Albertant
Member
- Nov 18, 2018
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i mean where the next gen skin textures ... i used to press f5 and the window appears but not now... i'm cryingF5? don't you mean F1? that's where my settings are
i mean where the next gen skin textures ... i used to press f5 and the window appears but not now... i'm cryingF5? don't you mean F1? that's where my settings are
start initsetting.exe and make sure that graphic mod is selected as a first step.i mean where the next gen skin textures ... i used to press f5 and the window appears but not now... i'm crying
Thanks for the help. This certainly is a good start for posing for animations. Some of the animations work well like this and others the characters don't appear to be in the correct position even if they are both on the same coordinates. I guess you just have to do some manual work to get these animations to work well. I also noticed some animations where parts of bodies are clipping through each other/themselves. For this I guess you just have to use the FK/IK features to re-arrange those body parts manually? For example when a girl is in the titjob animation her hands are inside her own titsHere's how you do it: In Studio, you load two characters into your scene. Make sure they are placed in the exact same location, so f.ex. both have XYZ coordinates 0,0,0. Then, in the Workspace menu on the top right, while holding the Ctrl button, select the name of one of your characters, then the name of the other. So, now you have both characters selected. Then, on the top left, go into the Animation menu. You are now technically selecting the animation for the last character you selected, but since you have two selected, whatever you choose will apply to both. Now, if you select a couple's animation, it should automatically place both characters in the right position relative to each other. If one character is male, it should be in the "male" position, vice versa for female.
It just works. There is a mod that's responsible, but I can't remember which one exactly. It's certainly included in BetterRepack though.
Cubemaps are here:Help (2 questions): I'm trying to find where to get cube maps - I've seen a few youtube videos on how to do some shoots in studio and want to futz around with the lighting but cannot for the life of me find where to get cube maps like in the video (from lavalamp22 for example - that video is a bit old so the links he offered don't work). I see the folder for it but where can I get them from to put IN the folder? I've dl'd all the repacks looking and googled like mad, but my googlefu failed me.
Second question: more recommendation request. Anyone got a GOOD tutorial for learning how to use the lighting controls (I'm a complete and total newbie at anything cg).
Thanks so much for the detailed reply! Very helpful.I search for good backdrops with google search and in wallpaper sites in the interior category. Place it in UserData/bg.
It needs to be in png, it's easy to open a jpg in paint or gimp or photoshop and then save it as png. Inside maker you can find your backgrounds in the image selector in the right low corner.
A tip for making a preview like this is to instead of using an image to use "solid" and then use "magic eraser tool" in Photoshop thus you can remove the background with a few clicks from a screen cap.
Then open the background you want and simply place the screen caps over it in the composition you envision. Merge layers and ad some vignette with either "camera raw filter" or "lens correction" in Photoshop.
A vignette ads a bit more depth to a photo without too much manipulation, so no trickery in other words to make it look better than it is.
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I can go into more details if there is an interest.
Here's the locker room and some more:
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Activating FK/IK makes the chara's node stay at that location until you move it using Gimmick/VNGE/Timeline.For this I guess you just have to use the FK/IK features to re-arrange those body parts manually? For example when a girl is in the titjob animation her hands are inside her own tits
Colors? I only paint in white !Rookies guide to texture-mods
edit: small fixes on part 2 and added part 4, that also covers those changes.
I'm always looking forward to read your tutorials. Tnx!!Colors? I only paint in white !
Back again. I updated it a bit and added part 4, where I go into details about colors, that is especially important, when you are using gradients in mods. To keep it together, part 4 is attached in the op.
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And to add to what seph links, I also have links in my signature for cubemaps and a tutorial.Help (2 questions): I'm trying to find where to get cube maps - I've seen a few youtube videos on how to do some shoots in studio and want to futz around with the lighting but cannot for the life of me find where to get cube maps like in the video (from lavalamp22 for example - that video is a bit old so the links he offered don't work). I see the folder for it but where can I get them from to put IN the folder? I've dl'd all the repacks looking and googled like mad, but my googlefu failed me.
Second question: more recommendation request. Anyone got a GOOD tutorial for learning how to use the lighting controls (I'm a complete and total newbie at anything cg).
Thanks so much!Cubemaps are here:
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-8663378
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-7417121
Lights for beginners:
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-5990119
https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-5986677
https://f95zone.to/threads/honey-select-2-dx-r11-illusion.53457/post-5574379
Thanks!And to add to what seph links, I also have links in my signature for cubemaps and a tutorial.
This feels a bit dejavo or vojadey doesn't it? Did we not just do this the other day?..![]()
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Yeah as per the animation guide that's linked in the OP for the titjob you could use FK/IK to position the hands on the tits and then attach them using NodeConstraints, then turn off FK/IK and that should work right? Although I guess the arms might do some weird movements.Activating FK/IK makes the chara's node stay at that location until you move it using Gimmick/VNGE/Timeline.
Playing the animation in the animation tab with FK/IK enabled would only make the chara wiggles around.
You can choose which node that enabled or not though.
For example, chara A has all node IK disabled except the hands, you proceed to play the animation from animation tab, the chara will do moves according the animation except the hands which will only stay at base position and the hand will looks wiggling around.
Another example is if you activate all nodes, proceed to play the animation, the chara will wiggle around entirely.
That's why if you choose to activate FK/IK, you must proceed to animate it using one of 3 options I mentioned above.
Also if you want to make certain node follow another node e.g. hands grabbing tits in titjob, you can just use Node Constraint while having IK active.
Not sure about turning of the FK/IK after using Node Constraint, but yes that's correct.attach them using NodeConstraints, then turn off FK/IK and that should work right? Although I guess the arms might do some weird movements.
Flickering body parts especially shoulder and waist caused by abnormal position between hips (as the middle body bone) and waist (lower body) or the rotation of shoulder IK is weird.The animations just seem super janky if you're using custom cards with differing proportions. Some animations I've seen random parts of the body flickering in and out, some I've seen the shadows of one of the charas hands moving all over the body when their hands aren't moving at all. Seems like a lot of manual work is required to get the animations to actually look good when using custom characters.
Can you re-upload only those 169 different map sir, if its not troubled you. Because its too big for me to download them allI found Patreon post with 7.3GB's of free cubemaps. Some of them are repeats, but it has 169 different maps! (is this all of them?)
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It would be beneficial to know in what form and within what limits do you need them to be posted?Can you re-upload only those 169 different map sir, if its not troubled you. Because its too big for me to download them all. Thanks