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Seidan

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Jul 15, 2017
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Every single pic is Cass lmao. I'm sure LM regrets the ability to kill her, since it just makes writing so much more complicated for fuck-all reward at this point.
considering she the best written female character it's almost criminal, hopefully she won't suffer from further writting as people may have killed her and therefore won't be able to see the content making it less important to write

hope LM retcon this choice and instead expand the
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DrakoGhoul

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Jul 13, 2018
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I suspect that Cass being killable is needed to show the effects of the prophecy. If the three sisters are indeed all of the snakes. Then would most people really be fine with Elin or Lia being killed by Elis? Something tells me that's a no. Especially since Elis would have to be extremely out of character to do that to two of them. Cass however went ahead with a coup attempt and it's justified for Elis to kill her, in character.

So with that being said, Cass is the one that got up on the block for it. She's the most divisive of the three. And after recent info, Cass might not even be his sister at all. Being his cousin, if Alaina said the truth. The dev also doesn't have to do stuff later to make Lia or Elin killable. Since Cass being killable now can show that the prophecy is very much real. Basically, Cass potentially was the best character to sacrifice.

This is assuming that Lia and Elin are the other snakes, by the way. Personally, I still suspect that Alaina is another one. That the last one might not even be Elin or Lia. Possibly our chosen wife. Since it doesn't really make sense for Elin and Lia to be against Elis after Cass death. Meanwhile, Alaina seems to be, just like Cass during the coup, a spark of another major crossroad. But we'll just have to wait and see.
 

Filipis

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Nov 15, 2022
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I suspect that Cass being killable is needed to show the effects of the prophecy. If the three sisters are indeed all of the snakes. Then would most people really be fine with Elin or Lia being killed by Elis? Something tells me that's a no. Especially since Elis would have to be extremely out of character to do that to two of them. Cass however went ahead with a coup attempt and it's justified for Elis to kill her, in character.

So with that being said, Cass is the one that got up on the block for it. She's the most divisive of the three. And after recent info, Cass might not even be his sister at all. Being his cousin, if Alaina said the truth. The dev also doesn't have to do stuff later to make Lia or Elin killable. Since Cass being killable now can show that the prophecy is very much real. Basically, Cass potentially was the best character to sacrifice.

This is assuming that Lia and Elin are the other snakes, by the way. Personally, I still suspect that Alaina is another one. That the last one might not even be Elin or Lia. Possibly our chosen wife. Since it doesn't really make sense for Elin and Lia to be against Elis after Cass death. Meanwhile, Alaina seems to be, just like Cass during the coup, a spark of another major crossroad. But we'll just have to wait and see.
Thing is, the prophecy stated that the other two snakes would strangle MC if he dared to kill any of the three.

Cass wasn't any more or less important in terms of killing than any other snake then, since they are all equally dangerous according to it. And yes, Alaina seems more fitting for the "Snake which holds the dagger above the golden crown" after recent revelations.
 

Filipis

Engaged Member
Nov 15, 2022
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Every single pic is Cass lmao. I'm sure LM regrets the ability to kill her, since it just makes writing so much more complicated for fuck-all reward at this point.
considering she the best written female character it's almost criminal, hopefully she won't suffer from further writting as people may have killed her and therefore won't be able to see the content making it less important to write

hope LM retcon this choice and instead expand the
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Unless we get "Somehow, Cassandra returned" using her 'mysterious' grave plot (after killing her), then she looks to be permanently dead...

I do share in your opinion that killing Cass off only caused problems for her path, since her scenes now have significantly less reason to exist (if only for a select few paths, why bother making them good or plenty?).
 

Craudiao

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Jul 29, 2023
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I definitely don't think like most people here about Cass's death making her less important for creating content...
First, the only inevitable relationship is the wife, and in this case, you choose one and the other is left out. In other words, with the only inevitable choice, we already have a similar scenario...
Second, not everyone chooses all the optional relationships, so while the vast majority certainly choose as many as possible, for some people, some characters are passable...
This brings me to the third reason, which is the sum of the first two: Cass, dead or alive, isn't that different from the other optional content when it comes to sexual scenes...
Obviously, in my view...

Because in telling the story, we actually have "three" Cass (ally, prisoner, and corpse), which is one more than the "two" of the other characters, whether lovers or not. Although some are "three" as well (family, love, and corruption).
 

Filipis

Engaged Member
Nov 15, 2022
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I definitely don't think like most people here about Cass's death making her less important for creating content...
First, the only inevitable relationship is the wife, and in this case, you choose one and the other is left out. In other words, with the only inevitable choice, we already have a similar scenario...
Second, not everyone chooses all the optional relationships, so while the vast majority certainly choose as many as possible, for some people, some characters are passable...
This brings me to the third reason, which is the sum of the first two: Cass, dead or alive, isn't that different from the other optional content when it comes to sexual scenes...
Obviously, in my view...

Because in telling the story, we actually have "three" Cass (ally, prisoner, and corpse), which is one more than the "two" of the other characters, whether lovers or not. Although some are "three" as well (family, love, and corruption).
One major difference you’re forgetting is that all the other LIs are a canon part of the story no matter if you romance them or not. And the subpath differences in their sex scenes are just a matter of posing & dialogue - the scenarios are the same (except the Queen’s sex scene, but that one has its own problems).

