i107760

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It's so crazy how the "?" appear very randomly. I didn't have anymore problem with the weapon shop after reinstallation, and yet, something was still wrong in the game code and it should have appeared (based on how you removed a line in the .qsp)


Guess what? I was unable to reproduce it today :illuminati: Everything went fine, even in spite of the fact I did everything like last time. Maybe it was just my phone being too close to the speakers ^^ (doubt it tho).
Mystery things tend to happen in this game. I did not see your post about the gitgud, and made one myself... I guess I'll just use my own, otherwise I'd have wasted the effort that went into making it, and that'd feel like a shame. Will commit and push changes to jack.txt for v2.1 soon, I will ignore those two bugs for now, so that v2.1 is ready for when testing changes is complete.

 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
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Hi everyone.:giggle:
let me ask here, anyone know a nice interior house pics alternate pack.:unsure:
I want to replace some off them i hate Victorian style bedrooms.:LOL:
From 1.7 to 2.0, the stake was to remove all the TVs and Laptops from the interiors. And also Denoise some of them (serpentine bathroom). Overhaul, it stays the same. And unfortunately, no one before made an interior pack.

However, they have changed since 1.2.1. Maybe you can find a picture that makes you happy there?

Or, you can suggest pictures you find yourself on the internet, and if they are cohesive with the Real Estate dialogue descriptions, and better fits the neighborhood it's in, then we'll put it in there. ;)

Mystery things tend to happen in this game. I did not see your post about the gitgud, and made one myself... I guess I'll just use my own, otherwise I'd have wasted the effort that went into making it, and that'd feel like a shame. Will commit and push changes to jack.txt for v2.1 soon, I will ignore those two bugs for now, so that v2.1 is ready for when testing changes is complete.

I feel bad for allthetoast, who made just as much efforts :( I guess he was just ahead of his time...
I've updated the Roadmap accordingly. Put the "sound design overhaul" ahead to version 2.2 (I'll take care of it). And about the Loli patch... just ask me when it's time and I'll give you precise instructions that you'll be able to bookmark.
 
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ordos

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From 1.7 to 2.0, the stake was to remove all the TVs and Laptops from the interiors. And also Denoise some of them (serpentine bathroom). Overhaul, it stays the same. And unfortunately, no one before made an interior pack.
Actually all those hightech things were irritating my eyes from the beginning. So, thank you again, qwertyu12359!
 
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i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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qwertyu12359 I've pushed all the base game changes to , do you know which things you changed to enable loli content in the loli .qsp? Because I want to automate that part ideally, and not have to deal with doing every step twice.

Things not on the .git: Sister Slave and Outfit/Macro system, those will stay as mods for now. (Sister slave until I've finished it entirely, it's still too rough around the edges imo. So no need to test it for now.)

EDIT: If you don't remember, I can actually just diff the loli.qsp and non-loli.qsp, but an explanation/list would be appreciated since then I would understand better probably.
 
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qwertyu12359

Jack-o-nine-tails
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Aug 1, 2017
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qwertyu12359 I've pushed all the base game changes to , do you know which things you changed to enable loli content in the loli .qsp? Because I want to automate that part ideally, and not have to deal with doing every step twice.

Things not on the .git: Sister Slave and Outfit/Macro system, those will stay as mods for now. (Sister slave until I've finished it entirely, it's still too rough around the edges imo. So no need to test it for now.)
How to enable loli in the QSP:
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You needed help from me to test something around this weekend, but I forgot what it was. Is it still of actuality?

Edit: the lines are based on version 1.8. They might have changed since. My advice would be to check both QSP in v2.0.1 at least once, and make sure you're putting the lines in the right place.
 
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i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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qwertyu12359
the no loli version seems to be missing this:
Code:
  IF no_milf ! 1:
   $setting_display_r += {<br><div id="under">MILF aged slaves currently exist<br><div id = "clear"><a href = 'EXEC: no_milf = 1 & gt "menu_form"'><img src = "content\pic\clear.png"></a></div></div>}
   else
   $setting_display_r += {<br><div id="under">MILF aged slaves do not currently exist<br><div id = "clear"><a href = 'EXEC: no_milf = 0 & gt "menu_form"'><img src = "content\pic\clear.png"></a></div></div>}
  END
Is that part only needed for the loli version? I don't think so right. If it should be in the base version too, I will add it for v2.1, right now working on a little powershell script to update from non-loli.txt to loli.txt automatically, so I don't have to manually change the lines everytime.

