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Moedoe

Newbie
Jul 13, 2019
78
468
News 10.09.2024

Vor einer Stunde
Hello, wizards and witches!

It’s time to bring you the latest news on the development of your favorite Innocent Witches.
Let’s start with an art preview (available in the next post). This time it’s a work-in-progress version for the updated main menu background featuring the one and only Hermione Granger. Once the updated version is finished and inserted into the game it will be possible to customize it in the same manner as the one with Luna Lovegood that was added in the recent major release. It will also have updated Live2D animations which will feature all the new art ;)
Now, onto the main news! First, let’s look at what’s been happening with the game lately.
First, on September the 6th, we released bug-fix versions 0.11-beta-fix2 and 0.10.8-beta-fix2, which addressed issues that you, our wonderful players, helped us find by reporting them to us (thank you!). We truly appreciate your feedback and are doing everything we can to enhance your experience by fixing all these sneaky bugs <3. Below is the full list of changes made in these updates.
0.10.8-beta-fix2 (06.09.2024)
0. The saves are compatible between 0.10.8-beta, 0.10.8-beta-fix1 and 0.10.8-beta-fix2
1. Fixed a bug caused by some of the items when taking them from the bag in the office
2. Fixed a bug caused by visiting Hagrid's Hut during specific quest stage in Act 2 Chapter 2 (Old plot)
3. Added emotions for dialogue portraits in Act 1 Chapters 5 and 6
4. Updated the version of the game's engine resulting in a more stable operation of the game on Android devices. It should now also be possible to (almost) always minimize and maximize the game on Android without causing it to freeze
5. Added school robe sleeves for Hermione and Daphne for specific positions of their hands to prevent clipping
6. Added an option to begin the scene with Myrtle manually instead of triggering it automatically when visiting the Abandoned toilet in Act 1 Chapter 4 and further
7. The letters and planned character visits will now persist when transitioning between chapters making the flow of the game more consistent and preventing potential bugs (and potentially adding new bugs :D)
8. Fixed a bunch of other bugs and issues reported by our dear players (thanks! <3)

0.11-beta-fix2 (06.09.2024)
0. The saves are compatible between 0.11-beta, 0.11-beta-fix1 and 0.11-beta-fix2
0. All the fixes and adjustments that were added in 0.10.8-beta-fix2 are also present in 0.11-beta-fix2
1. Fixed the issue with letters regarding new stockings becoming available in Huntress when trying to read them in Act 2 Chapter 1
2. Slightly adjusted the ending in Act 2 Chapter 1 for smoother transition to the upcoming events in Act 2 Chapter 2 (version 0.12A)
3. Adjusted the dialogue between the students on the bench during certain events in Act 2 Chapter 1
4. Added emotions for dialogue portraits for several events in Act 2 Chapter 1
5. Fixed a bunch of other bugs and issues reported by our dear players (thanks! <3)

Next, we’ve been working on the main events for Chapter 2 of Act 2, especially honing in on interactions with the waifu and developing relationships with her. At this point, everything has been finalized, and the script is currently in the dialogue-writing stage. In total, Chapter 2 of Act 2 will feature around 41 actions, each consisting of either dialogue between characters, some activity, or a mix of both.

Now let’s take a closer look at the events planned for the main storyline of Act 2 Chapter 2, which will be introduced in version 0.12-alpha.
The focus of the chapter will be on continuing the events that happened in Chapter 1 of Act 2. In addition to interacting with the mysterious stranger, Marcus will need to find a way to reconnect with his waifu. He’ll realize that her disappearance deeply affected him, and it’s time to start taking steps toward a closer relationship with her. However, before that can happen, he’ll have to explain everything that transpired in Chapter 1 to her and try to win her back. How the events will unfold and where it’ll all lead — you’ll soon find out in the next version of the game!
Apart from that we’ll also introduce a few side activities in this update.
First, the events in the abandoned toilet and the strange conversations Marcus might have overheard during his first visit there will be expanded. What are these students up to when no one’s watching? And right under Filch’s nose! With Moaning Myrtle’s help, Marcus will uncover this mystery and will even get personally involved. Along the way, he’ll meet a resourceful student he’s already encountered in Act 1. This will lay the groundwork for both the continuation of the events in the abandoned toilet and the deepening of Marcus’s relationship with the aforementioned student

