No I'm not denying orgasms. She woke up optimistic. I gave her a bath and some alcohol and she was perfect. After training she was still perfectly clean and she was pleased which is an A rating for happiness. Seems odd that a character this well developed would have this issue in my opinion.
Pleased is 7/10. That's 3.5 on a 5 point scale. Which is near average. Midpoint between B and A, which falls short of A.
It's precisely because she is so devoted that her standards are so high. She expects the slaver to expect perfection, but due to her less than optimal motivation due to less than optimal mood, she doesn't always deliver perfection. When she falls short, she expects punishment for doing less than her best.
You can disable devoted slaves feeling guilty about poor performance by changing obedience difficulty to easy under game settings.
Only other info I can give is that Isabella also had a similar issue and I thought it was a personality quirk. It looks like any slave left in the slave slot is fine but if you put someone in the assistant or dungeon position they get this guilty issue. Maybe it's because I'm in the outcasts area or maybe the bull ring is causing some sort of problem. I don't know but I figured I should give all relevant info regarding the topic. I had no issues until I moved to the outcasts area and that is probably because it was the first time I had an assistant. It didn't become a serious issue until I used the dungeon for dual training. I'm still having fun and I like the game, I'm just trying to help report some odd behavior. I'm playing from a normal start with Johnny and I have not done anything out of the ordinary like cheating of any kind.
Unless you bring forth an example of a devoted slave feeling guilty after training when her mood is Ecstatic, I continue to believe that the dungeon has nothing (directly) to do with what you are observing. It's just that you haven't stacked enough positive mood factors to counter the dungeon's negative mood factors.
Devoted slaves feeling guilty isn't a "problem" by design, it's an opportunity to experience more of what the game offers. Including what happens if you choose not to punish, or punish at a level below her guilt.