I wanted approval on adding the Sister Mod I made to the maingame, but I'm waiting for now anyways until it's fully complete, so no hurry to test it. (Unless you're just interested of course :p)

EDIT: Not going so well, will probably finish this tomorrow/later... I don't think I should do "Then do a search and replace all no_loli = 1 to no_loli = 0." because there's many cases where it should in fact check no_loli = 1, I'm just gonna diff the entire jack.txt and see what changes are needed. I also hate powershell scripting, goddamn windows.
 
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qwertyu12359

Jack-o-nine-tails
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Aug 1, 2017
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qwertyu12359
EDIT: Not going so well, will probably finish this tomorrow/later... I don't think I should do "Then do a search and replace all no_loli = 1 to no_loli = 0." because there's many cases where it should in fact check no_loli = 1, I'm just gonna diff the entire jack.txt and see what changes are needed. I also hate powershell scripting, goddamn windows.
I don't think the "no_loli = 0 (or 1)" works intuitively. :HideThePain:
Your best bet, if you want to make things right, is really to compare the nololi version of the QSP, and the loli patch version of it.
 

i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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I don't think the "no_loli = 0 (or 1)" works intuitively. :HideThePain:
Your best bet, if you want to make things right, is really to compare the nololi version of the QSP, and the loli patch version of it.
Yeah that's what I'm doing right now, will post results tomorrow. Can't find an easy way to automate it either, can't figure powershell out, not used to windows.

EDIT: qwertyu12359 it's done, all changes are pushed to the git for base-game and content-patch, as well as 1 picture to base-media. I think I got the loli patch part right, but not entirely sure. I did not change the things in database/$var_base, because I thought they should not be changed, but I could be wrong.

EDIT2: I also need the resized forum picture I just remembered.

Durpledore if you want me to integrate the cheat mod, you will have to provide me with all the code that needs to be changed, or if you know how to use git, make a branch and a merge request.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
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EDIT: qwertyu12359 it's done, all changes are pushed to the git for base-game and content-patch, as well as 1 picture to base-media.

I did not change the things in database/$var_base, because I thought they should not be changed, but I could be wrong.

EDIT2: I also need the resized forum picture I just remembered.
In the QSP file, you now need to replace all mentions of "v2.0.1" by (according to the version) "v2.1" and "V2.1 (no-loli Edition)".
You have to edit Config.XML and replace the title too.
And then, the folder name, obviously.

About the forum picture, do you want mine or can you do it on your own? The proportions are 795x596. ;)
 

i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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In the QSP file, you now need to replace all mentions of "v2.0.1" by (according to the version) "v2.1" and "V2.1 (no-loli Edition)".
You have to edit Config.XML and replace the title too.
And then, the folder name, obviously.

About the forum picture, do you want mine or can you do it on your own? The proportions are 795x596. ;)
I edited the titles in .qsp file everywhere, but forgot about config.xml, doing that now. I've resized the picture of the forum, and pushed that to the git. Folder name etc is done too, just waiting for Durpledore cheat mod so I can integrate it, and I'll do some testing to see if the loli patch I did actually is right, since I'm not entirely sure about what changes, if any, should be made to database/#var_base.

I always push any changes I make right away to the git, so everyone that is interested can always keep track of them here: , if you want to upgrade game to these changes before official version releases, you can do so. You just need to get the files, and then update your jack.qsp by important jack.txt using txt2gam011 (which is in the Qgen folder).

EDIT: I took the 1.7.5 jack.qsp, and am comparing that to the base.qsp and loli.qsp of 2.0.1 to make sure I don't miss anything loli patch wise. EDIT2: I guess you are the one that added all the body descriptions to database/#var_base, I don't really understand how this works, sorry qwertyu12359 but I'm going to need your guidance on this code:
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Basically I need help understanding which of the no_loli = 1 conditions I need to set to no_loli = 0 for the loli patch, and which should stay no_loli = 1. I can probably figure it out myself if you explain how 2 of these work, namely:

Code:
$slave_vagina3_txt[0] = ''
IF no_loli = 1 :
$slave_vagina3_txt[1] = ''
elseIF sex["girl_boobs"] < 1 :
$slave_vagina3_txt[1] = ' Of course, you can only fit half of your man-sized penis inside her child-sized vagina, but the sensation is truly incredible.'
ELSE
$slave_vagina3_txt[1] = ' Of course, your man-sized penis cannot possibly all fit inside her <i>tween</i>-sized vagina, but the sensation is truly incredible.'
END
$slave_vagina3_txt[2] = ''
and:

