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i107760

Sistersitting / Housesitting Developer
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Game Developer
Nov 1, 2016
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I did some light testing, and confirmed this is a problem... Pretty big, actually.

Steps to test:
1. Confirm that I 'Explained Position' and casted 'Tremendio' and 'Domini Dictum' on the purple-haired slave.
2. Put purple-haired slave in cryostore #2.
3. Go to a new location, the Bull for example. Go back home, and retrieve blonde-haired slave.
4. You can now 'Explain Position' on the slave, cast 'Domini Dictum, but NOT cast 'Tremendio'. (*)

EVEN BIGGER PROBLEM, you can repeat actions ON THE SAME SLAVE!
Steps to test:
1. Confirm that I 'Explained Position' on purple-haired slave.
2. Put slave in cryostore #2.
3. Go to the Bull, and go home. Retrieve slave from cryostore #2.
4. You can now 'Explain Position' again on the slave... And even cast 'Domini Dictum' again...

(*): Tremendio can't be cast due to "IF already_done_today[66] = 0 and tremendio = 0 and slave_state = CONST_INT['slave_exist']:", the tremendio = 0 part saveguards it. tremendio is set to 0 at day end, and not killed in $newloc.

I'm starting to lose my sanity, I hope I don't find more stuff like this that is just completely broken... This will need to be rewritten, in my opinion, no way this is intended to work like this... qwertyu12359 I understand what crushboss was trying to do in principle in $newloc for when no slave active, but this part is bad I believe...

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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
1,823
I did some light testing, and confirmed this is a problem... Pretty big, actually.

Steps to test:
1. Confirm that I 'Explained Position' and casted 'Tremendio' and 'Domini Dictum' on the purple-haired slave.
2. Put purple-haired slave in cryostore #2.
3. Go to a new location, the Bull for example. Go back home, and retrieve blonde-haired slave.
4. You can now 'Explain Position' on the slave, cast 'Domini Dictum, but NOT cast 'Tremendio'. (*)

EVEN BIGGER PROBLEM, you can repeat actions ON THE SAME SLAVE!
Steps to test:
1. Confirm that I 'Explained Position' on purple-haired slave.
2. Put slave in cryostore #2.
3. Go to the Bull, and go home. Retrieve slave from cryostore #2.
4. You can now 'Explain Position' again on the slave... And even cast 'Domini Dictum' again...

(*): Tremendio can't be cast due to "IF already_done_today[66] = 0 and tremendio = 0 and slave_state = CONST_INT['slave_exist']:", the tremendio = 0 part saveguards it. tremendio is set to 0 at day end, and not killed in $newloc.

I'm starting to lose my sanity, I hope I don't find more stuff like this that is just completely broken... This will need to be rewritten, in my opinion, no way this is intended to work like this... qwertyu12359 I understand what crushboss was trying to do in principle in $newloc for when no slave active, but this part is bad I believe...

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As I said in a previous post, I'm purposefully steering away from the coding aspect of the game. I was about to be burnout from this game if this wasn't for the help of 3 or 4 users who were able to give me a breakthrough. In consequence, I'm sad to tell you that I can't help you for this specific problem.

From what I understand, everything is fucking up when using the cryostasis, right? Congrats for being the first one to ever discover this bug, despite all the competent developers and testers that came before. You've already did some huge steps. Don't let it ruin your morale, if you were the first one to find out, that's a sign that fixing it would only resolve the bugs for only a tiny little minority (for whom we can put a disclaimer for, in the meantime).

I've put a roadmap in the first post. I advise, by experience, to tackle these problem one by one, and have a precise endgoal. Because it's easy to get lost in this labyrinth of problems, that keeps appearing at every junction. Oppositely, we might just have to fix the sound problems and the dialogue problems in the tutorial (I'll help you for that, code or no code, it has to be fixed) and we'd be ready to release v2.1, with most of your mod's implementation. That'll be already a release, and act as an "endorphine reward" for your work, and a motivator for the rest to come. Then, we can move on to the other features/bug fixes. Each time you want something new, you'll tell me and I'll update the Roadmap.