Next, we’ll finally introduce the long-awaited feature: shorter skirts for the prefects. During the storyline events, Marcus will have to interact with Hagrid, who will help Marcus achieve his goals (although Hagrid’s help proved to be not very reliable…). Additionally, a shady character from the old plot will be reintroduced, who, for a reasonable fee, will provide Marcus with certain artifacts that can’t be obtained through normal means. This will establish interactions with multiple characters, setting the stage for further development of their storylines.
Finally, a new course will be introduced that has been sorely missed in Hogwarts — “Sex Education”. Fortunately, there’s a teacher who’s not only willing to tell but also show the young witches everything they need to know regarding this topic. However, before this course can be rolled out to everyone, it needs to be tested on a focus group. As the Acting Headmaster of Hogwarts, Marcus will get to recommend the best representative from each House and personally ensure the effectiveness of the newly established course.

As mentioned before, these activities will be introduced in the current chapter and will continue to develop in future updates. We already have planned the next steps for the skirt-shortening quest and sex education classes, and we plan to expand these storylines in the next patch after 0.12-alpha.
As for our plans for the next 10 days, we’ll mainly focus on polishing the potion class event, which is currently in the final stages of refinement. Additionally, an editing run will be conducted for the certain parts of the storyline, starting with the chapters from Act 2. Lastly, we’ll be updating the main menu interface, which, as of now, is a bit overloaded with buttons.
That's all for today, friends! We greatly appreciate that you stay with us and continue to support the development through donations and feedback. Thank you very much!
We’ll meet again very soon in the next news release. Until then, take care and don’t forget to enjoy life!

Peace✌

Your,
Sad Crabs.
View attachment Hermione_title_screen_10.09.24.webp Daphne_news_10.09.24.png hermion_news_10.09.24.png
 
Oct 17, 2017
101
223
I swear to god that at one point, this game had a scene with the elf in the bedroom in which she rides you. Am I fucking imagining things?
 

DanielJ04

Active Member
Jan 11, 2021
638
587
This game comes out from a mod of Akabur's Witch Trainer in 2016... 8 years later, Akabur complete 3 more game (and 1 more is coming soon), and the MC still haven't touch the Hermionussy. Give us some actually content ffs
 
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Reactions: Haoplz

MiceGuy

Newbie
Apr 22, 2024
48
8
2 mini bugs in my 0.10.7 where I was somehow able to do clothed bj scene with ginny but I never even had this option until I gave her the glove but she never responded yet in Ginny's long as snitch quest also another where while I am doing part 2 christmas and talking to susan about her present it repeated Sonya's "Daphne has been removed" and "part 2 available" which the part 2 thign also repeats with Luna. Also idk how tellijng Ginny to check the curtains removes her panties which stays inconsistent when u use the amulet as they're still there
 
Last edited:

cxx

Message Maestro
Nov 14, 2017
66,681
33,612
This game comes out from a mod of Akabur's Witch Trainer in 2016... 8 years later, Akabur complete 3 more game (and 1 more is coming soon), and the MC still haven't touch the Hermionussy. Give us some actually content ffs
why? 5 figure sum per month after taxes etc where only fuckable is house elf.
 
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Reactions: Jarul

Moedoe

Newbie
Jul 13, 2019
78
468
Hello, wizards and witches!

Today, we continue to keep you in the loop on the development of Innocent Witches and are excited to share the latest updates on what we’ve been working on and the upcoming changes.

Let’s start with an art preview (available in the next post), featuring the girls players have encountered throughout the storyline. Each of them, just like the main waifus, captivates with their charm and personality, not to mention their short skirts and attractive legs. We thought that these encounters should happen more often to spark the players' imagination even further, so in the next release a number of new miniatures will be added to the pool of the students that will appear in various locations of Hogwarts. We hope this makes wandering the school corridors even more exciting and varied.

Now, onto the main news!

Throughout the latest development period, we’ve been focusing on technical improvements and optimizing the game’s code and mechanics.

In particular, we’ve reworked and optimized the code responsible for earning galleons, and we’ve separated the Live2D resources and code into a new structure to boost efficiency. We’ve also updated the code managing the in-game mail system to ensure it works even better.

These changes, along with other optimizations, will not only improve the stability of the mechanics but also make it much easier to add new features and expand the game’s content in the future.

Another important area of focus has been the spell-casting mechanic.