Code:
$fist4_txt[0] = 'you can get your hand inside.    Let’s see if, with plenty of lubricant and enough determination, you can stick your hand in almost to the elbow...'
IF assistant_state = 1 :
$fist4_txt[1] = 'she can take a woman’s smaller hand in there. But can she take your big fist!? Let’s find out...'
ElseIF no_loli = 1 :
$fist4_txt[1] = 'if you use plenty of lubricant and push hard enough, you <i>might</i> actually force your entire hand inside her anus! Let’s find out...'
ELSE
$fist4_txt[1] = 'if you use plenty of lubricant and push hard enough, you <i>might</i> actually force your entire hand inside the sobbing child’s anus! Let’s find out...'
END
$fist4_txt[2] = 'if you use plenty of lubricant and push hard enough, you might be able to stick your hand in almost to the elbow.'
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,565
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EDIT: I took the 1.7.5 jack.qsp, and am comparing that to the base.qsp and loli.qsp of 2.0.1 to make sure I don't miss anything loli patch wise. EDIT2: I guess you are the one that added all the body descriptions to database/#var_base, I don't really understand how this works, sorry qwertyu12359 but I'm going to need your guidance on this code:
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Basically I need help understanding which of the no_loli = 1 conditions I need to set to no_loli = 0 for the loli patch, and which should stay no_loli = 1. I can probably figure it out myself if you explain how 2 of these work, namely:

Code:
$slave_vagina3_txt[0] = ''
IF no_loli = 1 :
$slave_vagina3_txt[1] = ''
elseIF sex["girl_boobs"] < 1 :
$slave_vagina3_txt[1] = ' Of course, you can only fit half of your man-sized penis inside her child-sized vagina, but the sensation is truly incredible.'
ELSE
$slave_vagina3_txt[1] = ' Of course, your man-sized penis cannot possibly all fit inside her <i>tween</i>-sized vagina, but the sensation is truly incredible.'
END
$slave_vagina3_txt[2] = ''
and:

Code:
$fist4_txt[0] = 'you can get your hand inside.    Let’s see if, with plenty of lubricant and enough determination, you can stick your hand in almost to the elbow...'
IF assistant_state = 1 :
$fist4_txt[1] = 'she can take a woman’s smaller hand in there. But can she take your big fist!? Let’s find out...'
ElseIF no_loli = 1 :
$fist4_txt[1] = 'if you use plenty of lubricant and push hard enough, you <i>might</i> actually force your entire hand inside her anus! Let’s find out...'
ELSE
$fist4_txt[1] = 'if you use plenty of lubricant and push hard enough, you <i>might</i> actually force your entire hand inside the sobbing child’s anus! Let’s find out...'
END
$fist4_txt[2] = 'if you use plenty of lubricant and push hard enough, you might be able to stick your hand in almost to the elbow.'
These were introduced in version 1.8. I didn't have anything to do with it.
When I said "replace all "no-loli = x", it was because that's what Powerairmax told me once. And that's what I did (although, I actually did it the other way around; I modified the loli version into a no-loli version rather than creating a yes-loli version out of a loli-deprived one). So... if it works in 2.0.1, it ain't broke, and there's no reason to fix it, or is there?
 

i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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Yeah I noticed that you seemed to have done it the other way around, but I'm not 100% sure it's not broke, will just try some things and do some testing. Might be working fine, the code is kind of confusing in the way it does the conditionals. Need to wait for the cheat mod anyway, so I've time to test it.

EDIT: Do you have a v1.8 .qsp for me to compare with? EDIT2: I'm getting a grasp on it I believe, I expect the loli patch to be fully working very soon. Sorry for bothering you about it, just got a little confused. EDIT3: Pretty sure some very minor, in description only, bugs were introduced when you went from loli->no_loli, I'm making some changes and will test them.