Do you agree? Go to the end of anything you're really close to resolve, if there's any left, leave that cryo problem for another version, and let's actually work in favor of making version 2.1. :)
 

i107760

Sistersitting / Housesitting Developer
Modder
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Nov 1, 2016
849
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I can look into the sound bug, if you explain where it happens/what it is. I don't play with music enabled. Tutorial I have no clue about, I've never played the tutorial and not really too interested in fixing problems with it because I personally don't believe in tutorials. If the code is broken, I can take a look at it, of course.

I'm looking into what effect just disabling the !killvar things crushboss added will do, since I don't really see a logical reason to set those to 0 moment you get rid of your slave, the other things he does there do, but this doesn't. I disable them, test for a bit, then release it in my bugfixes.txt mod, so that people that play the mod can test if anything breaks... and hopefully report to me if it does.

I don't really need help with the coding/am asking for help, I mainly post here to explain problems/bugs I'm encountering, and to try and see if I can find solutions. I will update my mod soon with the recent additions, including the easter egg sister slave (or at least the first part, not entirely done with the entire quest yet, need to add the Manhunter stuff).
(I will stop tagging you though, so as not to annoy you. Mainly doing that to ask for approval for changes, if intended for one of the mods that were to be integrated into the main game.)

I wonder if there is a way to 'unpack' a .qsp file, so that I can move to a .git system to document my changes instead of .txt files... I need to look into that, would make things easier for me. For now I will keep making .txt files to clearly document all the changes I'm doing, for myself as well as others. (And even if I were to take over development, I would keep doing so, probably in the form of 'changes from v2.x to v2.y', but ideally I would move to .git)

EDIT: I've looked through all mentions of 'already_done_today', 'already_done_curslave', 'already_gain_virtue' and see no reason why it should be killed when traveling and have no slave selected. When switching from slave to assistant, cryostore, farmhand, harpy, etc. it saves the relevant stuff in new variables, so that is not a reason to be doing it. I can imagine he was doing it, so that when you bought a new slave, actions would be available, but that is counterproductive with how it works in general with actions on slaves when swapping between them, so I think just disabling them IS the solution, and doesn't require a rework of any big mechanics. But testing will have to show me that's actually true, of course.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
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I can look into the sound bug, if you explain where it happens/what it is. I don't play with music enabled. Tutorial I have no clue about, I've never played the tutorial and not really too interested in fixing problems with it because I personally don't believe in tutorials. If the code is broken, I can take a look at it, of course.

I'm looking into what effect just disabling the !killvar things crushboss added will do, since I don't really see a logical reason to set those to 0 moment you get rid of your slave, the other things he does there do, but this doesn't. I disable them, test for a bit, then release it in my bugfixes.txt mod, so that people that play the mod can test if anything breaks... and hopefully report to me if it does.

I don't really need help with the coding/am asking for help, I mainly post here to explain problems/bugs I'm encountering, and to try and see if I can find solutions. I will update my mod soon with the recent additions, including the easter egg sister slave (or at least the first part, not entirely done with the entire quest yet, need to add the Manhunter stuff).

I wonder if there is a way to 'unpack' a .qsp file, so that I can move to a .git system to document my changes instead of .txt files... I need to look into that, would make things easier for me. For now I will keep making .txt files to clearly document all the changes I'm doing, for myself as well as others. (And even if I were to take over development, I would keep doing so, probably in the form of 'changes from v2.x to v2.y', but ideally I would move to .git)
As long as you're not about to burnout, feel free to tackle the problems in the order you see fit. ;)

About the sound problem... In the tutorial, the "home" musics are playing. When you begin, "home_goodmood" is playing because you are "optimistic". But when you press any button ("slave activities" for exemple), the music stops or pauses, and you can't make it start back (it will only play one note every once in a while). Then the next day, even if your mood changes, the music will start playing again (assuming you are "calm", "home.mp3" music will be playing).

