ah some good ol transformation+corruption, just my stuff
My opinions though : It's always better to have the shift happen in "live" scenes (like in moniker smith bloodline) than to have a scene between the transformation stages. For me one of the interesting parts of transformation tags is to see them transform, so it's always best to have them shift "live" (you did it a tinny bit with some very minor BE when they get hooked to the machine for their final transformation but then the MC always leaves, a shame)
Also maybe the possibility to chose the type/intensity of transformation (My new neighbors does this pretty well, you can chose "paths" for some characters if you want to turn them into bimbo or big tiddy goth etc)
My only gripe is that this (a bit like moniker smith bloodline) has all the girl assume the same look (here it's all tanned and bleached hair, moniker is all black hair and white skin vampires)
But yeah we could do with more stuff like that (also needed to get the sporty girl more ripped after transformation, not less, think about those abs lover among us)
Anyway now we need to add this as canon in stellaris (maybe an ascension perk that increases fertility a lot and changes portaits of female officers and pop into big breasted bimbos).
Ah stellaris
PS Still I prefer renpy to the rpgm games, rpgm are interesting only if you want the rpg aspect to be more important than the H aspect, but honestly 99% of us are here for the H and having to go through hourse of walking around doing grind and stuff like this is a bit annoying :O.
PPS : I noticed that during a few scenes the SFX "rhythm" doesnt match the "rhythm" of the scene if you see what I mean
PPPS : avoid having moving items in background of scenes as it can make loops weird (for instance the tapessery in arianna's scene will "break" the otherwise good loop on the character animation)
in latifa's first scene (breast massage) we can see the milk spray effect "forgotten" on the sink when she is talking in "standing" pose, its kinda weird and funny