Surprise & Delight

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May 28, 2020
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question if i choose "lets try to make this work" can i still make jenny cheat on MC/husband?
Yes. More specifically, the Happiness stat has to drop below 65. This is the only way to make Jenny cheat on the MC, as all of the other options she is allowed to fuck other people.
 
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Surprise & Delight

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May 28, 2020
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i played a good 2hrs and i didnt get that one (then again i did a fresh start)
It was a problem that would occur with greater frequency the longer you played, due to a small gap in between "elseif" statements, but it shouldn't still be happening because all of the gaps are now covered by universal "else" statements. I haven't had it happen in any of the testing I have done the past few weeks since I updated that part.
 

Surprise & Delight

Active Member
Game Developer
May 28, 2020
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Still not much content - at least if you select "lets try to make this work" - especially the weekends are awful - please ad a "skip weekend" button. There is really nothing to do.
The content is being spread around different paths based on Patreon votes. And this is the third release so far this year, so I think I'm making pretty decent progress.

That said, I know that the weekends are VERY boring and tedious right now. Up til now, I have been trying to add in the beginnings of the critical relationship and story elements. I've been trying to add little side things here and there as I go along, but now I need to spend a couple of updates just focusing more directly on those aspects of the game.

Outside of the results of the Patreon poll, ALL of my attention for this next update this month is to build at least a few different ways to pass the time on the weekends. I have two things planned that are going to start off completely separately but eventually intertwine in a strong way, I think. I already introduced one part of it in the last update (not this one) so I'm kinda looking forward to what will develop.
 
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Surprise & Delight

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No problem. This one has been a bug since the previous build. Where the second shower scene would always trigger before the first and then the first would not trigger. Based on the text of the second scene, it seems like the first should trigger before it. Both would routinely trigger in order on the first build, so however it was set up on the original release seemed more optimal. Or maybe just dumb luck on my first-build playthroughs. I don't know.
The two alternative shower scenes have always been independent of each other, so just dumb luck, I think. But the way that the scenes were coded, they were both "fishing in the same pond" so to speak, with the first one having greater than twice the odds of being picked. So probability speaking, it was almost-guaranteed dumb luck that the first would come before the second. The problem is that I think a lot of people (including myself in testing) never saw the second scene at all. That second scene is going to come into play in future updates, so while the first one will still come in many cases based on probabilities, the second one *has* to come. Hope that all makes sense.

In general, I have a pretty strong sense of different ways that this game is going to develop on the different paths but I also know my limitations. In order to maximize my time, as well as improve the overall storytelling, I am trying to leave little "breadcrumbs" and make little changes as I go along so that I don't have to do everything at once. For example, in this update, though I didn't know that the Patreons would vote for the Cheating path with Shaun, I was able to pick up that story and run with it due to having already set up the relationship earlier.

One more question: Was Brian/Wife not triggering on the "make it work" path an intentional fix?

[snip]

I kind of liked it though. :BootyTime: Just added quick fan-fic scenario in my head where husband was too sloshed to fuck & wife was too drunk & horny to control herself.
It was intentional, yes. Months and months ago when I first started building the scene, I did not have as good an idea of the story, etc., so it was coded in to be possible. Once I started the writing and everything, it no longer made sense but I missed some of the triggers that allowed it to still happen. Got them out of the way in the last update, iirc.

I am going to have a cheating route with Brian but it's not going to be on that first night. This is the MC's best friend and his wife. I think it should be a bigger deal and treated a bit more importantly than that, for the two of them to run around behind his back. I have a very specific scenario in mind that I think is both believable/sympathetic and will be appreciated by fans of these games. Not just drunk & horny. There definitely will be some drunk & horny scenes coming up as well, though. ;)
 
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jewelss

Newbie
Sep 16, 2016
16
25
She accepts cuckolding like instantly and then at first guy coming to home, does strip show and fuck for whole night? Better to make it slower a bit, like at first a bit teasing then escalate further. But it's just my opinion, thanks for the game.
 
