HardcoreCuddler
Engaged Member
- Aug 4, 2020
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yea that's the thing, resizing them just doesn't work right for some reason.I wont deny that it's annoying and tedious to rig it. But from my experience, scaling those collider must be done in balanced number. You can do unbalanced number, but you shouldnt take it too far.
Capsule collider with scale XYZ = 1 x 0.7 x 1 clips abit but not that apparent. But 1 x 0.75 x 1 doesnt clip.
As for sphere, you have to scale it using same number. Even using 1 x 0.95 x 1 still gives a little bit of clipping.
I usually only attach the collider at the active part of the body e.g. thigh, abdomen, breast or anywhere the fluid would hit the body and set the fluid's lifetime to bare minimum.
But still, dynamic fluid mods are very taxing to the system and really hard to control in VNGE. So Im not using it.
I do as you said as well nowadays and just deal with the fact that in a more complicated scene, things WILL clip the body parts I haven't rigged, but it is what it is.
Most of my scene experiments flopped completely because of this and I always just resort to making something simple again, without as many fluids...which is a real shame to me because one of the big reasons why I started animating in this was that animators usually don't include any fluids or they're very badly done...and tentacle / creature scenes (my favourite besides lesbian) just don't have any charm without loads of fluids
I'm now looking into animating them myself and using hooh's cooms but I'm just not good enough at this so far unfortunately, they act wonky