ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
In that case how can you set the food rules for assistant and farmhand to avoid them to gain weight?
Not at the moment. However, as I mentioned, a farmhand with the powerful metabolism trait will not gain weight. An assistant will not gain weight if they spend at least 4 calories per day.

Do you not spend any of your assistant’s energy each day? Entertainment, sex, training the slave…?

We need automation on these, MC job is to train slaves, not to pemanantly indicate to assistants what they must do, they have been trainaid for that.
If this were true, assistants would start the day with zero energy. They are meant to be used to supplement the master’s efforts.

I am sympathetic to the point that extra management complexity is not something you want, but it is a management game after all.
 

Isilindil

Member
Apr 29, 2018
200
115
I'm gonna agree with what others said about assistant weight gain. And the whole reason for them to exist is to do assigned jobs without you constantly pointing fingers and saying "do this and that". If you don't want them to do something, just uncheck it in duties page. I do not care if they start the day with 0 energy as long as they do what they are supposed to do.
 
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Strec

Active Member
Feb 20, 2018
576
367
I am sympathetic to the point that extra management complexity is not something you want, but it is a management game after all.
It's a "management game"? Really?

I'm very dumb I did think it was a "slave training" game, my bad. :rolleyes:

As said by Isilindil even if more automation is included for the assistant or farmhand there will no problem to continue to micromanage them by unchecking the duties, the others will be able to completly focus on the training part.

For now what I see is that even if you train a perfect assistant with S+ everywhere she will loose ranks if you don't permanently manage her... The problem is less important for the farmhand but it's frustrating to train the "staff" and to see they are finally dumb.
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
I do not care if they start the day with 0 energy as long as they do what they are supposed to do.
We are debating what they are supposed to do. You want the assistant to be a robot that automates housework. I'm of the opinion that gaining weight if that's all you have her doing for you is a reasonable outcome.

The assistant is capable of helping the master not only with assigned housework (rules), but also with the tasks of the day, whatever those might be. She can entertain the master to raise his mood and improve the efficiency of his personal efforts, she can satisfy his libido when the slave is otherwise occupied, she can train the slave in common skills so the master's valuable time can be directed to more important things, she can escort the slave to lessons and certain rewards, she can brew potions, etc. If you use her as intended, she won't gain weight.
 

Strec

Active Member
Feb 20, 2018
576
367
The problem is not here.

In the vision you expose we MUST use her as YOU intended, not as we want and it breaks the idea of sandboxing cause we have no choice but to do this to avoid her loosing ranks.

In a sandbox mode any way would be playable :
- A player could choose to micromanage the house and let the assistant training the slaves (why not...)
- A player could choose to let the assistant manage the household and focus on training the slaves
- We could even choose to do only combat with the MC

Here we have a forced gameplay, which is a bad option.

It's so evident that an assistant able to manage the nutrition of the MC and of the slaves but not her own one can be considered as some sort of "gameplay bug" :)
 
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Isilindil

Member
Apr 29, 2018
200
115
I would argue that making them gain weight was unnecessary change at first place and should be reverted. Maybe make them automatically take nutritions if you insist but I feel that would be silly.

Assistant and her duties are fine for me, no problem with that. Personally I would focus on farmhand and expand her options, like automatically clear cows and egglayers and milk cows when they accumulate enough milk. Maybe add option to fatten only to a certain level so they don't get endurance penalty for being too fat, but that one is my personal nitpick and feel free to ignore it.
 
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joeshmo828282

Newbie
Mar 23, 2022
96
62
Good suggestion. Thanks for taking the time to draft some text for it!
I am glad you liked my suggestion on the forced rules tooltip. :) and... I sort of understand your rational for the personality thing. I never realized until yesterday interior decoration was so important, and that it was calculated based upon each room.

You could also have her take a bath, bathe you or brew a potion.
That works when you have a house. which... I no longer do cause I did a C+ contract for the guild, which paid 120+670 = 790 sparks. Like. I did it 12 days faster than expected. The rent during those ~40 days was 300*4= 1200, and that doesnt include the forced standard of living (which I know can be reduced by a S+ secretary). Or food. Or anything else.

But now my guild rep is B+, so I can now send 2 slaves to the ring per decade. woohoo. (having to microing them in and out of storage is not the best gameplay btw)

I know I am playing on hard.... but that means even on normal difficulty, you'd pay 150*5 = 750 sparks rent minimum if you tried to turn in a C+ slave on time, while living in C+ housing.

Sending yourself and your slave to the spa every day for a decade: 5 energy and 80 bucks. Renting a bathroom: 10 energy and 250 bucks. seems a bit off. I guess you also get a kitchen.

Ok. hear me out. How much is a spark worth? 1-3 sparks will get you a good meal at a decent restaurant. 3 sparks for a hair cut. 10 sparks will get you 5 hits of your favorite drug. 5 sparks to hire a tutor. 5 sparks will buy most articles of cheap women's clothing. 100 sparks will buy a men's suit. 200 sparks will buy some really nice furniture.