Then, dialogue problem. When you order your slave to do a handjob (for exemple), the narrator, as he's supposed to, will say: "<<slave_name>> refuses to carry out your instructions! With this attitude, the lesson will be useless.". Then you push to next arrow, and you got a series of two blank text.

There was a similar text bug in the main game, when fetching Isabella at the fog for the first time. That got fixed by Pianocat; by removing the two "gs '#txt'" in get_special_assistant (at the top and at the bottom). For the tutorial, I checked, and I have no clue.

Edit: Since the audio problem appeared after v1.8, maybe the problem comes from "main_screen" that changed from :
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i107760

Sistersitting / Housesitting Developer
Modder
Game Developer
Nov 1, 2016
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qwertyu12359 I might have an idea what is causing the music issue in tutorial, but it's gonna need a lot to rewrite. Updated and released my mods first before I get started on that though, since it might take a while. EDIT: I did not see your edit, let me take it into consideration.

Would you be willing to test my easter egg mod to see if it's fitting to be added to the main game? I did not really intend that, but a few people have expressed their interest. The quest is not complete yet, right now it's just the beginning, but it works and actually adds the assistant with the correct stats/pictures. Installation of the mod is easy, and to play the content added, just download and play the .sav in my mod thread ^^

New downloads available at: https://f95zone.to/threads/jack-o-n...tem-changes-outfit-system-macro-system.41551/

Descartes Nikira enjoy the sister mod :) Not entirely done yet, still need to finish the quest, and add 1 last picture (mistress) but it's coming along nicely. I'm bad at writing though... Let me know if writing can be improved.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
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qwertyu12359 I might have an idea what is causing the music issue in tutorial, but it's gonna need a lot to rewrite. Updated and released my mods first before I get started on that though, since it might take a while. EDIT: I did not see your edit, let me take it into consideration.

Would you be willing to test my easter egg mod to see if it's fitting to be added to the main game? I did not really intend that, but a few people have expressed their interest. The quest is not complete yet, right now it's just the beginning, but it works and actually adds the assistant with the correct stats/pictures. Installation of the mod is easy, and to play the content added, just download and play the .sav in my mod thread ^^
Cool! :)

Yes, I'll test the easter egg around this weekend :)
 

i107760

Sistersitting / Housesitting Developer
Modder
Game Developer
Nov 1, 2016
849
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qwertyu12359 I've found a quick solution to the music, just comment out the "CLOSE ALL" in this part of demo_menu_form:
Code:
!check for drug sound, all other sounds will be disabled except bulk sound
IF bulk ! 1:
!CLOSE ALL
else
bulk = 0
END
Problem is, I've no idea what this actually does, or if it is important. Another way to perhaps fix it, but I won't even try, is to rewrite entire tutorial to use 'FUNC' instead of '$text_display' for buttons, since that is where it seems to go wrong... Perhaps, but probably not even... I think it's just going wrong at the top part.

Looking into the other problems now. In what menu do I order the slave to give me a handjob? EDIT: Nvm, you mean sex education. I thought for the tutorial there was a seperate handjob mechanic.

EDIT: Where the sex education is going wrong, seems to be here in interaction_result:
Code:
!Tutorial sex training - bug fix - crushboss
if exam_in_progress = 1: txt_count = 5
I'm not entirely sure what bug he is trying to fix, but setting txt_count to 5 when it only has to display the refusal text is my guess. Testing it now.
Seems to work fine, but perhaps the bug was when slave is obedient, and lesson actually progresses. But I don't have the will to go play the tutorial to test that, if you provide me with a save where the tutorial slave is obedient, I can do further testing.

Will take a look at the other bugs on the roadmap tomorrow.
 
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i107760

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Nov 1, 2016
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Did you install the gofile archive? I just did it from a clean 2.0.1 install and everything works. I did mess up which save I gave you though, my bad, fixing that now. Note that the sister mod requires the loli version of the game to work.