It’s been in the plans for a long time already, but its full implementation has been delayed due to stability issues caused by the complexity of the animation processes in the Ren’py engine. The main problem we’re currently working on is the animation overload that occurs when players move the cursor within a spell, causing the animation to freeze for a second or longer. This not only disrupts the spell-casting process but also diminishes the overall enjoyment of the mechanic.

You can see an example of this issue in the gif animation below.



Right now, we’re actively searching for ways to fix this problem. Once resolved, the spell-casting mechanic will be integrated into game events where Marcus uses his magical abilities. This will shift some of the spell-related moments from stat checks to a more interactive approach.

For example, during a nighttime encounter with a mysterious stranger by the lake, instead of checking for a high enough stat level, players will be able to play an interactive spell-casting minigame. So, rather than leveling up stats, players will need to successfully trace the spell with their cursor or finger to progress in the event. However, if the player’s stat level is high enough, they’ll still have the option to cast the spell automatically. This keeps upgrading the stats relevant for those who prefer a more traditional gameplay style :)


Another area we’ve been working on is the updated storyline for Chapter 2 of Act 2, which we’ve mentioned previously. The storyline has been ready for a while now, but we’ve received a lot of feedback from players asking for more focus on the prefects and other characters who’ve been part of the story but haven’t received much attention so far. So, after the last major release, we decided to take some time to rework and update the script for this chapter. As a result, the storyline has been revised to focus more on developing the relationships between Marcus and the waifus.

Right now, dialogues are being written, and additional artwork is being created based on the updated script. A significant portion of the work is already done. However, we’ve encountered a situation that requires a decision. The updated chapter has grown larger than initially planned, making it feel too big for a single chapter. To solve this, we’re planning to split it into two parts and release it as two chapters instead of one.

Now the question is how to best distribute these chapters across releases. We have two options. The first is to release version 0.12A with the first part (which will be Chapter 2 of Act 2 in the game) and then release version 0.12B with the continuation (Chapter 3 of Act 2). The second option is to wait until both chapters are complete and release them together in version 0.12A. The first option would mean two releases with less content in each release, but they’d arrive sooner. The second option would offer a larger release, but it would take longer.

We’re leaning towards the first option since it would allow us to release content sooner (hopefully by the end of the year) than if we waited for one big release. What do you think? Please let us know in the poll below or leave a comment on this post or in our Discord <3
side_characters_hallway.png

Finally, we’ve also continued working on the event involving potion class duties. This process turned out to be more time-consuming than expected as we experimented with different approaches to implementing the mechanic for this event. Several prototypes were created during the process, but unfortunately, they didn’t meet our expectations after testing. However, the event is now in its final stages, and we’re close to wrapping it up. It will be ready for full integration into the game very soon.

That’s all for today, friends! We deeply appreciate that you continue to stay with us and support the development through your donations and feedback. Thank you so much!

We’ll be back with more news soon. Until then, take care of yourselves and don’t forget to enjoy life!

Peace out✌

Your,
Sad Crabs
 

uncommonsence

Member
Oct 24, 2021
219
164
It’s been in the plans for a long time already, but its full implementation has been delayed due to stability issues caused by the complexity of the animation processes in the Ren’py engine. The main problem we’re currently working on is the animation overload that occurs when players move the cursor within a spell, causing the animation to freeze for a second or longer. This not only disrupts the spell-casting process but also diminishes the overall enjoyment of the mechanic.

You can see an example of this issue in the gif animation below.



Right now, we’re actively searching for ways to fix this problem. Once resolved, the spell-casting mechanic will be integrated into game events where Marcus uses his magical abilities. This will shift some of the spell-related moments from stat checks to a more interactive approach.

Right now, dialogues are being written, and additional artwork is being created based on the updated script. A significant portion of the work is already done. However, we’ve encountered a situation that requires a decision. The updated chapter has grown larger than initially planned, making it feel too big for a single chapter. To solve this, we’re planning to split it into two parts and release it as two chapters instead of one.

Now the question is how to best distribute these chapters across releases. We have two options. The first is to release version 0.12A with the first part (which will be Chapter 2 of Act 2 in the game) and then release version 0.12B with the continuation (Chapter 3 of Act 2). The second option is to wait until both chapters are complete and release them together in version 0.12A. The first option would mean two releases with less content in each release, but they’d arrive sooner. The second option would offer a larger release, but it would take longer.

tenor.gif
 
3.00 star(s) 326 Votes