If I had to say, Id say the exchange rate is about 10 USD to 1 spark. (At least at the value that I still stupidly think of USD being before all this inflation... it might be 15-20 USD to 1 Spark now but lets stick with 10 to 1 for now) Meals at restaurants are certainly between 10 and 30 bucks. sure. my most recent hair cut was 30 bucks after the tip. sure sure. 100 bucks for 5 cups of coffee seems steep, but I have seen Starbucks. 50 bucks is what the personal trainers at the local gym charge for a private lesson, so that seems about right. 50 bucks for sundress and whatnot does seem about right from when I worked retail if you pay sticker price. def seen 1000 dollar suits. def seen 2000 dollar furniture... So I think that is about ish right.

So the cheapest rent in rome is 250 sparks for 10 days. That would be 125 sparks on normal. Or converting to our sort of system, 7500 USD for a month on hard, 3750 USD a month on normal. Looking it up, average rent in the USA is 1700 per month in 2022. So the average USA Rent (which is too damn high) is half the cheapest rent in rome on normal.

I get that living in rome is hard, but dam dude. how does anyone else afford these rent prices! If your eternal rome wage was one spark per hour, (10 bucks an hour) and you worked 10 hours a day 8 days a week decade. That is 80 sparks. That is a rather harsh and dystopian for a work week, which Eternal Rome kinda is... so I think it fits. That would be enough to afford Rent and food paycheck to paycheck in the anthill back when it was 50 sparks per decade in 1.8... it would not even be close to covering expenses now.

If you sold C+ slaves on time (one every ~50 days) at guild prices in the USA (I hear this is illegal) you would make ~44000 a year. Not great, but not terrible... unless your rent is 3750*12=45000 a year. Dont even ask me about D slaves. The math for B+ slaves does seem to almost work.

At least Rome has no taxes. I guess. Probably because, if I am remembering my lore correctly,
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I am certainly having fun with trying to conquer this ridiculously challenging game... But man. One dead slave and it really is just all over. Thank you auto-day save file. :D
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
In the vision you expose we MUST use her as YOU intended, not as we want and it breaks the idea of sandboxing cause we have no choice but to do this to avoid her loosing ranks.

Here we have a forced gameplay, which is a bad option.
It's so evident that an assistant able to manage the nutrition of the MC and of the slaves but not her own one can be considered as some sort of "gameplay bug" :)
I find your argument persuasive. I've updated the dev branch to set farmhand and assistant daily calories to a level where they won't gain weight if the player ignores them (unless recovering from Bony physique).

I feel like there is some funky bits with respect to energy and the end of the day.
I've also updated the dev branch to fix this. If half of an energy star was spent yesterday, it will carry over the remaining half for tomorrow.

You can get the applicable "code" download from here and overwrite 2.2.2:
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
That works when you have a house. which... I no longer do cause I did a C+ contract for the guild, which paid 120+670 = 790 sparks. Like. I did it 12 days faster than expected. The rent during those ~40 days was 300*4= 1200, and that doesnt include the forced standard of living (which I know can be reduced by a S+ secretary). Or food. Or anything else.
Guild contracts "pay" you partially in rep instead of sparks. Expecting a contract to pay enough to cover the costs of living in a residence is optimistic. You either need savings to bridge the gap during a contract or you need to find ways to supplement your income or complete the contracts much faster or at a higher level than was requested. Guild contracts are a good way to get started while living in the Slums, and at higher levels the prepayments can get you out trouble if you make a mistake with your cashflow (as an alternative to, or in conjunction with, a loan from the moneylender). Guild contracts are more forgiving, but if you're aiming to maximize sparks, auctions are usually better.

But now my guild rep is B+, so I can now send 2 slaves to the ring per decade. woohoo. (having to microing them in and out of storage is not the best gameplay btw)
Not sure what you mean about microing them in and out of storage. You have a slave and an assistant, right? If you have a barn, your farmhand, egglayer and cow can also be gladiatrices.

If you get the "home capsule", moving slaves in and out of cryo has never been easier...

I know I am playing on hard.... but that means even on normal difficulty, you'd pay 150*5 = 750 sparks rent minimum if you tried to turn in a C+ slave on time, while living in C+ housing.
It shouldn't actually take you that long to train a slave to C+, but even if it does, you have other sources of income during that time.

Sending yourself and your slave to the spa every day for a decade: 5 energy and 80 bucks. Renting a bathroom: 10 energy and 250 bucks. seems a bit off. I guess you also get a kitchen.
A residence gives you more benefits than just a bathroom, yes. I am not sure how a bathroom relates to 10 energy, unless you're adding up 5 for master and 5 for slave?

