Just finished all story content, and most side scenese(didn't bother grinding days for further upgrades and events).
Some things. But before I continue. I am only a plater. I have no talent for writing, developing etc(I'm also socially inept to the point of absurdum). So take what I say as you will.
1. The characters writing/dialogue could use a bit of work. Some of the conversations didn't flow well, or were a bit hard to follow. Some of them kind of awkwardly jumped from one discussion to the next out of no where, for example. In general I thjnk the dialogue Is a bit stiff, expositional, and could use a bit of flair.
The next character issue I will mention, and the one above were really pronounced in your first real conversation with July when you arrive at your new home.
Second char issue is some characters seem a bit too overly familiar with you way too quickly. In the above mentioned case,
July went from a stranger to a good friend or lover within the span of a couple lines of dialogue within that mentioned conversation. Yet afterwards goes back to being more reserved and cautious with later interactions.
The third is I feel the sex dialogue feels kind of forced and unbelievable to me. Aswell as a bit simplistic. Again, just how I see it.
2. Animation needs some work. Some slightly miss-timed pair animations, etc. And a bit if stiffness, with some animations not fully following believable biomechanics.
The orgasm shake by the MC looked pretty awkward aswell.
It's weird, cause I've seen a couple koikatsu games with that same issue.
3. Gameplay. It can be a bit awkward finding out whats required to be unlocked to finish alot of the events and quests.
I don't play many adventure games, so maybe it's a me thing.
But it felt awkward for example having to click on the maid at night to discover she needed a blanket, to then unlock the store, so you are able to buy liquor, to then progress the bar quest.
Especially considering July doesn't seem to pop up in her bed half the time.
I only discovered the solution to that by checking in the relationship section, and seeing one of july's events required finding her while sleeping.(I has to also click back and forth between mine and her bed for her to actually pop up.).
In general, I feel like there should be alternate ways of unlocking the shop for example, such as asking one of the characters, or even your slave directly.
Or maybe find a way to naturally guide the player there. I can't say how you could go about that, cause I suck at writing lol. But as it stands, it feels a bit obtuse. Atleast to me.
Lastly. The assets. Now I always complain about this with alot of games. And it's not objective. People have their own vision. and you can only work with what resources you can manage.
But. I really am not a fan of supposed sword and sorcery worlds, that feel more like a semi-formalwear larp day, Or a bunch of highschoolers playing with plastic swords.
(Why are they always wearing school uniforms?)
The world has magic, swords, slavery, and monarchy.
Yet it seems to have modern manufacturing, industrialised homewear, downtown getaways, and modern casual wear.
Now, I won't even pretend to speak for everyone. But I find the Aesthetics of our modern world Boring.
And when I see modern things in a "medieval" fantasy(which is basically just a catch-all for anything pre-industrial these days...). It hurts my my suspension of disbelief.
In this particular game, everything is modern. Exceptions being kirito one-eye, with his dark asuna sabre, and some edgy threads.
Either way. I wish you luck with this. So far I'm not super hyped from what I played. Although admittedly you clearly share some similar taste in dreamy demigirls.
But,as a trashy isekai, harem, and ecchi connoisseur and a fan of sandbox VNs(well. More like I just don't like VNs).
I'm definitely bookmarking this.