It's Nerd only because it was mainly meant as an easter egg, and the story doesn't make sense for any other character, since an adult man won't have a young sister. Plus the backstory for how she came to traverse the Fogs relies on the Nerd's backstory.

qwertyu12359 I fixed the bathing bug, in interface/main_screen replace "!Bathe radio buttons - overhauled by crushboss" with:
Code:
IF master_hygiene > 0 and slave_washes_rule = 1 and slave_state = CONST_INT['slave_exist'] and bath > 0: *p {<div id="fast_wash_master"><a style="text-decoration: none; padding-top: 7px;" class="victoriana wide tooltip-top" tooltip-data="Bathe" <a href = "EXEC: interaction = 5411 & gt 'interaction'"><img src="content\pic\buttons\fast_button.png"></a></div>}
elseif master_hygiene > 0 and assistant_washes_rule = 1 and assistant_state = 1 and bath > 0: *p {<div id="fast_wash_master"><a style="text-decoration: none; padding-top: 7px;" class="victoriana wide tooltip-top" tooltip-data="Bathe" <a href = "EXEC: interaction = menu_assistant_washes_master & gt 'interaction'"><img src="content\pic\buttons\fast_button.png"></a></div>}
elseif master_hygiene > 0 and bath > 0 and slave_washes_rule = 0 and assistant_washes_rule = 0: *p {<div id="fast_wash_master"><a style="text-decoration: none; padding-top: 7px;" class="victoriana wide tooltip-top" tooltip-data="Bathe" <a href = "EXEC: interaction = 34 & gt 'interaction'"><img src="content\pic\buttons\fast_button.png"></a></div>}
END

IF (master_hygiene > 0 or slave["hygiene"] > 0) and slave_washes_rule = 1 and slave_state = CONST_INT['slave_exist'] and bath > 0: *p {<div id="fast_wash_slave"><a style="text-decoration: none; padding-top: 7px;" class="victoriana wide tooltip-top" tooltip-data="Bathe" <a href = "EXEC: interaction = 5411 & gt 'interaction'"><img src="content\pic\buttons\fast_button.png"></a></div>}
elseif slave["hygiene"] > 0 and slave_state = CONST_INT['slave_exist'] and bath > 0 and slave_washes_rule = 0 and (assistant_washe_slave_rule = 0 or assistant_state = 0): *p {<div id="fast_wash_slave"><a style="text-decoration: none; padding-top: 7px;" class="victoriana wide tooltip-top" tooltip-data="Bathe" <a href = "EXEC: interaction = menu_bath_S & gt 'interaction'"><img src="content\pic\buttons\fast_button.png"></a></div>}
elseif slave["hygiene"] > 0 and slave_state = CONST_INT['slave_exist'] and bath > 0 and slave_washes_rule = 0 and assistant_washe_slave_rule = 1 and assistant_state = 1: *p {<div id="fast_wash_slave"><a style="text-decoration: none; padding-top: 7px;" class="victoriana wide tooltip-top" tooltip-data="Bathe" <a href = "EXEC: interaction = menu_assistant_washes_slave & gt 'interaction'"><img src="content\pic\buttons\fast_button.png"></a></div>}
END
the changes are in the second conditional, it now checks for assistant_state = 1 and (or assistant_state = 0), fixing the bathing bug. I've also removed the "Leave home" button, since that was on the roadmap.

EDIT: I also fixed the "?" in the weapon shop, problem was this code:
Code:
*p '<div id = "bg"><img src="content\pic\bg\layout_2.png"></div>'
Trying to find where the problem is with brewing potions, but don't really understand the system yet.
 
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Nikira

Bad Member
Donor
Jan 6, 2018
215
328
I already get the sister, but another one wait for me in Vatican.
I keep getting messages again and again when i exit from the house o_O
going to :sleep: I'm so tired later.
 
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i107760

Sistersitting / Housesitting Developer
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Game Developer
Nov 1, 2016
849
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I already get the sister, but another one wait for me in Vatican.
I keep getting messages again and again when i exit from the house o_O
going to :sleep: I'm so tired later.
When making the .qsp files I fucked something up, fixing it now with some other bugfixes described above in this thread. Sorry! You can now also start the quest with any master, at any time, if you are playing on easy difficulty.

