For in game solution, see the dev post quoted below. You can increase NPC passive interest level indirectly albeit slowly. Making the NPC accept your initiative on a specific sex act will change that NPC passive interest level. How much change depends on your relationship with the NPC. What you did to increase that relationship, as well as your current Social level matters, i.e. did you increase it by making jokes, talking, or shower them with gifts. The game track those separately.Ok how do I change the "target's passive interest level"?
Also is there a Cheat or something else to raise your Partner's energy level? Coffee, Medicine and Energy Drinks don't seem to work? I even tried Food but, their image is still Red? Wait a day or two and its still Red?
For Partner energy cheat, you can use this, assuming you're in the sex scene, or dialog scene:
Code:
heal_all(idc0)
Ok, fair enough. Curious on how you come up with the formulas to check various conditions though.Haha! I like your curiosity, but don't get me wrong. I'll not explain how everything works, even more in public. Did you ever learned a magic trick? The magic vanishes as soon as you learn it ;P
But the primary stage of the char works something like this. Imagine that you have a gf. She likes to go out but you don't. You do it because its not a really big sacrifice. You even enjoy it, but as soon as you're not with her anymore, with time you just stops to do it, because its not really part of your 'original' personality. That's why i said, for players this value does not matter, because you have your own personality while you play. But NPCs need it. Ok?!
You might want to explain this in game, cos the mechanics seemed to be more complex than other similar games.Its not a bug. Try ask what this NPC wants. Maybe this NPC just want sex or chat or something else. The stats indicator will become yellow or red if the NPC is in need of anything (not just energy). To find out what, you need to ask. Ok??
With 'ask NPC what they want to do' option currently not implemented yet, it can be very frustrating, especially when coupled with the 'not Dominant enough' message.
I noticed that there's an icon at the top left of each characters in the dialog scene which seems color coded. There's no explanation on what each color means. It'll be super helpful if there's a pop-op containing brief information about the corresponding character's current state. It reminds me of the old NES 'Breath of Fire' RPG which employs colored crystals at the top right of the dialog box to indicate the speaker's mood (5 distinct colors for 5 mood states).
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