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yilkin

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xslutz

Newbie
Aug 31, 2020
37
42
Jenny's "Tip" Guide could use a lot more info imo. What scenes are possible on what paths for her? Will she do Fuckr on Swinging path? Is there a way to be present for Fuckr dates on cuck path? How many more Gym "dates" do I need to progress Shaun story? etc, etc.

You've said you're going to lower the grind and that's great, but letting players know what they need to grind and what the parameters are for a scene triggering up front would be really nice. Or just make a scene gallery where players can lock/unlock and view scenes whenever they want.
 
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Surprise & Delight

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May 28, 2020
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Jenny's "Tip" Guide could use a lot more info imo. What scenes are possible on what paths for her? Will she do Fuckr on Swinging path? Is there a way to be present for Fuckr dates on cuck path? How many more Gym "dates" do I need to progress Shaun story? etc, etc.

You've said you're going to lower the grind and that's great, but letting players know what they need to grind and what the parameters are for a scene triggering up front would be really nice. Or just make a scene gallery where players can lock/unlock and view scenes whenever they want.
Thanks for the feedback. I see your point. I'll continue to think about that one.

The reason that I didn't add any "next step" type tips on the Jenny stuff is because the player doesn't have any real control over that other than hacking the game (adjusting stats in the browser or just repeatedly hitting "Refresh' for example). The grind will be reduced in a couple of ways naturally as development continues (such as the creation of more events that interrupt the routine) and through deliberate action (like reducing thresholds etc.). Ideally, the content will get to a place where there's no need to hack the game at all and the remaining grind feels natural.

That said, I was already thinking about at least adding some additional information such as what Relationship type or stat threshold a scene might require. I don't want to give away the whole farm (a detailed Walkthrough is one of the Patreon benefits), but I have tried to find a functional middle ground---not a full walkthrough but not flying blind either. This level of detail might be within that "good middle ground" sweet spot.
 

L0b0ts

Member
Feb 22, 2021
447
1,006
Obviously, the gym guy scene is long overdue, and wife secretly meeting with Brian is also spicy. Why one over the other? Excellent game with great potential. Once I get satisfaction down to zero, I can't get it back up. :ROFLMAO: :ROFLMAO:
 

Surprise & Delight

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Game Developer
May 28, 2020
739
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Obviously, the gym guy scene is long overdue, and wife secretly meeting with Brian is also spicy. Why one over the other? Excellent game with great potential. Once I get relationship down to zero, I can't get it back up. :ROFLMAO: :ROFLMAO:
Thank you for the kind words!

The new content is all Shaun (gym guy), not Brian. He was chosen by the Patreons last month as the focus of this content.

The best way to get Satisfaction back up from 0 is to do almost everything you can for the wife in the course of a day --- easiest on Saturday since you don't have work. Then she should come onto you when you go to bed. Alternatively, if you take her out to dinner, she might try to hook up after dinner. If you can get her Arousal below 100 before she goes to bed, Satisfaction will go up a little bit. Do it enough and you can build from there. It's a lot easier to go down than to go up but it is possible. :)
 
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Alea iacta est

Well-Known Member
Nov 16, 2019
1,839
4,506
Grid simulator:

For I=0 to 1000000; I++
{
Wake up
Go to work / or telework
... meanwhile...
Continue to work
... Meanwhile...
Back at home
Dinner
Play videogame
Go to sleep
}

Not really sophisticated isn't it?!?!
 

