I mean grinding up lewdness by three points, and then having it go down two points. I mean the risk, and of course having to spend the 'money' on lowering the risk, and then having to grind more money to get the mods/upgrades the boss lady removed. It felt like a treadmill, and I just wanted to get off (both figuratively and literally).
I think that's just me not making a bigger emphasis on the concept of "you should always keep her at low resistance".
You hit the "Medium" during the week? Stop right there
, criminal scum and wait until you can lower it. Always have 20+ points to spare by the end of the week and so on. She only lowers her lewdness and does other bad stuff when she's at medium-high resistance.
If Boss Lady's Hate(? don't have the game available at the moment) metric is High then she'll start going after your upgrades, but doesn't attempt that at Medium or Low. I'd get her ire raised up to Medium and then let her stew, when Friday came I would abuse the shit out of her to the High rating then spend the weekend getting her back down to Medium or Low.
I didn't notice any overt effect of having girls dance for the dickhead uncle, whether that affected her Hate metric or not I don't know. I feel it was going on in the background (like the rate increase was lowered) as once the two girls started working there Boss Lady's Hate/ire would rarely go above Medium but that is just a guess on my part.
Always aim to keep her at Low Resistance, always.
As the game progresses, it should become easier (per design, not sure how well it works). Carl's event-chain gives you passive working points, Maya's give you Esther's w points, sending them to the club helps with Gloria's resistance. Researching the ultimate cum-slut buff and feeding her every day helps with resistance, Alvares helps with her work and drains her money reserves, and so on. Let her cum from time to time, orgasms lower her resistance as well.
As to gameplay in general, the next version will include a chess mini-game before every event, to stimulate the player's intellectual power. I expect my game to produce a steady influx of grandmasters in the next 2-3 years.