Meanwhile, Cass has three wildly different plot lines: dead, imprisoned, or romanced - each of those with their own unique sets, locations, and dialogues.

It is not even remotely the same amount of work for LM to create scenes for Cass compared to the other sisters and the Queen, not by a mile.
 

DrakoGhoul

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Jul 13, 2018
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Thing is, the prophecy stated that the other two snakes would strangle MC if he dared to kill any of the three.

Cass wasn't any more or less important in terms of killing than any other snake then, since they are all equally dangerous according to it. And yes, Alaina seems more fitting for the "Snake which holds the dagger above the golden crown" after recent revelations.
Yes, the prophecy said that killing one gets the other two moving towards Elin. Regardless of the one killed. But, assuming it's the sisters, it wouldn't make sense for Elin and Lia to be against Elis to the point he has to kill one of them. Elin is under the reflection curse and Lia is sickly and harmless. So how else would the dev show the effects of the prophecy to prove it's real, if it was those three? Cass was the only remaining snake in the position to actually show the effects because she does the coup. Which makes her being killed by Elis a valid action. Otherwise, what's the point of the entity mentioning the dangers of the snakes beyond telling and never showing?

That said, that was while under the assumption that the snakes were the sisters. And that dev wanted to show the prophecy is real. However, that wouldn't even make sense because of the reasons given why Elin and Lia wouldn't be killed by Elis. You would really have to conjure up some stuff for those two to make them killable. That's why I think it's not them. If it indeed is Alaina like I think and one more unrelated person. Cass death is more to get the other snakes to start moving early in a way that will negatively affect Elis in the endgame. And that doesn't necessarily mean she's the only one killable. She's just the first one Elis had the chance to kill. Alaina may well be the next snake to show the effects. Her death being the trigger for Cass and whoever the third snake is out there to move towards Elis. Then whoever the third snake will be next and killable. Basically, there will eventually be three different character deaths to get the prophecy started. Cass wasn't the more important snake to kill. She's just the first one in the position to kill of the three in the story.

Now if all of this speculation above is true. Was it worth it to make Cass killable just to show the effects of the Prophecy? I would say yes, but no at the same time. Yes, because it shows that ignoring the prophecy indeed has consequences and it gives the players choice a meaningful impact on the story. If you truly think Cass is too dangerous to keep alive. You should be able to kill her. Just like some people in here want to kill Alaina now. They should be allowed to kill her, if they really fear her that much. However, just like with Cass, assuming she's a snake. They'll be going down a long dead end for the playthrough like those that killed Cass before them.

The no is because the branching is going to spiral out of control. If a player couldn't kill Cass. Or he got her killed indirectly via Isis. Then you have to do all of this extra work to account for that. Which means some branches are likely going to get straight up forgotten about at some point. Then you potentially add Alaina and the other one next and it's just gets more and more branched. So in that regard, maybe making Cass killable was a mistake. At least as early in the game as it happened. Since I don't think we're that close to the end. If Cass didn't have such a prominent role and always lose during the coup, then it wouldn't matter as much.
 

DrakoGhoul

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I cannot believe people are actually complaining that there is actual choice and consequences in the game and divergent paths, not simply kinetic novel masquerading as a choice based VN as 99% of VNs in here .
Personally, I like having choices that matter. It's why I have 7 playthroughs for this game. There's only like 2 other games on here where I have more than that. And that's largely because they have a lot of choices to play around with.

However, I can understand the other sides point. At least to some degree.
 
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Filipis

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Nov 15, 2022
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I cannot believe people are actually complaining that there is actual choice and consequences in the game and divergent paths, not simply kinetic novel masquerading as a choice based VN as 99% of VNs in here .
Personally, I like having choices that matter. It's why I have 7 playthroughs for this game. There's only like 2 other games on here where I have more than that. And that's largely because they have a lot of choices to play around with.

However, I can understand the other sides point. At least to some degree.
If we weren't talking about an AVN, then so many choices would be a delight - but LM is eager to maintain his 2-month schedule like a bloodhound, and that is only going to get more difficult as more story-altering decisions are introduced.

The first of which was Cassandra being alive or dead.
  1. Cassandra is alive:
    1. Cassandra is romanced: Green Crown path
    2. Cassandra is imprisoned: White Crown path
  2. Cassandra is dead:
    1. Killed before Coup: White Crown path
    2. Killed during Coup: Red Crown path
That's 3 whole-ass story branches from just one character being alive or dead. Meanwhile, all the other LIs are either romanced or not; you either get their sex scenes or not, but they all behave the same on any of the aforementioned 3 paths.

