Optimelle

Member
May 7, 2017
225
603
I can promise, I have paid more into the development of this game than anyone here. You guys sure love to bring up money a lot.
You're supposed to. You're the one that embarked on this voyage, you should've known costs, time frames, and all the logistics before taking your first steps. If you can't cover for these expenses with a finished product, your calculations were not correct.
 
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HitmanBond

Member
May 23, 2017
495
94
The is a bug with Snape ! When you miss the meet with him you can not call him again , since the game constantly writes , that writing to him again does not make sense!
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,018
12,337
Is the artist not being paid enough for him to dedicate enough time to this project to not deliver the bare minimum? Even 1 scene a month is borderline scammy for 12k a month, much less whatever "every A, B release" means. Like is all the time going towards BG's or something, and if so why not hire another artist to work on that? On one hand you have a overzealous writer, and on the other hand an artist that is slow. What a combo, I feel bad for Joe.
 
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Jarul

Active Member
Feb 8, 2018
505
909
Game quits back to main menu after the Act 2 chapter 1 scene where the ghost visits you in your bed.
I have this same problem. I played from JoeBanks's save few pages back.

I attach save just before using diadem.
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jackofshadows

Member
May 24, 2018
275
539
No one can say for sure when the final complete product will be released in this instance. I play a lot of indie games on <vaporised water> (don't know whether we can advertise other sites or not, sue me) and usually, they release alfa or beta versions of their games but you only pay ONCE. Patreon (I know I saw this one many times in this forum) and others like it got corrupted and a lot of people (devs and patrons alike) think this is the way it's supposed to work. I agree to some extent but I see others that work much harder and get much more content out for their patrons (not always that many) than a lot of the "developers" trying their hand at an 18+ only game.
I agree, generally. Patreon model has it's downsides, for sure. However, see my point below.
I tried and succeeded in making a game myself. It was just a short project mostly to see how hart it actually is. Using an engine like renpy is ridiculously simple and the only time-consuming thing for me was the art (used daz). I have no idea how long it takes this team's illustrator to come with new images but I know there are a lot of assets being reused. I wish we had more of an idea of what's going on behind the scenes, like other devs started doing, e.g.: action trackers, a full plan including completion date (without too many spoilers where possible). It would be easier for some to see exactly how long this (but not only this) game will take, where it will go, and then decide what tier patron/supporter they want to be or if it's worth it.
Well, it depends. Simple and straight-designed games are easy to develop, especially if you have the right skills. However, here we have a quite complicated project, a fucking mess even, I would say. I don't know the whole story behind early stages but that was sure as hell not a great start, judging by the early acts of the game itself.

You see, it's easier to work alone than even as a small team like this in terms of decision-making, overall design, that sort of things. And they've tried to shove in this game so much stuff that it became too complicated for them to properly sort the shit out and to prioritize. They have the main quest, side quests, puzzles, skill system, time management system, UI girl, enormous amount of items and so on. And even at this point, they're incapable of cutting things out in order to focus on the most important stuff. Futhermore, they've continued to change the game and expand, just look at the latest change log. And they did spread story to two branches recently on top of all that.

Some people might say they're doing that in order to intentionally slow development process down, to "milk" patrons for ages. I disagree and would say the reason lies in: lack of experience, lack of a strong team leader, lack of skills, in a nutshell - incompetence. Despite the bugs and everything I would say their coder is competent enough though for an amateur team. Their artist seems to work on his own terms and it's fine as long as he receives clear and persistent work tasks but I guess it's not the case with these guys. But all that's fine, as long as we look at their patreon as a tool to encourage some people's hobby and even to get something (erotic art/funfiction/puzzles etc) in return (and in our case - for free, although it shouldn't stop us from critisize things). Instead of pretending like it's some kind of serious business and their patrons - a bunch of fooled shareholders. No, from what I've heared, they're mostly happy so I guess they're belong to the first category.
So breaking the saves is confirmed on purpose? Greedy cunts
Nah, I wouldn't go that far. Given amount of bugs every fresh version I think it's a simple malfunction. Besides, they didn't give away saves for everyone before, that was patrons only deal.
 