TheBigWater

Member
Sep 24, 2019
468
381
Is scene with our "visitor" still bugged?
Last time i played a "let's make it work" path and tried to make her cheat on me, she told our friend that was living with us for a week or two, that we agreed to have an open relationship, but in fact we didn't and the rest of "event chain" were the same like in cuckold route
 
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soda45

Newbie
Jan 13, 2022
32
25
Hey, dev. Thanks for the update. Your game is a gem. I was wondering are you planning to add an option that let Brian stay and live with the couple together constantly , like a roommate/part of the family or something similar? Brian is a great guy and match for mc's wife in my point of view. When he was staying with the couple, the wife was falling for him thats for sure and there was some chemistry between wife and brian thats why i have this idea =) And now i really want to know your thoughts about it) Best of luck!)
 

DaClown

Member
Sep 12, 2020
172
275
That is a big "Maybe" at this point. There is definitely a place for it to be incorporated into the plot. I have even been thinking about how to do so. I just haven't decided whether or not I want to. If I do include pregnancy/impregnation content, it will be very close to the end of the game, so I wouldn't expect it any time soon, one way or the other.
Personally, my opinion is that if you're going to only include impregnation/pregnancy as a carrot at the very end as part of the non-playable happily-ever-after or epilogue then omit it entirely.

The current structure of the story, game mechanics, and premises of the characters is such that either you embrace the risky impregnation sex and fully support it as part of the game mechanics and at least one of the routes or you leave it as a tease that is ultimately frustrated by the actual events. If you include the content as part of the epilogue/endings and add the tag to your game then the people attracted to that content will likely be frustrated or disappointed when they find out that the totality of the content is all of one or two scenes at the far end of hours or days worth of grinding through the game loop. Some less charitable players will likely make nuisances of themselves either because they don't want such content in their fantasies or because what is included is too flimsy and non-committal.

From a game development and game design perspective, fully supporting pregnancy routes and fully supporting non-pregnancy routes for all the variations present is a huge time, energy, and resource commitment on the development team's part. It means combinatorial explosions for scope and likely would involve developing or adapting pregnancy mechanics; whatever the pregnancy mechanics might be would be somewhat at odds with the day-by-day, action-by-action mechanics; at current, nine months of game time ends up being many hours of real time. At the very least, you'll need to consider the scope of in game time that you intend to cover with the non-pregnancy routes given the planned characters and events as pregnancy mechanics would only be really supportable for a scope that involves a year or more of simulated time and events.

If you decided to include pregnancy mechanics up to or beyond birth then there are a number of content presentation issues that would need careful consideration and a number of pitfalls concerning sexual/pornographic content involving minor/infant characters. The writing and legal considerations for that can be quite complex and involved.

If you did decide to go for full support of post-partum pregnancy mechanics and narratives then you could support the classic "the baby is born and is clearly from a different biological father" route; the flimsy way would be to make that an end of the game play, but the more robust way would be to develop the story and mechanics that follow as that would more richly represent and simulate the scenario as well as add significant weight to choices and player consequences; it would be drastically more interesting to have to deal with the cuckolding route where the wife make explicit that she is not getting pregnant with the husband's sperm and she is getting pregnant with here extramarital partner's sperm, and it would be drastically more interesting for the player to be able to play with either accepting the resulting child or children as their own vs rejecting that support and family arrangement; this would all be quite complicated to code as game mechanics for a simulation of reactive characters and would represent a game design effort comparable to a standalone game.

This is all the more true if it is supported for open marriage routes or swinging routes where both the husband and the wife could potentially be dealing with such problems of pregnancy/contraception/family-planning and child support for a number of male and female extramarital partners of potentially unbounded size.
 

Surprise & Delight

Active Member
Game Developer
May 28, 2020
739
1,223
Is scene with our "visitor" still bugged?
Last time i played a "let's make it work" path and tried to make her cheat on me, she told our friend that was living with us for a week or two, that we agreed to have an open relationship, but in fact we didn't and the rest of "event chain" were the same like in cuckold route
If you mean Brian, then it should be fixed. In this build, the pair will not cheat together on the "Let's make it work" path. There is a separate cheating route with another character. (See messages from previous page here for a short discussion) The relationship between wife & Brian requires either open relationship or "fuck other people" path.

