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Dev Talk - Approaching the finish line
I'm on to the final event for chapter 3. This will include multiple animations and cloth simulations that will take some time, but it feels good to be on the final sprint.
I've begun using a different cloth workflow partway through this update which seems to have great results. It's made it possible to simulate clothes while retaining some basic function such as buttons that fasten/unfasten, or in Ma's case, her robe being physically tied together until curious hands untie it.
I've also been utilizing AI to generate new reference sheets. This seems to give better results than scouring Google & Pinterest for expressions and poses. AI also seems to be really fucking horny because most poses come out turbo sexualized, which is great for a porn game.
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It's still bleeding edge and has a lot of room for improvement, but it's nice to have some level of consistency between references. I will continue updating the sheet as AI continues to improve but it's already been a tremendous help.
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Even finally put a logo together after all these years.
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I've also started looking into line of action from traditional drawings to get a better grasp on how to pose characters. Ma immediately benefited from this as her latest renders really let that ridiculously thicc figure shine.
The biggest question mark that stands in the way of ch.3 delivery has to do with when the shipping container arrives with all of my stuff. Should have been here almost two weeks ago but shipping delays keep stacking up. My monitor calibration tool is in the container and I'd like to use it for grading ch.3 renders. It
should arrive within the next two weeks but if I finish rendering before then, I guess I'll have time to finally work on the UI and possibly implement the scene gallery system. Not to mention the tears of joy I'll cry when my office chair arrives, this bar stool is killing me.
I'm overall happy with the progress this week.