No just a small town that loves to give tickets. Speeding (15 mph over speed limit, I was passing a car going 10 under the limit) no use of turn signal and changing lanes 100 feet from an intersection.You pulled an Alex?
Well done chief. Good work.New trailer for Steam
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I must get around to doing sigs one day. I just never seem to find time for it. Yeah I know make time. The problem is though, how do I decide on just two.I might need to start rotating my sig's out once a month. I want to use one from this game but I like the other 2 games just as much wish we could have 3 lol.
Yeah I got really bored one day when I did mine, yet im still to lazy to change my profile picture lol. Yeah that is another problem how do you just pick 2. At the time it was easy cause those were the best ive played but now there is alot I consider just as good even if the 2 in my sig are in my top 3.I must get around to doing sigs one day. I just never seem to find time for it. Yeah I know make time. The problem is though, how do I decide on just two.
I had to give up on a couple of games due to them creatin custom GUIs. They're either confusin af and/or my old eyes just can't grasp what I'm seein.You must be registered to see the links
Hello everyone.
Sometime I was thinking to commission a new GUI (main menu and in-game menu) for the Steam (because I'm too lazy and stupid to do it).
I've seen some developers do really crazy things, but that's usually for specific genres.
To cut a long story short, I will keep the familiar GUI, which is 99% the standard Renpy layout.
My opinion is that people don't really care about the GUI in the end (unless it's really for specific genres, like Notty in H5 or Moon in GS).
But those are special cases with inventory screens, messengers, character stats and much more.
On the contrary, a standard GUI might even be more popular because people don't have to get used to a new one.
What do you think about that?
Thanks for you support,
BTT
(weekend update will be up tomorrow)
View attachment 3341555
VOTEYou must be registered to see the links
Yeah I'm for the KISS principal Keep it simple and stupid.I had to give up on a couple of games due to them creatin custom GUIs. They're either confusin af and/or my old eyes just can't grasp what I'm seein.
Isn't it "Keep It Simple, Stupid"?Keep it simple and stupid.
Yes, it is. But, I'm sure he just didn't want people takin any offense. You know how these children are now a days.Isn't it "Keep It Simple, Stupid"?
Unique GUIs are cool the first couple of times looking at it but I'm more interested in the story to be honest.You must be registered to see the links
Hello everyone.
Sometime I was thinking to commission a new GUI (main menu and in-game menu) for the Steam (because I'm too lazy and stupid to do it).
I've seen some developers do really crazy things, but that's usually for specific genres.
To cut a long story short, I will keep the familiar GUI, which is 99% the standard Renpy layout.
My opinion is that people don't really care about the GUI in the end (unless it's really for specific genres, like Notty in H5 or Moon in GS).
But those are special cases with inventory screens, messengers, character stats and much more.
On the contrary, a standard GUI might even be more popular because people don't have to get used to a new one.
What do you think about that?
Thanks for you support,
BTT
(weekend update will be up tomorrow)
VOTEYou must be registered to see the links
Uhm, yes I apologize to not mentioning whatever.Yes, it is. But, I'm sure he just didn't want people takin any offense. You know how these children are now a days.
I'm presently working through a few updates for a VN that has done some odd things with the GUI, and getting back into it after several months was annoying (and, frankly, still is). The reason is that they've moved certain commonly used things to a second page (screen size being the one that is the most common of the things moved that I used) and the only way to get to that screen is with an icon that's difficult to see at the upper left (it's black and deep grey tones frequently blend into the dark style renders common in the VN) in an active and open loaded iteration of the VN. Being able to right click and have all of the essential/basic functions together is a basic expectation.You must be registered to see the links
Hello everyone.
Sometime I was thinking to commission a new GUI (main menu and in-game menu) for the Steam (because I'm too lazy and stupid to do it).
I've seen some developers do really crazy things, but that's usually for specific genres.
To cut a long story short, I will keep the familiar GUI, which is 99% the standard Renpy layout.
My opinion is that people don't really care about the GUI in the end (unless it's really for specific genres, like Notty in H5 or Moon in GS).
But those are special cases with inventory screens, messengers, character stats and much more.
On the contrary, a standard GUI might even be more popular because people don't have to get used to a new one.
What do you think about that?
Thanks for you support,
BTT
(weekend update will be up tomorrow)
View attachment 3341555
VOTEYou must be registered to see the links
100% agreed.If you want to change the style and look, that really isn't a big deal - but moving things to places that "you can't get to from here" is a big turn off. Even if you do put things on different pages, as long as you can navigate to the second (or additional) page(s) from the main options page, then it isn't a big deal - I've seen the use of tabs on the main page be very effective for this.
For better or worse, people's brains get trained to expect certain things in certain places and not spread all over the place. Even if they look a little bit different, as long as they can be easily found via the normal means/normal hotkeys, I'd expect most people to not worry too much about it.
In complete agreement here, a nice animation gives a good first impression, and if you want to go really crazy you might want to change it when you release a new update for a bit of variety, but other than that I prefer to find everything where I expect them.I think the UI itself matters little (I prefer to keep that simple)
I think the UI itself matters little (I prefer to keep that simple), but if you manage to get a nice animation there it can be more appealing than a random static image
In complete agreement here, a nice animation gives a good first impression, and if you want to go really crazy you might want to change it when you release a new update for a bit of variety, but other than that I prefer to find everything where I expect them.
a slideshow is one thing, but you could add for example the Isa catwalk scene instead, that's pretty dope (even though it's slightly out of the main gameWell, there is a slideshow since Chapter 2.
Don't tell me you missed that! (I know some sups did )
But yeah, an animation might be a good idea, as a starting scene for the slideshow.
a slideshow is one thing, but you could add for example the Isa catwalk scene instead, that's pretty dope (even though it's slightly out of the main game
)