Take an example (this is your non loli-version):
Code:
$assistant_noun2[0] = 'young woman'
IF no_loli = 1 :
$assistant_noun2[1] = 'girl'
ELSEIF assistant["boobs"] < 1 :
$assistant_noun2[1] = 'child'
ELSE
$assistant_noun2[1] = '<i>tween</i>'
END
$assistant_noun2[2] = 'older woman'
It's saying, when your assistant is age = 0 (is Young), noun = "young woman" which is correct.
It then checks to see if loli is disabled, and if it is, it checks the following things:
assistant age = 1 (loli), then we call her 'girl'. If she has boobs <1, we call her 'child', if not small boobs, we call her 'tween'.
if age = 2 (milf) we call her 'older woman'.

IF no_loli = 1 should be 0, right now it doesn't pose any real problems, because when loli disabled age is not going to be 1 (loli) anyway, but you are doing unnecessary computations, so I'm fixing that now. Only when no_loli ! 1, it should run those computations. Not when no_loli = 1.

EDIT2: And while I'm at it I'm fixing some spelling errors and broken descriptions as I come across them ;) And inconsistent capitalization.
EDIT3: Pushed these changes to the git now, looks right, but gonna do some testing too of course.
 
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Durpledore

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Jun 29, 2018
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just waiting for Durpledore cheat mod so I can integrate it, and I'll do some testing to see if the loli patch I did actually is right, since I'm not entirely sure about what changes, if any, should be made to database/#var_base.

Alright i don't seem to able to create a branch at your repisotoyry.
I will send you the changes i made. My txt file is based on 2.0.1 with the fiend milking fixed.
EDIT: i will update the mod to the latest version using your jack.txt. One thing of note. I did not limit my mod to sandbox only yet. I currently don't have the time to do that. I will probably able to limit my mod to sandbox during Christmas break.
 
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i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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Alright i don't seem to able to create a branch at your repisotoyry.
I will send you the changes i made. My txt file is based on 2.0.1 with the fiend milking fixed.
EDIT: i will update the mod to the latest version using your jack.txt. One thing of note. I did not limit my mod to sandbox only yet. I currently don't have the time to do that. I will probably able to limit my mod to sandbox during Christmas break.
I'll make the conditional work then, should not be too hard since all it has to do is hide the "cheats" button when not in custom game. Were you able to get the latest jack.txt? I can also just turn it into a .qsp for you to modify.
 
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Durpledore

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Jun 29, 2018
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i107760 How do you want to receive the cheat mod? i can provide them in a separate txt mod. But i can also update my mod to your jack.txt. Or do you want to wait before i am going to make my cheat mod sandbox only?
 

i107760

Sistersitting / Housesitting Developer
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Game Developer
Nov 1, 2016
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i107760 How do you want to receive the cheat mod? i can provide them in a separate txt mod. But i can also update my mod to your jack.txt. Or do you want to wait before i am going to make my cheat mod sandbox only?
Either a textfile listing all the changes, or adding the mod to the latest version: , so that I can easily diff and see what you changed. You don't have to wait, I'll fix the conditional statement for you.
 

Durpledore

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Jun 29, 2018
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I'll make the conditional work then, should not be too hard since all it has to do is hide the "cheats" button when not in custom game. Were you able to get the latest jack.txt? I can also just turn it into a .qsp for you to modify.
I downloaded your txt file and and i am currently updating it. Will send you the txt shortly
 
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qwertyu12359

Jack-o-nine-tails
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Aug 1, 2017
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i107760: Who should I put in the "development" part for v2.1? Should I put you and Durpledore given you've based your work and we've included his mod in this version? Should I put myself for assisting you mostly at the beginning on what bugs to find and what might cause them and where to look for? Should we simply put "i107760 (and F95zone community users help)"? Or do you want to appear alone?

And what about the main title of the thread, should I replace my own pseudonym with yours?
 

i107760

Sistersitting / Housesitting Developer
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Nov 1, 2016
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I really don't care, this is a throwaway account, as is the gitgud account anyway. Probably best to put it as "qwertyu12359 + i107760/Community Development" and we mention Durpledore in the changelog for v2.1 when it is released. My 'work' was not really based on his, only the final .qsp I made due to not wanting to keep 4 .qsp files around for people that wanted my mod + cheat mod.

When he uploads his jack.txt, I will go through it, make sure I understand it all, then add the conditional and push things to the git. I will also change some other files where indentation etc is inconsistent, and take a final look at end_day_reset since I was unsure about some of the things happening there.

When that's all finished, v2.1 is ready to be released, and I'll make the archives. I don't have a H-games wiki account, it would be nice if you could update that page/make the .torrent since I don't have a torrent client installed on this VM.
 
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