- Apr 5, 2024
- 6
- 3
Appreciate you being willing to experiment in the new dev versions with showing the player more information about what's going on ![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I had some thoughts after playing a good amount of 2.2.6.8, 2.2.6.15, and 2.2.6.16 (mostly Custom Normal difficulty). Some of this involves UI adjustments that I understand may or may not currently be feasible. No need to respond, though I wouldn't mind guidance if there's something obvious I'm missing vis-a-vis spoil or personality
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Guilt/Merit:
'Mini pony' and 'Example of punishment' -> 'Execute prisoner':
I had some thoughts after playing a good amount of 2.2.6.8, 2.2.6.15, and 2.2.6.16 (mostly Custom Normal difficulty). Some of this involves UI adjustments that I understand may or may not currently be feasible. No need to respond, though I wouldn't mind guidance if there's something obvious I'm missing vis-a-vis spoil or personality
Guilt/Merit:
- It would be nice if the guilt/merit number was superimposed on the reward and punishment icons rather in the tooltip. Might be nice to show the $ cost outside of the tooltip as well (far right side?).
- Right now if a slave feels both guilt & merit, only guilt is shown. Would it be possible to show the numbers for both somehow?
- Neither of those spots have a ton of free screen real estate available. It might be easier if there was some sort of icon for guilt/merit. A set of scales?
- This attribute still feels very opaque to me. My first thought was to make it more like the slave Charm stat. IE show the formula somewhere and/or remove the gradual movement in favor of instant updates. Another would be to show the player an attribute for interior decoration, if that's the main thing I'm missing here.
- As it stands I'm frequently confused why its going up or down. In my most recent playthrough it was up at Knave (~60/80) and then down at Churl (39/40) not too long afterwards. Yet my standard of living was Respectable which, if I understand correctly, met or exceeded my Guild Rep of A+ and Brand quality of B+
- Another attribute that continues to mystify me. I'm not sure if there's a bug, I'm misunderstanding the mechanics, or the wiki is out of date here. In my night before -> morning after tests, nothing seemed to increase the amount by which it drops. Maybe despair? I forget now. Sleeping on the floor, in the cells, or actually being in the dungeon didn't have an effect. Neither did refraining from giving rewards.
- I know Put in Place can occasionally have a partial effect, but it still feels very all or nothing. That may be mostly because its the only way I'm aware of to directly impact spoil, which is unique relative to the the other aura stats.
'Mini pony' and 'Example of punishment' -> 'Execute prisoner':
- These both feel very strong, especially together. Having 2-3 orbs of fear & taming with a significant ongoing mood boost by day 1 or 2 with a new slave is potent. There is a monetary investment involved but spending less than $100 for the jump start feels like a no-brainer. Not sure if that necessarily means they need adjustments
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- If they were to change, maybe +$10-20 on the initial cost for the pony? And 1 orb of despair on execute? In both instances I'd still use them, albeit maybe not constantly.
- Also, I admit I have a poor handle on effective slave use of Alcohol, Datura, and Oblivion. So I don't have any idea how the pony stacks up against that strategy.