EDIT: Downloads updated, also added the last picture (misstress), attached it to this post as well.

qwertyu12359 I can export the game as a text file, and use that to make changes to the .qsp and track them in .git, I will do so for when I make the 2.1 actual version. I can't figure out the potion brewing '?', so going to ignore it for now. The sound glitches when full screen, I've not noticed them myself. Can you explain what exactly happens? Is it just the music that's crackling?

I'm also looking into some $end_day_variable_reset things, since it seems to reset some things it shouldn't (for example, city_random_event).
 
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Descartes

New Member
Sep 27, 2018
7
4
Or Guild Contracts, but that is still selling sort of. There's not really any ways for passive income... yet. I'm thinking about modding some, kind of like the Barn(but not content like that...) Anyone have any ideas for passive income sources?
I've thought about this. These are obviously not "passive" income sources but active ones: Slaver could generate income by expending energy and using his own skills, by fighting in the arena as a gladiator (martial skill), protecting the city from the fog (magical skill) or otherwise working in the various services spread across the city by using applicable skills (technosphere - medical, and so on). Obviously the sums of money you can make this way should be low since it would make training slaves - the main point of the game - pretty much redundant.

As for passive income, I'm thinking the option to sell (a limited number of) slaves for free to various customers (shops and services) but with a small cut of their profits. Or perhaps the ability to outright purchase these businesses. Maybe this should become an option only after the slaver becomes a patrician or has a high enough brand status...

Also, you mentioned adding money sinks in a later post for the purpose of keeping the end-game interesting. How about adding late-game "disasters" where the Slaver has to donate increasingly large sums of sparks to protect the city from the fog, failing to do so causing it to spread furher and furher, potentially leading to game over, while succeeding can grant the player benefits?
 

i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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please upload the file again i have eternal download:cry:
The gofile does not work for you? Can anyone confirm? Here is a different download link:

Descartes I don't have the knowledge to code that, if it's even possible. Altering locations requires changing database files, that are not refreshed in normal gameplay, so I don't think it would work. When v2.1 of the maingame is released, I will continue working on the quest for the sister mod, that adds a passive income/business deal to the Manhunter's weapon shop.
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
1,823
I'm a bit tired of these accounts with 0 messages posting 1 star reviews full of nitpicking and bad faith. I will try to address every points of criticism for Jack-o-nine-tails v2.0 (fair ones and unfair ones).

cajamarca: All the 'beta version' negative points have been resolved.
a) Saving takes a long time. In 1.7.5 it was 4 seconds but there were 25% less slaves than now (and a lot less information in the json files, as in 1514 more sex scenes implemented). In version beta, the saving time was about 25 seconds. It got significantly improved in version 2.0.1. It is now 8 seconds.
b) Animated images are no longer possible. They are! I implemented back the uncensored ones that weren't in CGI. As long as we keep the .PNG file extension, the .GIF format is still read by the game, and so are animated loops (you can see some in the Gloria scene when buying a house and being sexually aroused).
c) Half of loli images are just resized images of older girls. Not anymore! In 2.0.1, I've removed every non-loli from the loli category. :lepew:
c) New bugs in 1.8, and fatal bug in beta 2.0. All the beta version bugs were resolved, and no serious ones are left. Besides, some bugs that were present since as long as 1.2.1 are now gone (blue "?" square when master_autocook), same for the bugs of version 1.8. No fatal bugs caused by inexperience are left; you can mute the sound at home without any problem.
-----> I took your critic at heart, because if was fair; I did everything to address each of these points. You can improve your rating and update your review accordingly.