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Optimelle

Member
May 7, 2017
225
603
I have a hard time believing that saves are caused by a malfunction. After so many versions and chapters and stuff, that malfunction should've been in the past. Instead, this malfunction lingers. If it were a malfunction at the beginning, I feel the devs, competent or not, treat this as a feature.

Renpy is easy to work with especially when you have a decent idea of what you're doing and some idea of the main stages of the project + timeframes. Any engine has limitations and a half-decent developer should be aware of these before starting the project. Shoving more or less planned stuff in just to buy more time until the artist or some other member of the dev team gets his/her act together and actually delivers is a sure way to push the limits of any game engine and with poor planning... well we saw massive AAA games that got the same treatment and people lost jobs (ME:Andromeda comes to mind as an example but there are more like it out there).

It's a shame really! This is one of the few games currently developed that actually has great potential. I just wish I would live long enough to see it completed and bug free.
 
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jackofshadows

Member
May 24, 2018
275
539
I have a hard time believing that saves are caused by a malfunction. After so many versions and chapters and stuff, that malfunction should've been in the past. Instead, this malfunction lingers. If it were a malfunction at the beginning, I feel the devs, competent or not, treat this as a feature.
Seems that I misunderstood the original point. Malfunction might be the reason behind current-build whatever save problems, but if we're talking about the whole development history - the reason lies in constant core game changing. Variables, structure itself, new features which are suddenly did require tons of rewriting etc. Summertime Saga suffers from a very similiar pattern - devs've made many save-breaking changes along the way. The game became better but there was also a lot of bitching and moaning about that.
It's a shame really! This is one of the few games currently developed that actually has great potential. I just wish I would live long enough to see it completed and bug free.
I think it's far too late talking about "potential" here. Especially not with this level of writing. Personally, I wish they've done with this project already and moved on.
 

kenzikenzi

Active Member
Sep 30, 2017
562
125
Seems that I misunderstood the original point. Malfunction might be the reason behind current-build whatever save problems, but if we're talking about the whole development history - the reason lies in constant core game changing. Variables, structure itself, new features which are suddenly did require tons of rewriting etc. Summertime Saga suffers from a very similiar pattern - devs've made many save-breaking changes along the way. The game became better but there was also a lot of bitching and moaning about that.

I think it's far too late talking about "potential" here. Especially not with this level of writing. Personally, I wish they've done with this project already and moved on.
place your full safe to the game
 

megalol

Engaged Member
Modder
Compressor
Apr 3, 2017
2,292
10,041
Compressed 167Mb (PC)
 
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Pedoune

Member
Jul 19, 2017
224
308
Why the fuck quote me for? Go see OP, ffs. Or search the pornhub for INNOCENT WITCHES.
You're asking too much, thinking for themselves, taking initiative or doing anything requiring more brainpower than assembling two Lego bricks together (just two, no more) is likely beyond their capacity.

So, apart from being obviously inspired by Akabur's Witch Trainer, the fact that unlike most copycats this one at least uses original art left me hopeful for a quality game. Judging by the comments and star rating I'm guessing I might be disappointed? Is the game bad, mediocre or just okay?
 
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jackofshadows

Member
May 24, 2018
275
539
So, apart from being obviously inspired by Akabur's Witch Trainer, the fact that unlike most copycats this one at least uses original art left me hopeful for a quality game. Judging by the comments and star rating I'm guessing I might be disappointed? Is the game bad, mediocre or just okay?
The low star raiting is based on the fact that the game looks like a regular VN while it's not. It's more like point&click adventure of old times, just with gazillion words on top of that. So, when people (especially not experienced in games generally ones) are trying to get through all of it in order to see some action, they are get stuck a lot and get frustrated as fuck. At the same time, there're really not much of adult content. In fact, correlation tedious stuff/grind/questing to fun/adult stuff is ridiculous. Thus as an entertaiment product for average user it's next to worthless. But if you can appreciate a longread fanfic and not afraid of some point&click stuff it can be even recommended to play.
 
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juonkuytoto

Newbie
Apr 1, 2018
49
18
I think joe looks good He often reads comments and answers in comments. Although his game will develop very slowly But we still love his game. I don't know why the game developed so slowly. Or maybe because the painting labor cost is very expensive? Because I noticed that it looks like he is trying to include a lot of dialogue and game content As opposed to sex pictures in the game :)
 
3.00 star(s) 322 Votes