Check your pose folder: ...\HS2\UserData\Studio\pose to see if the files are still there.Hi I have a question
My pose list from kinematics is gone (ss attached)
I've already restart the studio but the list still nowhere to found
Can someone help me?
thx
Its still thereCheck your pose folder: ...\HS2\UserData\Studio\pose to see if the files are still there.
Aha. I noticed that there head mods. I think i like the character as i am not probably as talented to make a similar character.This means the makeup you are applying is meant for a different head type. The character's head type is not compatible with the makeup you are applying.
This is a relatively frequent issue with custom heads.
If you want to keep using this particular head you have to make custom makeup, here is how-to:
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-7848586
Here a similar, I think, question followed by answers/suggestions:Is there a way to make something like gaping vag or something?
Just to confirm.This means the makeup you are applying is meant for a different head type. The character's head type is not compatible with the makeup you are applying.
This is a relatively frequent issue with custom heads.
If you want to keep using this particular head you have to make custom makeup, here is how-to:
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-7848586
You have to use Better Penetration Uncensor on the girl. Well you can just change it directly in the Studio, but it wont take immediate effect. So you have to save and reload the scene first.Okay i see now the point with the collision, but how can i use them? If i try to make the collision area bigger, nothing happens.
1. If you meant resetting a pose to the base pose after some tinkering in FK and IK, yes.I have two more question where i didn't find really an answer.
1) can you reset poses?
2) can you add mesh lights? Some rooms don't have emissive lights and look strange for nights.
I think its better to ask this at Discord server since most modder and tech support are there.Hi all,
I have a problem that has been bugging me for a while.
While my main game runs just fine, studio neo v2 just refuses to launch suddenly after initial loading.
In the console there is the error message in red:
[Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: [0, ItemList_00_6969_22]
Stack trace:
System.Collections.Generic.TreeSet`1[T].AddIfNotPresent (T item) (at <ac210d81537245bc838518cc8e845861>:0)
System.Collections.Generic.SortedSet`1[T].Add (T item) (at <ac210d81537245bc838518cc8e845861>:0)
System.Collections.Generic.SortedDictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <ac210d81537245bc838518cc8e845861>:0)
Studio.Info+<LoadItemLoadInfoCoroutine>c__Iterator1.MoveNext () (at <fc5e30ac19c548aaa1879eb2a5c1c7cc>:0)
IllusionFixes.StudioOptimizations.RunCoroutineImmediately (System.Collections.IEnumerator enumerator) (at <be25d2c50178408498c7fd6e460b60f3>:0)
IllusionFixes.StudioOptimizations.RunCoroutineImmediately (System.Collections.IEnumerator enumerator) (at <be25d2c50178408498c7fd6e460b60f3>:0)
IllusionFixes.StudioOptimizations+<FastLoadCoroutine>d__14.MoveNext () (at <be25d2c50178408498c7fd6e460b60f3>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <0a7d89e4511e4bdeb215f76ca00fd04e>:0)
I have been trying to find any info relating to this for couple months but no luck.
Please, help.
1) Well, i noticed if i am using an animation, character seems to get stuck in that animation. But in general, i was looking for a way to reset it. On the other hand, to delete and load the character with copying the transformation works fine too.1. If you meant resetting a pose to the base pose after some tinkering in FK and IK, yes.
For example, you're using T Pose as the base and you rotated the arm, now you want to reset the pose back to original T Pose.
2. You can use basic transparent shape. Change the Emissive Power (I dont remember the property name, but it should be something like that) and Emissive Color in the Material Editor. It only give the emissive look, so you still need to position a light there.
For example, you want to make tube lamp. Use transparent cylinder, change the properties in the ME. Then add a light (either Point Light or wide angled Spotlight. Parent the light to the cylinder and set the direction.
It's not a best solution (especially for something like tube lamp), but I find it as good enough if you have nice looking bloom graphic preset.
So if you're using a map, you might want to hide the original lamp and replace with the one you made.
Got to look into that. Maps are a new thing for me. It's highly unexplored.1) You have two types of animations: loops and animations that end in a certain pose. To reset the latter, you can press the "reset" button in the window where you adjust the animation speed. If you want to keep a character in a certain still position, you can set the animation speed to zero with the slider.
2) You can disable lights and objects on maps with MapController.dll. That plugin adds a "map" button on the left of your interface. Doesn't work on a lot of maps though.
Yes you can find some there too.I just found out that in items, there are also some maps. It's getting confusing really quick.
Just as you mentioned it.Yes you can find some there too.
AFAIK, map as item doesnt give you lighting and abit harder to work on. But you can move and rotate them as you please.
In normal map, some of them give you lighting and you can toggle items on/off in Map Controller plugin. But you cant move nor rotate the map, so you have to move your whole working area around.
I think it is Shift D that opens up a character editor in Studio. It may be an optional mod - I don't recall.hi is there a way to put makeup on a character in the studio itself?
yup it worksI think it is Shift D that opens up a character editor in Studio. It may be an optional mod - I don't recall.
It seems to have most (all?) of the features of full Character Editor so you should be able to edit the makeup.