Allowing this kind of branching so early on (half of Chapter 1) was a momentous decision from LM, one that has shown its positive and negative sides quickly:
  • Since the Coup, Cassandra's sex scenes are reserved only for 1/3rd of the players (ideal scenario), meaning you are creating content for only a third of your fanbase.
  • Compare that to creating content for the Queen, Lia, or Elin, where even if the player doesn't romance them - they still appear on EVERY path in the game, therefore are accessible to 100% of the players.
Like DrakoGhoul says, this kind of branching creates fantastic replayability, but seriously hampers the experience during development - and maybe even the final product, as Cass even got her Dom/Sub scenes removed in favor of one-and-done sex scenes (to reduce workload, no doubt).
 

TRICKSTΞR

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Sep 9, 2021
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If we weren't talking about an AVN, then so many choices would be a delight - but LM is eager to maintain his 2-month schedule like a bloodhound, and that is only going to get more difficult as more story-altering decisions are introduced.

The first of which was Cassandra being alive or dead.
  1. Cassandra is alive:
    1. Cassandra is romanced: Green Crown path
    2. Cassandra is imprisoned: White Crown path
  2. Cassandra is dead:
    1. Killed before Coup: White Crown path
    2. Killed during Coup: Red Crown path
That's 3 whole-ass story branches from just one character being alive or dead. Meanwhile, all the other LIs are either romanced or not; you either get their sex scenes or not, but they all behave the same on any of the aforementioned 3 paths.

Allowing this kind of branching so early on (half of Chapter 1) was a momentous decision from LM, one that has shown its positive and negative sides quickly:
  • Since the Coup, Cassandra's sex scenes are reserved only for 1/3rd of the players (ideal scenario), meaning you are creating content for only a third of your fanbase.
  • Compare that to creating content for the Queen, Lia, or Elin, where even if the player doesn't romance them - they still appear on EVERY path in the game, therefore are accessible to 100% of the players.
Like DrakoGhoul says, this kind of branching creates fantastic replayability, but seriously hampers the experience during development - and maybe even the final product, as Cass even got her Dom/Sub scenes removed in favor of one-and-done sex scenes (to reduce workload, no doubt).
Filipis, use either the Inline Spoiler or Spoiler.
 
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burbero

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Jun 18, 2022
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So, how did this elf hostility begin? I didn't choose sides between humans and elves; I support both. Regarding the western lands, I supported the rebels.
 

destroyerofassholes

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Oct 23, 2019
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I cannot believe people are actually complaining that there is actual choice and consequences in the game and divergent paths, not simply kinetic novel masquerading as a choice based VN as 99% of VNs in here .
Choice is meaningless if there isn't a consequence, and there is barely a consequence to killing Cass other than a complete lack of content you would have otherwise gotten. The killed-cass path has absolutely nothing going on for it, 0 effort. It's basically a fake path.

If the entirety of the choice comes down to "more stuff" or "no stuff", it's not actually a choice. You're still king either way and you unlock nothing new.
 
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Seidan

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Jul 15, 2017
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I cannot believe people are actually complaining that there is actual choice and consequences in the game and divergent paths, not simply kinetic novel masquerading as a choice based VN as 99% of VNs in here .
it's not a matter of choice/consequence but an amont of work as LM is alone on this project and different path mean more work on each path which mean less content for each specific path

there a reason why multiple choice games are extremely rare even for AAA licence as writting real choice and consequence without merging each path at some point multiply the amont of work - my complaint(not exactly one) with cass path is that LM now have to write 3 different story that include the 3 different path therefore reducing the global content, i'm not complaining about the ability of making said choice and seeing consequence of said choice but rather that the consequence simply last too long (a temporary sub-route you reload afterward would be perfect imho)

merging path would solve this issue but again because one choice have such huge consequence it's not really possible unless plot device "oh elin you can time travel...?"

hopefully when AI will become more usefull and autonomous writting different path would become easier
 

GarudoSCHE

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Dec 16, 2024
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Choice is meaningless if there isn't a consequence, and there is barely a consequence to killing Cass other than a complete lack of content you would have otherwise gotten. The killed-cass path has absolutely nothing going on for it, 0 effort. It's basically a fake path.

If the entirety of the choice comes down to "more stuff" or "no stuff", it's not actually a choice. You're still king either way and you unlock nothing new.
Considering that in his previous game the decisions made in the early and mid game affected the ending,I'm almost certain that killing Cass will have consequences down the line. There are a lot of things in the game whose future impact isn't yet clear.

For example, Elin: There are tons of ways to raise her relationship points. There are decisions that give her +5 or +3, but dialogue checks so far have required her relationship points to be non-negative. And I'm wondering if this will continue or if there will be a barrier of some specific value for getting a good ending with her later in the game (I'm hoping for this option)
 
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n00bPanda

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Jun 16, 2021
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Wasn't there a ending note at the end of 0.9 that 1.0 will (1.1 in this case) also feature a big choice? Probably on the degree of marriage candidate or better yet coup choice. You guys complain about Cass' choice -with right reasons mind you- saying development began to get stretched out very early, ignoring his probable plans to put more of that kinda decision(s) in every milestone in the story I believe. I mean this ain't a race he can keep the game however long he wants, this could be very well his magnum opus. After all, whole idea of this VN formula revolves around episodic releases, it gives author the liberty in the means of time and story and also the means of sustainability that provides morale and living (?) with loyal customers (fans in his case since he ain't selling the game).
 
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