AzureFury: I've answered to you already, but I'm going to address the undressed point.
a) 1.7.5 is the best version ever. It isn't. Based on this post (quoted, because it was deleted by the moderators when they believed that 1.8 patch had loli content in it).
b) Anybody with 1.7.5 can replace images and musics. Nobody uncensored the game before. Nobody added at least one picture per slave based on her age and her hair color either. That's why most of the 1035+572 pictures before were replaced (which is a lot). That's why there are, on top of that, 1500 pictures more, and none of them have censoring. The reason I did it is because I've waited years for anybody to replace images and musics in 1.7.5.
c) Create guides. Not the game developers' job. You're free to improve the wiki yourself and actively participate in the game community. But even without, all the users here that asked for help were usually satisfied with the advice given.
d) Put that damned calorie count on main screen!. No. First, we aren't your slaves ready to comply to your every demands. Second, it's fine on the slave management tab; we won't bloat the main menu with calorie information when you have a nutritionist available for click-thrifty players.
e) This game series is awesome. / new version is an image and music pack for 1.7.5 that adds glitches. Doesn't that make new version just as awesome as old one, now this is about 1.7.5 but improved and the added glitches are gone?
---->With so much people that started working on the game and just stopped giving newsgiven we never see you help any player nor any developerthe least you could do is encourage the ones that actually worked on JONT and saved it from the being dead.
Feel free to improve your rating and update your review accordingly.

Lamoucheronn: Sometimes it truly feels someone just put some random images in there and that breaks the immersion. Where? Examples? I won't let you say that it's "random", because a lot of work went into the selection process (before 2.0, and for 2.0). But I easily concede you that it's not perfect, and the dialogues might clash with what you see. It's however constitutive of this game since first version; for example you can't just put clothes on every slaves full picture. You just have to suspend your disbelief. But I keep on wanting to improve on this point and will do my best for the future (I need examples tho).

sam_yurai: There's a concentration of nitpicking, bad-faith, and blatant lies in your review.
a) Hats off to Old Huntsman and crushboss for creating the awesome mechanics of this game. There's nothing like it!. And yet you give it one star on the global review page because "Not really much changed" in this new version. You should be happy we improved the game without touching the "awesome mechanics" of the game.
b) The new images have the look of random stuff dumped in the game with no rhyme or reason. Remember how the description for the serpentine guard were "Techno-Janissaries" and in 1.7.5 you had a "bald angel girl with black wings" instead? :LUL:Look at how it changed. If you have better proposition for pictures that were added since 1.7.5, I will HAPPILY replace the ones I've put inside. We're all, as a community, really excited to see how you'll improve the visual aesthetics of the game. :)
c) You can improve your own game with so much better art you find yourself. You can't. Why? Because I've checked every picture of the same category before putting it in the game. Sometimes, the picture was beautiful, but there was a watermark; I removed the watermark manually. You'll be surprised how much uncensored hentai is impossible to find as soon as you try to find 2 or 3 pictures for the "licking" sex category of a white haired and short/haired loli... And that's only an example, good luck on finding a pinked haired milf, young and loli undergoing anal fisting.
d) Version 2.0 did not add a whole lot more slaves compared to old versions. the save file is much bloated and saving time is still much slower. Only 4 seconds more, and 25% more slaves, as well as 1514 new pictures to load in total.
e) Modders keep adding pointless stuff like Painting? Probably just an excuse to use random painting art they swiped somewhere. I thought of the function first, the art came later (proof in the change-log). I wanted to remove electric guitars and put percussion instead. "Singer" was redundant with "musician", so it was a honorable idea to teach the musician how to sing, and replace one of the artist specialization requirement with "painting". It will be useful groundwork for when implementing the in-game possibility of making the slave earn money from selling painting and playing musics. I've always felt painting was missing from the game. How is adding well thought out little details worth hating the game?
f) Reviews before me telling the modders what they need to improve in this game. Modders seem unwilling or unable to do anything. We started doing work on the game before the reviews, and none of these points came out. You are shooting on the ambulance. If the game is so awesome, then how the need for gameplay improvement is so much needed based on your standards? I'm indeed unable to modify the combat system or remove the black line glitches on my own. Does that make all the changes 2.0 worthless? No, because I like the game too, I never wanted to make it worse. As of 2.0.1, the game is as good as it ever was, and there were only improvement compared to before.
----> The only thing you are doing is create a halo effect and prevent people from trying this masterpiece of a hentai game. 1.7.5 is our foundation and it's a solid one to improve and build upon. Now you might be disappointed in the lack of gameplay/story/quest changes, but you finally have an uncensored Jack-o-nine-tails version with "better everything" and virtually no drawbacks. Is the M&S Russian version uncensored? Is the Russian version playable by an English person? Did you find a single Russian translator volunteering in 90 pages of discussions? Have you done anything for the game for which we've spent months on asking for help?
Feel free to improve your rating and update your review accordingly. Otherwise, feel free to improve the game accordingly. If you end up doing neither of these, your critic will be neither benevolent, nor effective for this game improvement.

