AmaNo04
Active Member
- Jul 6, 2020
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WHY?????
Can someone please, please PLEASE tell me why the hell when I make changes on this scene the blue cast gets removed? I've spent an hour trying to figure it out.
I can make changes on the original, save it, no problem. As long as it's open the blue cast stays the same. But if I close the scene and open it again, blue cast is gone. I've checked every setting I could think of and I'm stumped.
The blue tinted (with the male) is the original as downloaded. The non blue tinted I just opened and saved it. I didn't change a single thing - the male character is not in the scene. At least not when I open it anyway.
Just adding Matthew, blue tint comes from reflection probe. Usually you'll get that bluish tint when changing between many different maps like when you're in process of choosing a map. The main cause is the reflection probe that came from the map.Did you check the Graphics Mod settings by pressing F5 (Lightning > Environment Skybox > SKYBOX/TRILIGHT/FLAT)?
Maybe the original scene has a blue skybox enabled that didn't got saved?
If I choose a blue skybox with your scene loaded, the carpet also gets a blue tint. Saving & loading this edited scene keeps the skybox settings from the Graphics Mod, though.
An indication for this thought:
If you rotate the camera in the original scene to show the mirrors from the map, you can see a bluish skybox in the lower part of the mirror.
When you do the same with your newly saved scene it's bright white in the same part of the mirror. And in my modified scene with a skybox loaded & activated in the Graphics Mod, you can clearly see that skybox in the mirrors.
EDIT:
I've saved the original, blue tinted, scene without changing anything, loaded the new saved scene up again and the blue tint is also gone in my case.
To recreate it I have to use a blue skybox from the Graphics Mod, save that scene and then it keeps the settings. My guess is, that we both don't have the skybox file from the original scene installed or something.
Usually I'll disable all of them then add a single probe of my own. Disable it from map controller plugin at the left menu.