Because it is the demo version of the gameAlthough, i read some reviews that said there isn´t that much sex content. How is that possible with a v1.0 versión?
WORK HARDER BITCH.......Went down memory lane while working on a new location. I gutted everyone's favorite clothing store which I also used in Personal Trainer.
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Rearranged and replaced almost everything from that environment. Pimp my boutique!?
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Still have a few minor things to add and then I can start rendering these scenes. Still have two more new locations to build before the chapters finished.
There's no crying reaction emote so I picked the other body fluid one as a substitute.WORK HARDER BITCH.......
That is all.
I mean, well, I don't mind hugging a crying person but I think too many people would ask awkward questions if I came home covered in jizz.There's no crying reaction emote so I picked the other body fluid one as a substitute.
I'm glad for the redesign(?) of that default room. I can't quite put my finger on it, but that room always gives me nausea to a varying degree. Besides it having an awful wallpaper. The dress on the mannequin in the middle is probably one of the most overused assets. The hat isn't used that often. The glasses are used moreso. The black shelf with almost half the items also being black is awful. I enjoyed your Personal Trainer game. It's not a stab at that, I just hate that room. The new room is neat and looks much more like an actual shop. The only thing that is sort of missing (but it's no biggie) for realism is posters of models wearing the brand clothes here and there. It would probably be a bad idea to use actual posters, but instead of Lewis, have it be simple renders low res renders of daz models with logos of Bewise, Bugo Hoss, and what have you not.Went down memory lane while working on a new location. I gutted everyone's favorite clothing store which I also used in Personal Trainer.
View attachment 1965625
Rearranged and replaced almost everything from that environment. Pimp my boutique!?
View attachment 1965628
View attachment 1965629
View attachment 1965630
Still have a few minor things to add and then I can start rendering these scenes. Still have two more new locations to build before the chapters finished.
Fair point. The problem has more to do with tunnel vision and spending more time than needed.I'm glad for the redesign(?) of that default room. I can't quite put my finger on it, but that room always gives me nausea to a varying degree. Besides it having an awful wallpaper. The dress on the mannequin in the middle is probably one of the most overused assets. The hat isn't used that often. The glasses are used moreso. The black shelf with almost half the items also being black is awful. I enjoyed your Personal Trainer game. It's not a stab at that, I just hate that room. The new room is neat and looks much more like an actual shop. The only thing that is sort of missing (but it's no biggie) for realism is posters of models wearing the brand clothes here and there. It would probably be a bad idea to use actual posters, but instead of Lewis, have it be simple renders low res renders of daz models with logos of Bewise, Bugo Hoss, and what have you not.
Thanks! There's definitely room for improvement and tripling the amount of clothes fixtures would make it more realistic, but I need to constantly remind myself to not spend more time than needed.For some weird reason I came back to look at the default clothing store. Again the one you made is great. Feeling I might, have had been a tad harsh in my assesment. My initial reaction the first time around was genuine neusea. It turned more into a headache after the second more discerning view.
You know, when you were a toddler and wanted to draw a bicycle without looking at one? All the connections of the rods were done in a scuffed way. It didn't quite look right, but you and everyone else sort of knew it was a bike anyhow. This is exactly how I feel about that location on a larger scale.
This is how it looks, if you haven't been to a clothing store in ages and has to do it from a vague memory and if you have no idea about interior design. It's not just the pitch black wallpaper with the light stribes in conflicting motion drowning and strangling the visible perception of the viewer and creating further chaos in the picture with its sudden offcut. It's how the clothes or lack thereof has been laid out. It's the mannequins all seemingly being weirdly put in line in the back of the store. Taking up precious little space, which has already been utilized so badly. The conflicting contrast of the floor and the wallpapers while most of the clothes with the exception of the awkward red gift bags blends into the wallpaper... has the costumer focusing on the wallpaper and gift bags and not the garments. Having dabbled in daz myself and played games using this location. I know how much space has been allocated to dressing rooms in that location. Despite being huge blocks. There are almost more dressing rooms than clothing articles (if we don't count shoes). Though I seem to recall a few clothing racks from other perspective. The ones you have in your redesign of the store makes sense spacially and economically. Little touches like the mirror on the side sells the immersion.
A look on your current design is like an accurate 3d design of a bicycle and the other one from daz is the toddler drawing. A lot of work has been put into your locations (plural) and it shows. Plus they make sense. Good job.
Cheers.
Very funny game, congrats! I can do some specific assets for Blender (with Cycles setup) if you need some help. Just let me knowFair point. The problem has more to do with tunnel vision and spending more time than needed.
The other day I spent 6 hours putting an environment together, trying to add all of these details and then remembering that there will only be two renders taking place there.
Domiek, you dumb bitch!