Hey, indeed, switch to VNGE as soon as possible. The node constraint approach is a deadend. The thing came about early on and was better than nothing. VNGE is more recent (mere ~2-3 years old) and will prevent you from burning out. Right now with NC you are literally paying $1,000 for someone to make you coffee where with VNGE your coffee will be only $10.Havent tried VNGE yet. only started recently and learning the hard way. but thanks for your reply.
So i figured out that i can get a start and end with node constraints. but it wouldnt be me if i would make things more complicated.
Now char A is swinging a sword using node constraints. works well. now char B is taking the sword away. and i release the node constraints from char A. that part seems to work now. now char B needs the node constraints, and it messes everything up.
I know its something im overlooking. so i hope some genius here can tell me.
Just want to add to this discussion that traditional animation (or any filming for that matter) isn't done linearly. So unless you're trying to keep everything in studio and are intending to do any sort of video exporting, there's the option of doing each section independently and swapping over to an actual video software to splice it into a story. Do one animation, export, do another, export. Splice them in the order you want = full video.Havent tried VNGE yet. only started recently and learning the hard way. but thanks for your reply.
So i figured out that i can get a start and end with node constraints. but it wouldnt be me if i would make things more complicated.
Now char A is swinging a sword using node constraints. works well. now char B is taking the sword away. and i release the node constraints from char A. that part seems to work now. now char B needs the node constraints, and it messes everything up.
I know its something im overlooking. so i hope some genius here can tell me.
It looks to me like you have loaded a character card that needs items or mods that you don't have.Can anyone help me with these messages? View attachment 3347908
Made this with VNGE like you suggested. I agree that its a bit easier, but i havent found everything yet.Hey, indeed, switch to VNGE as soon as possible. The node constraint approach is a deadend. The thing came about early on and was better than nothing. VNGE is more recent (mere ~2-3 years old) and will prevent you from burning out. Right now with NC you are literally paying $1,000 for someone to make you coffee where with VNGE your coffee will be only $10.
If you want $5 coffee then you would do animation in MMD (MikuMikuDance) and then use HS2's MMD plugin to play that animation. Examples:
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Search youtube for: "mmd hs2" for more.
The point there is that group animation and camera animation are the easiest of all methods available.
Yeah, that will be the end goal. But like i said, i made my first 2 5 sec animations. I dont really have a script, this is just finding out what the buttons do. thanks for your input.Just want to add to this discussion that traditional animation (or any filming for that matter) isn't done linearly. So unless you're trying to keep everything in studio and are intending to do any sort of video exporting, there's the option of doing each section independently and swapping over to an actual video software to splice it into a story. Do one animation, export, do another, export. Splice them in the order you want = full video.
Cuts, the time and tested way to avoid filming annoying stuff.
Had the same problem, i ended up downloading the 192GB pack. its in there.hello the patreon for the dik mode is not online, can someone share the new link or the mod, please thanks
can you share the link pleaseHad the same problem, i ended up downloading the 192GB pack. its in there.
can you share the mod and the installation guide pleaseI'm having some trouble with Hooh's coom objects, they're not showing up when I search items. KKmanager says the zipmod is installed and I've tried deleting the zipmod and redownloading it but that didn't help. I have both hooh .dll files in the plugins folder so its not that. The strange thing is, when I load an old scene that has coom objects in it they work perfectly fine, they just don't show up in a search so I can't place new ones. Anyone have any idea what's going on?
If you're looking in the "Items" menu they're really buried in there. If you are searching in the "find" menu on the left, search for "dick" not hooh. It'll be in there.can you share the mod and the installation guide please
Good start! keep improving!Made this with VNGE like you suggested. I agree that its a bit easier, but i havent found everything yet.
I have MMDD installed, but i dont get it yet.
Thanks for your advice.
Thanks, if i dont break anything from frustration, i should improve eventually.Good start! keep improving!
Do attach the scene file. Much easier for us to see which of the 4-10 fixes will apply. My bet is your chara is locked into PE/KE (spelling?) mode while those animations require characters not having those mods on.Now i know how to make an animation by hand, but this time im lazy, and want to use the rolling over animation in the default animations tab. Animations>char>sleep>Roll over. But i cant get it to work. can someone provide a link or guide? its really frustrating. google didnt help much.
so basically Scene1: roll over and open eyes. this shouldnt be so hard, Using the animations available. or should i create it custom for it to work?
How do i get the default animations to play in a scene?
Hi!Now i know how to make an animation by hand, but this time im lazy, and want to use the rolling over animation in the default animations tab. Animations>char>sleep>Roll over. But i cant get it to work. can someone provide a link or guide? its really frustrating. google didnt help much.
so basically Scene1: roll over and open eyes. this shouldnt be so hard, Using the animations available. or should i create it custom for it to work?
How do i get the default animations to play in a scene?