and AFAIK there's no way to edit the materials/shaders of Map objects (?). Just disable/enable them. I'd replace it with a custom glass plane but it's shaped weirdly, so that's easier said than done. I'll try tho, thanks.Perhaps the limitations of the shader?See if you can use a different one. Just a thought.
Oh, I thought it was reflection of a character.Could be, I'm working on a Map with a window which is supposed to be reflective and AFAIK there's no way to edit the materials/shaders of Map objects (?). Just disable/enable them. I'd replace it with a custom glass plane but it's shaped weirdly, so that's easier said than done. I'll try tho, thanks.
With the Graphics plugin (which is decently powerful imo) we can set up reflection probesYeah I highly doubt that HS2 can do anything even resembling realtime raytracing or anything even remotely similar, I suspect it would be required.
I don't know enough to give you any actual help, sorry.
Cool. I have messed around with the graphic mod plugin quite a bit and recognize "reflection probe" but has not had a scenario that I needed it as far as I know. Let us know what you come up with so we all can learn together.Yes, so there's a window, it's supposed to reflect a character (and any other things that move in the vicinity).
The window does show a reflection, but the reflection is static. It shows the character in the T-pose or whatever pose it had when loading up the scene. I think you were right and the issue is with the shader of the window and not the settings for the Reflection Probe. Obviously other items (like Cur's mirrors or Conq's glass planes that I'm looking at now) have realtime reflections.
With the Graphics plugin (which is decently powerful imo) we can set up reflection probesYou must be registered to see the links
So we can get pretty lifelike lighting and reflections. It just takes a lot of trial and error to get it to look good.
Can't you just load them as sound on MMDD? I just tested, and you can definitely play multiple .wav (and .ogg) sounds/songs at once. Clicking on Setup for the sound, you can enable 3d sound and place it either manually on XYZ coordinates or attached to actors in the scene.I'm so fucking peeved by the sounds in the studio to be honest...I've been looking for so long and I still haven't found a good solution...
The way you mentioned has those limitations..
VNGE sound imports get screwed up unless you set the SAME EXACT PATH to the sound files on EVERY system you want them to be played on (fucking impossible) and as far as I can tell, there's no other way
im mad :-(
thanks bro, will search MMDD and see what I can find to do this.Can't you just load them as sound on MMDD? I just tested, and you can definitely play multiple .wav (and .ogg) sounds/songs at once. Clicking on Setup for the sound, you can enable 3d sound and place it either manually on XYZ coordinates or attached to actors in the scene.
MMDD can link to VNanime clips too, enabling full control of the sound, its position, etc.
As my profile says, I'm a newby. Is there any resource or tutorial so I can see or learn how to make this possible on my VNGE scenes? Thanks in advance.thanks bro, will search MMDD and see what I can find to do this.
here's a lil reward
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Here's a basic tutorial made by Countd360, who worked on both MMDD and VNGE (lots more related tutorials on that channel). Enable subtitles:As my profile says, I'm a newby. Is there any resource or tutorial so I can see or learn how to make this possible on my VNGE scenes? Thanks in advance.