is there a crash message? or just CTD
any log files? there's an output_log in the data folder, not sure about appdata
The game crashes, and SteamVR gives me a Critical failure error, that's about all that appears to happen.
As for the log, I'm checking through it, but not too keen on what line I should be looking for.
But here are the last few lines in the log:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 8512.
Total: 2.412600 ms (FindLiveObjects: 0.208000 ms CreateObjectMapping: 0.082600 ms MarkObjects: 2.063800 ms DeleteObjects: 0.057600 ms)
<color=white>Load Script : 01_1030_100101_03</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Shader warmup: 82 shaders 8902 combinations 0.015s
FadeIn...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
encodeString = \Aleady.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<color=cyan>bSaveFile...C:/Users/*****/Desktop/pg/Itazura/20190605[ItazuraVR][GlobalStore][AllData][Bondage+DLC01]/ItazuraVR/ItazuraVR_Data\..\save\Aleady.sav</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<color=cyan>Save FilePath...C:/Users/*****/Desktop/pg/Itazura/20190605[ItazuraVR][GlobalStore][AllData][Bondage+DLC01]/ItazuraVR/ItazuraVR_Data\..\save\Aleady.sav</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<color=red>Manager.GameData is none.</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
<color=red>Manager.Character is none.</color>
After this, several lines end with the "is none" and finally ending with,
OpenVR Shutdown
(Filename: Line: 889)
EDIT: After looking into it more, it seems the Link cord just doesn't work intendedly sometimes.
Many seem to find difficulties with it, and suggested to get Virtual Desktop instead.
I bought it and turns out it works perfectly, haven't had a crash in hours.
Still wonder why this game of all games gave the Link cord trouble, but I got the fix for it it seems.