There will be a path for wife and Brian to cheat together, but it has not been implemented yet.
 
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Surprise & Delight

Active Member
Game Developer
May 28, 2020
739
1,223
Hey, dev. Thanks for the update. Your game is a gem. I was wondering are you planning to add an option that let Brian stay and live with the couple together constantly , like a roommate/part of the family or something similar? Brian is a great guy and match for mc's wife in my point of view. When he was staying with the couple, the wife was falling for him thats for sure and there was some chemistry between wife and brian thats why i have this idea =) And now i really want to know your thoughts about it) Best of luck!)
There are no plans for Brian to live with them again after he leaves. But that chemistry is intentional and will possibly come back into play in the future. ;) (I definitely have future plans for Brian on certain paths)
 
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Surprise & Delight

Active Member
Game Developer
May 28, 2020
739
1,223
Personally, my opinion is that if you're going to only include impregnation/pregnancy as a carrot at the very end as part of the non-playable happily-ever-after or epilogue then omit it entirely.

The current structure of the story, game mechanics, and premises of the characters is such that either you embrace the risky impregnation sex and fully support it as part of the game mechanics and at least one of the routes or you leave it as a tease that is ultimately frustrated by the actual events. If you include the content as part of the epilogue/endings and add the tag to your game then the people attracted to that content will likely be frustrated or disappointed when they find out that the totality of the content is all of one or two scenes at the far end of hours or days worth of grinding through the game loop. Some less charitable players will likely make nuisances of themselves either because they don't want such content in their fantasies or because what is included is too flimsy and non-committal.

From a game development and game design perspective, fully supporting pregnancy routes and fully supporting non-pregnancy routes for all the variations present is a huge time, energy, and resource commitment on the development team's part. It means combinatorial explosions for scope and likely would involve developing or adapting pregnancy mechanics; whatever the pregnancy mechanics might be would be somewhat at odds with the day-by-day, action-by-action mechanics; at current, nine months of game time ends up being many hours of real time. At the very least, you'll need to consider the scope of in game time that you intend to cover with the non-pregnancy routes given the planned characters and events as pregnancy mechanics would only be really supportable for a scope that involves a year or more of simulated time and events.

If you decided to include pregnancy mechanics up to or beyond birth then there are a number of content presentation issues that would need careful consideration and a number of pitfalls concerning sexual/pornographic content involving minor/infant characters. The writing and legal considerations for that can be quite complex and involved.

If you did decide to go for full support of post-partum pregnancy mechanics and narratives then you could support the classic "the baby is born and is clearly from a different biological father" route; the flimsy way would be to make that an end of the game play, but the more robust way would be to develop the story and mechanics that follow as that would more richly represent and simulate the scenario as well as add significant weight to choices and player consequences; it would be drastically more interesting to have to deal with the cuckolding route where the wife make explicit that she is not getting pregnant with the husband's sperm and she is getting pregnant with here extramarital partner's sperm, and it would be drastically more interesting for the player to be able to play with either accepting the resulting child or children as their own vs rejecting that support and family arrangement; this would all be quite complicated to code as game mechanics for a simulation of reactive characters and would represent a game design effort comparable to a standalone game.

This is all the more true if it is supported for open marriage routes or swinging routes where both the husband and the wife could potentially be dealing with such problems of pregnancy/contraception/family-planning and child support for a number of male and female extramarital partners of potentially unbounded size.
Thank you for your thoughts. You have given me some things to think about.

As I mentioned, I haven't decided to what extent I plan to include pregnancy, if at all. One thing I am aware of is to be careful of my use of tags. If I decide to only include pregnancy at the end as a consequence, but not as a part of active gameplay, I will not add the "pregnancy" tag. I think that would be a misrepresentation of the game content.
 
Jun 2, 2020
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If I pick up the option to make things work out between the couple, is still possible that the female protagonist cuckolds the husband in front of him with their friend?
 
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