gunterguthrie: Another new member with 0 other message than a 1 star critic with constant Ad Personam thrown at every developer that came after 1.7.5. Either this is a troll account or, indeed, HF collapsed because every effort judged non-sufficient were teared apart and spitted on by leechers who broke the spirit of every good-willed developer/modder.
a) Mod author is presumptuous to call himself "game developer" when he did not even improve this game's acclaimed gameplay mechanics. I did fix some of the acclaimed gameplay mechanics (examples: one grayed icon not showing in hospital, improved music lessons, removed the "acting" lessons which were confusing as hell...). Besides, if I'm the art designer, or the music maker of any professional video game, I'm part of the development team. That's the logic the moderator used to give me this title; I told them I wasn't aware of the F95 terminology and asked to be either a modder or a developer, they didn't give me a textual answer, but the title instead. You reason under false premises. Your trial of intent is petty.
b) Slower to save?. Only 4 seconds more, because 25% more slaves, as well as 1514 new pictures to load in total.
c) This is noobiefied Jack. Johnny is not supposed to gain skills. Master is not supposed to keep one sized clothes. Fair point. These mechanics are inherited from v1.8. I wouldn't call it "noob friendly", but rather "lore-fragile". However, you were welcome to talk to us about that in the topic, and see how we would react, instead of this rant.
d) - Moving on to BGM... Maybe it's nostalgia. I prefer original Jack BGM. It is nostalgia. Granted, the old City and Home theme from 1.7.5 were very good, but we weren't able to find it back in better audio quality, neither did anybody on the thread when we asked. But look at the rest! That's , and that's (Vivaldi's Four seasons - Winter interpreted by a virtuoso, as it starred in Old Boy movie). That's (electric guitars :WaitWhat: doing a boring chord progression below some artificial sounding choral VSTi, compressed to death, then downloaded via YouTube mp3), that's (Tchaikovsky's Hymn of the Cherubim as interpreted by The USSR Ministry Of Culture Chamber Choir, downloaded in .FLAC and compressed with minimal loss).
- I prefer original Jack BGM. Many new themes sound like what geeks listen to. / The new BGMs I like sound like rips from The Elder Scrolls. They are nice. You use geeks as "of bad taste", yet you only like Skyrim songs. And you prefer random compressed songs from YouTube's "compilations of heroic-fantasy music to help you study" over Debussy's compositions. You shouldn't play elitist and criticize "mundane geek music" if you don't know your classics.
- Mood changing music sounds haphazard, with no general melody. And yet, the music blend nicely between themselves. home_calm is in the key center of G, badmood is in Gb (spicy modulation), very_badmood is in G again. Goodmood starts in Db and goes to E, which does a nice tritonic movement from the calm state. very_goodmood starts with a Db. Any comment on that? :KappaPride:
e) I do not know if they improved. I replaced pictures in my original Jack game with my own. So you're playing 2.0.1 which main goal was to replace the sex pictures... without the new sex pictures? :illuminati:
f) New background the new pictures look lame, boring and haphazard. You can noticed the blending of Greco-Roman and Gothic architecture in White Town. And the blending of western and Byzantine architecture in Serpentine. Does it seem less "haphazard" now, or should I continue? If I asked any other better and "less haphazard" alternatives from you, would you provide?
g) I'm under the impression this mod added a lot of scenes with missing images. Images were missing from the game before and we added them. Since you aren't playing with the new images, you can't see the new scenes.
h) What's the reason for replacing everything with PNGs? Gifs are heavily compressed, and anyone with the will to improve the images from now on won't need to give them a false file extension (unless it's an animated loops, which are rare to find in good quality).
i) Modder just cropped full profile pictures and call it a face picture. That's laziness! I'm not responsible for this decision, yet, I understand it. I assure you, cropping 2500 pictures is less lazy than you think. If someone has the Photoshop template used for 1.7.5 face pictures, and is motivated enough to implement the sepia/grey pictures in the (totally redone) json files, I'll thank him very much, because that'd be a nice re-addition.
j) Why partner with Powerairmax for beta? Why not partner with crushboss? He's right here in F95. Because Powerairmax offered his help on his own and Crushboss never answered to anyone asking for his help on v2.0.
k) If you care about stability play the last version (1.7.5) by crushboss. Pics in this version are just as replaceable as the old ones. 2.0.1 is stable, the only added bugs are the light problems in the tutorial. The pictures in 1.7.5 were of the wrong dimension (leaving transparent background behind). They were censored. Or very heavily compressed. Cartoonish. CGI with bad body proportions. And many girls had 0 attached pictures other than generic ones. There was mismatching hair colors (purple hair in pink hair scenes). Pictures appeared for "gold eyes", "brown eyes" and "purple eyes" etc. only (leaving lots of slaves with only generic pictures and repeating art). And there were fewer of them. All of these points have been resolved. Now the game is uncensored, there's better art, and (with the exception of fisting and enema) all girls have at least one attached sex scene for her hair color and her age. And there are 1500 more of them. The added art quality is undeniable and irreplacable.
----> Give us your opinions about the dumbed down difficulty on the thread instead of making an undeserved 1 star rant which displays for Jack-o-nine-tails series in its globality. Study a bit of music theory before writing elitist statements on it. Play the game as is, with the new pictures, instead of making definitive judgements on the replacability of added pictures and the bugs you bring upon yourself. Stop spreading false personal judgements on people that actively worked on the game.
Feel free to improve your rating and update your review accordingly.
 
