- Apr 26, 2019
- 548
- 512
That's an awesome compliment. Thank you.This game is one of the best I've played tbh.. and I've played a lot
That's an awesome compliment. Thank you.This game is one of the best I've played tbh.. and I've played a lot
Nothing like that was/is in the original script, but it does spark an interesting and hilarious idea. I'll make a note and thanks!Love the content, hope it gets worked on further. Any potential to affect MC with trials too? Something to make him recharge faster etc
I'll look into it soon. There's a lot of irrelevant and bloated files I need to remove before compiling the next time anywayIs there an android adaptation to this? I'd love to try it out.
Mostly through conversation and there are lots of opportunities with her up through Trial 1. Just watch for plus or minus signs and load a previous save or go back here and there to make the right choices. you can easily get all you need with her.How do you increase relationship with Karen?
A lot of money for the art. The thought did occur to me that instead of pacing myself like mad, like I did the first time I put this on patreon, I could scale down the amount of art I add with each update considerably. Also, an update every two or 3 months rather than monthly. This allows me to finish coding all those extras that need to get in there anyway (was originally gonna add them AFTER all main art was attached). Personally, I think a fair price on the amount of art needed to finish the game is 20k. Much more if I actually finished the game with all the content I originally wanted included. I think I've come up with a great compromise, but it's a matter of pulling the trigger. I'm still waiting on feedback here and other places and I'll let ya all know soon.What miracle of madness do you need to continue developing this project?
Rooting for you mate.A lot of money for the art. The thought did occur to me that instead of pacing myself like mad, like I did the first time I put this on patreon, I could scale down the amount of art I add with each update considerably. Also, an update every two or 3 months rather than monthly. This allows me to finish coding all those extras that need to get in there anyway (was originally gonna add them AFTER all main art was attached). Personally, I think a fair price on the amount of art needed to finish the game is 20k. Much more if I actually finished the game with all the content I originally wanted included. I think I've come up with a great compromise, but it's a matter of pulling the trigger. I'm still waiting on feedback here and other places and I'll let ya all know soon.
The art till this day is phenomenal, i havent seen games that come out this days that do have the quality of this and that's why it win my interest plus the Perfection of Animated expansion. I wouldnt aggree for the scale down of the art unless you have Moments that the art is perfect and on 2nd or 3rd occasion its a step down, For example with heth or Brian or with Phil. Even the art for the Rooms is perfect in my opinion. I would ask you to not decrease the sizes, its not easy to find a game that has animated characters and not static pictures with the size that this game has (mostly on stage 1-2). I dont know In 2023 AI could help you speed up the proccess for the code in order to take some of its work for you to pay attention to the art but im not expert so this is only a suggestion. The game is promising with how early stages this game is, right now it could attract many people but it needs a lot of attention it will be hard in the first few months or so but i hope later AND with communication in the forums i think it will build up perfectly (only hoping).A lot of money for the art. The thought did occur to me that instead of pacing myself like mad, like I did the first time I put this on patreon, I could scale down the amount of art I add with each update considerably. Also, an update every two or 3 months rather than monthly. This allows me to finish coding all those extras that need to get in there anyway (was originally gonna add them AFTER all main art was attached). Personally, I think a fair price on the amount of art needed to finish the game is 20k. Much more if I actually finished the game with all the content I originally wanted included. I think I've come up with a great compromise, but it's a matter of pulling the trigger. I'm still waiting on feedback here and other places and I'll let ya all know soon.
Did you have "skip" enabled, by chance?I'm not sure if anyone else also experienced this but during my game some animations didn't work so I was curious whether they were not implemented or not and had a look at the code. What I've found is that the basic "pause X" didn't work, but the other pauses (sorry I've deleted the game already so don't have the exact name) "$ renpy.pause(pause_time, ...)" did work and replacing all the basic ones with this did work.