Weimn

Member
Nov 10, 2018
142
341
So... Joe finally came here.
Not to apologise, not to share some news related to the upcoming update. Instead, he just decided to answer to DMC subject.
Does it really necessary to show everyone your incompetence every single time? We knew for a long time that you're incompetent as a game dev, but give yourself a chance to be at least a proper community manager. And let me give you a hint: your current responses in this thread is not the right way to do it.

People are always ready to pay for a quality product. People are ready to support with a coin those who put efforts in things they do. I have my copys of Warcraft 3 RoC / TFT on my b.net account. Although I could simply download those from torrents. Same with other tons of my games / films / music. I even donate to content creators on YT and to a few streamers on Twitch even though I don’t even have to do it. I'm just convinced that this is one of the ways i can say "thank you for giving me an opportunity to enjoy all of this stuff and i appreciate it".
But you know what? Im never going to pay you guys a cent.
 
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jan.spam

Active Member
Mar 30, 2018
704
1,226
Seems liked I sparked quite an argument here. Cloud is undoubtedly the future, but personally, I doubt that the majority of the indie game devs here will bother to secure their work with some fancy NAS-encryption-tech-online-thingy any time soon. For most, it is a passion and a hobby, which hopefully pays back a bit. There are online adult games right now, but I believe those to attract a totally different audience..
Of course devs are sometimes upset when their game is released only hours later on a site like this one, but on the other hand this is a way to attract future paterons. I know I became Patreon after I liked a game a few updates in a row.

But, if Joe is right and this does inevitably become a trend, casual adult gamers like myself are out. don't want to be logged and traced any more than I need to be. By the way, this ain't my real pic in the profile either.. ;-)
 

882036

Newbie
Oct 26, 2017
78
99
It's renpy. There is nothing they can code that will keep us out (the language is wide open). Even if they change language, it'll get decompiled or reverse engineered quickly.

DRM is pointless for its intended purpose -- to me, it's just an invitation to have a little fun.
You mean like lesson of passion games. Just search for it on this forum. It has been 2 years and still no crack. We occasionally get CGI rip but that is it. It is just the question how wiling are you to inconvenience your costumers and they are willing. And judging by this thread do not pull on that chain :-D
 
D

Deleted member 2088186

Guest
Guest
Completely untrue, you can require an online connection at all times and validate people having an active patreon, you could then say make the connection the the server that does that use elliptical curve encryption based on certificates, which you could also hash even further within the game.

Would it be possible to crack? Yes. The question is the breadth of knowledge required to do it and the time required for packet captures and seeing what a good connection does vs a bad one, then emulating it locally.

This is pretty much the reason why online games are the future, all the herp derp, we can just crack it won't happen if the content is never in your hands.

Stadia etc, the pirating crowd will die a slow death.

If you think I am joking, who hear has CD's and MP3's still? All things will move to the cloud, it's entirely inevitable.

(also, I'm not personally for DRM, but it's the same concept, it's an invitation to have a little fun)
The stadia thing will slow us down for a bit, then frameworks will be built to combat that. At the end of the day, it's all just ones and zeros, and we, with our constantly expanding knowledge, can read it like a book.

The breadth of knowledge required to implement stadia-like systems will be prohibitive to the small studios (though, no doubt, google will build frameworks to make it easier).

As for piracy dying a slow death ...

LOL.

(and we're getting way off-topic)
 

Zellemate

Community Manager For HeavenStudios
Game Developer
Dec 13, 2016
2,178
4,152
Developers have only ever gotten shit for implementing DRM's into their games. Look at Bigbrother/Glamour, insane huge backlash because they set up DRM system which of cause sends traffic to somewhere in mother fucker Russia. Even if he is still popular the guy behind those games, a lot of people just jumped ship instantly because of this, and same for new people finding the game.
Or "Luna in the tavern" where you could not save the game if you where on the free version in the beginning, not sure how it is now.
But damn sure, if you want to upset 1/3 of your own community(perhaps more idk) go for DRM, in the end you wont accomplish anything. Somebody will will just fix an offline version after downloaded all the content, perhaps it will be x amount of days and weeks behind the official release. But that is about what you will accomplish, a small delay.
Better chance for scaring away people if you ask me, and wasting an insane amount of development time to implement this(where that time could and should have gone to the game).
 
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JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
Not to apologise, not to share some news related to the upcoming update. Instead, he just decided to answer to DMC subject.
Does it really necessary to show everyone your incompetence every single time?
Apologize for what? I am not beholden to anyone, I work for free, of my own free will. I get paid nothing, you aren't entitled to literally anything from me, patron or not.

My incompetence comes with a cheap price tag at least. :HideThePain:
 

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
So, the update... let me see, I'm on here chatting. Maybe it's soon? I used to communicate on here a lot more, but as the game gets larger, I have less time to do so. Hopefully people see change, hopefully people like change. It's amazing what a dev can do in 3 months.
 
Apr 10, 2020
228
266
Wow. I get the frustration especially for those who were patrons but in the grand scheme of things this particular update is hardly delayed at all (certainly compared to other games) and sounds like it will be quite meaty. Can't we just all get along--at least till we check out the latest update and see what it's like? Might be a nice surprise...whatever the past failures, I honestly do get the sense they are trying atm.
 
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jackofshadows

Member
May 24, 2018
290
547
This is pretty much the reason why online games are the future, all the herp derp, we can just crack it won't happen if the content is never in your hands.

Stadia etc, the pirating crowd will die a slow death.

If you think I am joking, who hear has CD's and MP3's still? All things will move to the cloud, it's entirely inevitable.
You're delusional and naive, Joe. First, service > piracy, like Gaben said. He's a wise man, you should listen to him. Second, Stadia is a stillborn baby and a laughing stock, basically. Third, security: smart people are tend to avoid to leave any personal data elsewhere and clouds are not secure by definition. Fourth, censorship: look at "Gone With The Wind" and alike. At this rate, you'll have to have a fucking physical copy if you'll want to watch original version of whatever favorite movie/any media product.
 

Ghost25567

New Member
May 14, 2018
7
6
Excuse my little person for intervening, but I feel people becoming very aggressive, and I don't understand.

I'm not a Patreon, so I don't pay for the authors' work. When an update arrives, I am happy to discover the content of the game (story, X scene, etc). When I see that the update is late, I am sad because I want to see the rest of the game.

Now, those who pay every month, it is normal that they are furious at not getting what is promised.
You say you don't owe them anything. So why not work for free? Without Patreon? Because if you really don't need them, then you don't need their money either. They pay you because they want to see you continue, but if you make impossible promises, or if you can't keep reasonable promises, then it's normal for them to ask you to keep your promises.

On the other hand, I don't understand the Patreons who continue to pay despite their dissatisfaction. When I buy a game on Steam and I don't like it, I stop the fees. I can't claim a refund from Steam, but at least I stop spending my money. And if the game is deleted, or abandoned, why would I be angry? I no longer pay the subscription.

I do not know how Patreon works, but in my opinion, when a Patreon stops paying, a notice must be written, explaining why he stops paying. And make this notice public, so that the next "donors" can know why there are fewer donations. To give weight to the oldest Patreons, it would be good to add in addition, the duration that the person was a donor.

I apologize for my bad english (google)
 
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