Screw the cheats. If you have to make a cheat system, it means you're game has major accessibility problems. It means things aren't explained properly. You obviously know how to play your own game, you made it, but now you have to share that knowledge with the player.
I maxed out friendship, I maxed out love. If I can't even see a kissing scene after doing that, don't you think there's a problem?
I get it, you want there to be a challenge right? Okay, how about guiding the player on how to get the woman to do a strip dance or something? No blowjob, no vaginal, no anal, just teach the player how to get the girls to strip or wear a bikini. That should teach the player the basic mechanics of the game, so they can enjoy the game, instead of just getting frustrated.
You also bombard the user with 389483094830948 options. IMO, you should slowly introduce the seduction mechanics, then as you level up or gain experience, you unlock more and more options.
Teach the player how to:
1) Get the phone number.
2) Setup a date.
3) See a kissing scene or something basic.
4) See them do a basic strip or something.
5) Then say, "congratulations, you now know the basic aspects of the game. Good luck in your adventure."
Even with cheating and maximizing friendship & love, I couldn't' figure out how to start a sex scene. That's a MAJOR issue. That's a catastrophic issue. It's not just me either, I've reviewed the thread and others have the same problem.
Stop everything you're doing and focus on accessibility. If no one knows how to play your game, then you won't get as much support as you need. You've made a complicated game, you've got to guide the player in the game. Your current in game help doesn't actually teach the basic mechanics of your game.
If you took the time to write down such a great criticize, I suppose you have at least a good feeling about Influencing. I respect it a lot and I need to say, Thank you for your criticize! This helps me to drive my upcoming steps. You're absolute right about the accessibility of the game. Influencing isn't like most of renpy games where you most likely goes straight foward. Influencing is in early development stages. I'm building a big base thinking about what it will become in the future. Hence so much variables and options in this early development stage. People can say that the game don't have a complet story line, some interactions are missing, etc. The point is I've decided to share a game that I was working on with the intention to have people interested on this idea, helping me out with new ideas. My supporters have it in mind and I never lied to them. They know that theyr support is on the potential of what I'm doing and not on what we have today! I'm explaining all of this to go to the point now.
I need all the time that I have to work on things that will not be changed in a long run. A detailed tutorial of how the game works today would not be viable to me because I just don't have this time. Today, I'm counting on players to figure out some things in game while I can't create a properly tutorial. I know the game is a bit hard at first sight and for this reason I'm probably losing some potential supporters. Influencing is evolving and with time, people will take a second look on it. I love what I'm creating.
Now I'm gonna say thank you once more, because your explanation of what you want in a tutorial was perfect! I'll use it for sure! Keep at least one eye on this game and you will see that what you said meant a lot to me.
Thank you A LOT hakarlman !