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Descartes

New Member
Sep 27, 2018
7
4
Really? are you serious or......:mad:
feel free to play your game how you like it but no force this:poop: to us.
There was a request for ideas so I gave some, not forcing anything on anyone. I do think they are too much anyway so feel free to disregard them :)
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
1,823
i107760: i start new game with Noble master:giggle: i get the sister but missing to many girls images at auction:cry: i don't know why this is happen. Also some sister images missing in home, shower cooking etc..:unsure:
it's exactly what i experience before:(
I'm safe to assume you either didn't download the loli patch in the first post, or deactivated the loli in the options. Am I wrong?
 
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i107760

Sistersitting / Housesitting Developer
Modder
Game Developer
Nov 1, 2016
849
1,482
And you have installed the loli patch linked in the OP of this thread, hosted on the hgames wiki right? Because that is the only explanation I can come up with, you are missing the loli images, and since my mod doesn't modify any of that, that will be the fix.
 
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Fanir13

New Member
Feb 16, 2018
8
13
I like management games, just lack a little "consistency" between the different types of women
 

Devvvin

Newbie
Aug 12, 2017
86
90
In regards to the L Patch... I'd really prefer to use the torrent option, but there's a typo in the magnet link... Should be a : after the word magnet, not a /. Even after manually using it though, seems like it can't find anything in my client.

Anyone have a working link to it or should I just suck it up and wait the 2ish hours for the other links?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,638
1,823
I like management games, just lack a little "consistency" between the different types of women
Do you have exemples of inconcistency so I can see what you mean and maybe improve this point?

In regards to the L Patch... I'd really prefer to use the torrent option, but there's a typo in the magnet link... Should be a : after the word magnet, not a /. Even after manually using it though, seems like it can't find anything in my client.

Anyone have a working link to it or should I just suck it up and wait the 2ish hours for the other links?
If there was a typo all along, I hope there will be many seeders :unsure:

Either way I updated the wiki! :)
 
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4.00 star(s) 63 Votes