3.80 star(s) 50 Votes

109018

Newbie
Oct 17, 2017
32
8
just a heads up i just used rpgmakersaveedit and gave myself 99 dinners and 99 coffee so i dont have to go through managing stress
 
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Oct 10, 2020
135
127
This game is great, I like it, it's very good, I really didn't have that much problem with the stress bar, it's like a plus of difficulty, but if you really want to enjoy it, edit your save with the Save Editor, just put the coffee and food on 99 and you won't have so much issue
i dont see coffee or food. only see param set for mc, mom and nurse. and wapons armors and variables. how did you do this?
 

PandaGuts

Newbie
Jan 4, 2021
79
71
just a heads up i just used rpgmakersaveedit and gave myself 99 dinners and 99 coffee so i dont have to go through managing stress
can you tell me the code you used for it, im a complete noob at this so any advice will help
 

ShadowReaper

New Member
Jul 21, 2017
4
6
Having played both V2 and V4, I have to say I am a little bit bemused that V4 has comparatively less content (in terms of scene diversity) than in V2.
This said, it has a lot of promise for stretching out the 'story' behind it.

Benefits:
Scenes -

The scenes are very good, there isn't much else to say, although I have to say given that we know some scenes already exist (from V2), it's a little bit naughty NOT to continue including them as you escalate through versions, even if they don't presently make much sense in the overall narrative.

Problems:
Stress & Approval
-
It's better than the V2 version of 'Fight Laundry'/'Fight Study' and just mash a button until it is done, but they feel very awkward, and the relationship between the event system, and time progression make them feel incredibly clunky.
Coffee and Cooked Meals help (with coffee being used for a scene) but they also feel very shoehorned to help assist two variables that don't really work which leads me to my next problem.
If it were up to me, Approval is a fine indicator but I would argue that the fact it degrades over time is a problem. In theory approval should rise for doing 'good things' (chores) but have something in place where it goes down for doing 'bad things' (E.g. Peeping).

If it were up to me, I would essentially have 4 variables over 3, as it can potentially add more variety in how events play out.

Approval -
Requirement for Mom to initiate scenes at thresholds (think 0+, 30+, 60+, 90+ for varying extremes of scenes escalating from rubbing to full on intercourse), 1 Gameover for 0 Approval.
Approval should passively fall for every day not doing chores by a specific value (fast enough to allow you to review specific scenes, but slow enough so you don't instantly game over or jump multiple brackets).

Stress -
Passive gain on Son for acquiring Lust from EITHER below sources (see below), 1 Gameover for 100 Stress.
Stress can be reduced by relaxing (resting, tv, showering).

Lust (Son) -
Actions that involve son lusting after mom induce stress.
E.g. Peeping on her in the shower, groping her, giving her gifts. Etc. (Lots of possibilities here).
Sons Lust should also naturally degrade over time, not doing anything to increase lust in a day will cause it to drop.

Lust (Mom) -
Actions that involve mom lusting after son ALSO induce stress on son.
E.g. Ogling him whilst cleaning, spying on him in the shower, groping him, etc. (Lots of possibilities here too).
Mom's Lust does not degrade over time, but could be influenced into dropping through items ('Memories') E.g. Causing her to rethink her actions and reduce her lust.
But given Mom actively wants this relationship, there will be a bias for a certain type of scene (see below) unless the player is capable of managing mom's lust.

Can cause additional variations with relationships between Lust (son) & Lust (mom).
E.g.
Lust (S) > Lust (M)= Scene 1a (son in control)
Lust (S) EQUALS Lust (M)= Scene 1b (mutual/switch)
Lust (S) < Lust (M)= Scene 1c (Mom in control)
If it causes a problem with balancing, use vastly lower variables (1-10, instead of 1-100).


Time -
The passage of time isn't necessarily a bad thing, but the argument that you can't just 'rest' (I.e. Do nothing) and keep Approval/Stress exactly where they are unless you literally wait out the timer is a bit of a downside because it needlessly consumes time.
It's a nice feature to have the mum move around the house, though I will say I think it would need to be developed more (E.g. Being able to peep, etc).
What I am saying is is that, other than Time being locked to the event system, the natural progression of time isn't really enough to necessitate it being there, it would be more simplistic to just have whole hours, and ignore minutes entirely.
Have actual chores/events progress time, and then just use a 'rest' function to progress at hourly (or more) intervals.
It just saves needless issues by missing events and not knowing how much given events/chores take up time.

Events & Journal -
Speaking of missing Events, something capable of recording possible interactions as and when you find them would be extremely useful (also 'Goal' is currently hilariously bugged once you sleep with her once as it just doesn't work after that).
Obviously a Gallery would also be extremely useful here. Yes, I can just navigate to movies in the file system, but it's not the same.

Interaction indicators -
Probably best if you make sure you put interaction icons above everything that you can actually interact with (mop/bucket) as it's presently inconsistent with this particular interaction.

______________________________________________

Tl;dr:
It's decent enough, but no one wants to 'micro manage' their porn.
Put the scenes you've got in somewhere, even if it doesn't make much sense, and just expand the gaps as you go.
 

Gabaw

Active Member
Jun 23, 2017
582
949
Dear Boriganol,

Bruh.

Sincerely,
Gabaw

For real, stress goes up like a motherfucker and approval goes nowhere half the time. I'm trying to escape from reality not relive it.
 
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3.80 star(s) 50 Votes