I really took the time to watch the game. And I have to say, unfortunately I can really understand why the game was never really successful. I didn't even play until I saw the new NTR. And I'm afraid my impression won't change even then.
Let's start with the good things:
this game has reasonably usable renders, some of the dialogues are good, and the daughter, the only LI in the game, is also quite impressive. Unfortunately that was it.
Now the more negative:
1. The game has no storytelling at all. Everything that happens in the game is aimed solely at getting into the panties of the only LI.
2. In the game there is a workplace, home, school and gym. But these only limit you to a few renders. You don't even see other people there, let alone interact with them. You could just as easily limit the game to a bunker in which the father and daughter are isolated, the effect would be the same.
3. The game is an eternal time loop of constant events through which you collect points, which then enable new events later. That was it. There is no game world, no real daily routine to build a relationship between MC and LI, nothing.
4. Some lewd scenes are quite nice to watch. Most are not animated. And those that are are extremely poorly done.
Let's be honest. I don't even know how many erotic games I've played or how many years I've been doing this. But there are so many games with the same scenario that are worlds better. With a game of this quality, the developer is at least 10 years too late. And I imagine that I have seen better things even then. NTR won't change that either. Most NTR fans are my age, mature. These are mostly demanding folks who have already seen a lot. They value storytelling and arc of tension, the passion of the forbidden fruit, that then leads into good sex. Just have a quick skin and jerk off very quickly, this cheap concept won't get him very far with us. This might work with vanilla fans, and they are also becoming more and more demanding. But it definitely won't work with NTR fans.
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BUT:
The game has much potential. You just have to use it. I have a few suggestions:
1. First of all, the game should have pleasant, appealing background music. So that some atmosphere comes in first.
2. Then I would suggest giving the game a daily routine, perhaps like you know from classic sandbox games. First of all, a complete weekly routine (Monday to Sunday), divided into morning, noon, evening and night). and sensibly divide the events that now exist into these times. The points system can stay like it is. School and work should be from Monday to Friday. weekends free. and of course there should be events corresponding to the times of day.
3. A game world must exist. So workplaces, schools, gyms, etc. should actually exist and can and must be visited at certain times. There you should also be able to meet other people and interact with them. Maybe even make more Li out of them.
You should also use these encounters to give the game a certain storytelling.
4. Last but not least, the game needs a lot more events, including daily routines, to at least create the illusion of a game world.
All of these measures together could lay the foundation for a good game. And then you can expand it as you wish. Then you don't need NTR either, it works perfectly with vanilla. But let's not kid ourselves. It will never come close to games of the quality of BeingaDik, JOHN, Summer's Gone and similar ones, not even things like them of NLT media. But it could very well come close to the quality of games like Bright Past. Could! But the current state of the game as it is now, which is more of a tech demo than a game, I don't see a successful future. If the game stays like this, I'm sorry, but it won't work.