Sounds nice. The code is written currently to conform to certain idiosyncracies of QSP, so writing an automated converter that would produce correct results would be an exercise in itself.Yeah that's the case,btw what are your thoughts on programming this game Web based for example as an Electron app / progressive Webapp / React native app
No, merit resolves every night and left over merit is interpreted as not rewarding her. Many rewards don't use energy, some use half in certain situations.Also i got a question, if a Slave for example does something, has a 5star reward but is out of energy, can i reward her manually the next day?
See for yourself, it's all in plain text in the game\location folder.All good, not requested it, just asked out of curiousity, Btw, how complicated is the actuall game and the hidden mechanics, lets say someone would start to Recode it. You think they could get it done or is the code really complicated?
We already have multiple girls at once. The UI is still awkward but it's better than it used to be. Other races is more of a media and writing limitation than a code limitation. There are already exotic slaves in the setting; check the brothel.ImperatorAugustusTertius If you could rewite the game, would you allow for things like other races, multiple girls at once etc or would you keep it the same?
Not rewarding her doesn't deplete spoil directly. It reduces her mood and her awareness a bit (less motivated to obey for rewards if no rewards are given). Spoil drops faster if she is unhappy, as you might expect. But if she's happy for lots of other reasons, this alone won't have much effect. Which is intentional - the master isn't a reward pump. A fully devoted slave (or a psi-masochist) won't be bothered by neglected rewards.Started a new hard run, 200 sparks, no points invested, so far I have lost most of the time but I still believe it's possible, indeed it feels harder (does not rewarding her still depletes spoil? it didn't seem to work that way now), have not tried the release from today. I noticed some weird stuff though, in this save the slave was not touched this day and has "bruises", skipping to the next day and she somehow now has "traces of beatings", idk wtf did I do to her before to break her that way, like she preemptively gets more bruises before I even scold her.
I noticed too that the mood buff from winning in the coliseum lasts more than a decade but don't know if that's how it always worked or if it was already patched.
Also, does the leather shackles decrease mood at the end of the day?
What is a patrician actually ? I've seen the term in the game/wiki/thread but I don't know what it is.
About the other races stuff...ImperatorAugustusTertius If you could rewite the game, would you allow for things like other races, multiple girls at once etc or would you keep it the same?
I see, seems fair.Not rewarding her doesn't deplete spoil directly. It reduces her mood and her awareness a bit (less motivated to obey for rewards if no rewards are given). Spoil drops faster if she is unhappy, as you might expect. But if she's happy for lots of other reasons, this alone won't have much effect. Which is intentional - the master isn't a reward pump. A fully devoted slave (or a psi-masochist) won't be bothered by neglected rewards.
Stamina influencing healing sounds realistic, not sure about the mood thoughBruises increasing is a bug - good mood helps bruises heal faster, but bad mood with low endurance and no master/assistant medical skill can increase them. Will fix shortly.
It's weird because that time the slave still had the "We won, I feel more confident now, etc" text a day before the colisseum battle, I purposely didn't let her fight the next day to see if she still carried it and she did, but didn't save it, I'll try to recreate it laterArena mood buff should last no more than 5 days after the event, except championship win can last a full decade for the slave.
The "had a good time" mood buff for the master comes from many sources (arena events being one) so it's possible to have it up continously.
I see, makes sense, isn't there a penality for using the "hard" stuff on the slave?Shackles in the current dev build only impact mood for slaves with a related trait (claustrophobic / loves helplessness).
Tension and stress (bad mood) inhibit healing, while a positive attitude improves health generally.Stamina influencing healing sounds realistic, not sure about the mood though
Do you consider leather wrist and ankle bands with rings "hard" stuff? They don't come with chains attached.I see, makes sense, isn't there a penality for using the "hard" stuff on the slave?
Yep, you're right, never took that into consideration.Tension and stress (bad mood) inhibit healing, while a positive attitude improves health generally.
I would say yes, well kinda, in relation to the soft slippers and the ornamented collar they are supposed to be kinda "hard", they are sold in the steel rose store after all, but yeah, they aren't that "hard" compared to the other stuff like the pet suit or the toilet seat. Is just that the slaves that had those equipped apparently got more depressed from my perspective, I couldn't but imagine that maybe the mood penalty was back, which I wouldn't be sad about it, I liked the mood penalty of those times as it made sense, but I know it had to be changed to balance things outDo you consider leather wrist and ankle bands with rings "hard" stuff? They don't come with chains attached.
I've gone back and forth on it a few times. If you go by what is shown in the item picture, they do look somewhat uncomfortable at least (no padding), so I suppose they do merit a small mood penalty in general. Maybe half a level of mood per shackle pair, so if you wear on both hands and legs it drops mood by one level.I would say yes, well kinda, in relation to the soft slippers and the ornamented collar they are supposed to be kinda "hard", they are sold in the steel rose store after all, but yeah, they aren't that "hard" compared to the other stuff like the pet suit or the toilet seat. Is just that the slaves that had those equipped apparently got more depressed from my perspective, I couldn't but imagine that maybe the mood penalty was back, which I wouldn't be sad about it, I liked the mood penalty of those times as it made sense, but I know it had to be changed to balance things out
Share some of the images maybe? If I liked them enough personally I could at least contribute to the cutting out. I keep thinking that part of what the game is really lacking is more uniqueness to the slaves themselves. To me at least, every slave is basically identical.About the other races stuff...
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