Your math is interesting but you're overlooking that slaves scale up in value after C+ and you can get more sparks from direct sales or auctions than from guild contracts. A D+ slave, at auction, qualified for multiple specializations and prepared well (charm), can bring in over 1000 sparks.
 

joeshmo828282

Newbie
Mar 23, 2022
96
62
Your math is interesting but you're overlooking that slaves scale up in value after C+ and you can get more sparks from direct sales or auctions than from guild contracts. A D+ slave, at auction, qualified for multiple specializations and prepared well (charm), can bring in over 1000 sparks.
huh. I had never used the auction, mostly because I dont think it gives rep, which is what you need to win the game of course. I have always sold to the guild or houses to reach the administrative spires and such. yea, if a D+ slave can sell for that much, that isnt horrible at all. (i am not quite sure how you would manage to give a slave that much training and still be only D+ but.) I also dont understand how the theater owner in the necropolis can hope to get an unbroken D- artist with a very difficult sex skill for a whole 500. I have never sold him a slave, and i dont think i ever will, even if his price is doubled. I love my girls to much for that.

I also didnt realize that all 'normal start' characters pay half rental costs, even the 'hard' characters like Johny and tom. That makes my complains about hard being hard a little less meaningful. It is only custom start that has full rental costs. It is a tad little bit weird that you can recreate johny's stats in custom start, and then wammo it is actually ~twice as hard as real johny. If custom 'hard' was relabeled to something like NEW GAME PLUS PLUS ULTRA HARDCORE BULLSHIT MODE.... ok that is a bit much. But. something to warn players that 'hard' is actually kinda bonkos nuts compared to "maximum difficulty" Johny.

It... now also kinda seems odd that "personality" is adjustable in custom start.... since it will simply rapidly plummet to the ground if set too high... even in normal starts: For example Silk daddy starts at A+ personality, but he starts in serpis great house... so unless he can move somewhere else quickly, his personality will quickly drop due to the fact that his standard of living can be no higher than B+

Also. I found. This.
$vaginal_modification[1] = 'Vaginal Ball Implants'
$vaginal_modification[2] = 'Lubricative Glands+'
$vaginal_modification[3] = 'Vagina Tongue'

hot?
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,106
803
I had never used the auction, mostly because I dont think it gives rep
Guild auction gives both brand and guild rep if the slave's rating is high enough. It does not give district rep.

I have always sold to the guild or houses to reach the administrative spires and such.
Guild contracts don't give you district rep either. Only direct sales to district residents give district rep. But district rep isn't xp based like brand and guild. A single direct sale to a district resident levels you up with that district, as long as the requested level is higher than your current district rep and you don't have too much rep with the rival district.

if a D+ slave can sell for that much, that isnt horrible at all. (i am not quite sure how you would manage to give a slave that much training and still be only D+ but.)
D+ means no sex skills or devotion needed. You can get multiple specializations by training a variety of common skills to B+.

I also dont understand how the theater owner in the necropolis can hope to get an unbroken D- artist with a very difficult sex skill for a whole 500. I have never sold him a slave, and i dont think i ever will, even if his price is doubled. I love my girls to much for that.
Suppose you have a "sanity warning" slave who is only Plain, has average or lower intellect, has 3 fear, 2 awareness, 2 taming, 2 habit, no devotion, optimistic mood and average arousal. She will not refuse self-torture lessons from an alluring master. If her only common skills are B+ dance, music and painting, her rating will be D- because she lacks other common skills. With more common skills training, she could qualify as D+ because of her obedience, so you could probably get more for her at auction if you spend extra time on her training, but you have to consider how much time you want to invest in a slave with very low attributes. If you want to dispose of her and get a new slave, Malifiscent offers you more than the guild subpurchaser will pay.

If she's a masochist and/or the master has high fetishism, she'll learn self-torture faster. If she has some artistic traits, she'll qualify as an artist sooner. So if you see some of these traits on a slave with low attributes...

I also didnt realize that all 'normal start' characters pay half rental costs, even the 'hard' characters like Johny and tom. That makes my complains about hard being hard a little less meaningful. It is only custom start that has full rental costs. It is a tad little bit weird that you can recreate johny's stats in custom start, and then wammo it is actually ~twice as hard as real johny. If custom 'hard' was relabeled to something like NEW GAME PLUS PLUS ULTRA HARDCORE BULLSHIT MODE.... ok that is a bit much. But. something to warn players that 'hard' is actually kinda bonkos nuts compared to "maximum difficulty" Johny.
We considered more emphatic labels but decided to keep it simple. If you start a game and find it's too hard, it's obvious that you can try again with an easier setting.

It... now also kinda seems odd that "personality" is adjustable in custom start.... since it will simply rapidly plummet to the ground if set too high... even in normal starts: For example Silk daddy starts at A+ personality, but he starts in serpis great house... so unless he can move somewhere else quickly, his personality will quickly drop due to the fact that his standard of living can be no higher than B+
You're right that it will drop over time, but during that time, he gets the benefit of having a higher personality attribute, which contributes to his effectiveness in a variety of ways. Starting with A+ personality means he will maintain B+ personality for at least (*) 4 decades before dropping to C- for at least another 2 decades (and it can stay at C- indefinitely if the residence is upgraded and the standard of living is increased, which is more affordable if you're playing on normal difficulty due to the lower rental costs).

(*) Successful use of "explain her position" and "encourage" can offset personality decline or accelerate personality increase if the living conditions support it.

Also. I found. This.
$vaginal_modification[1] = 'Vaginal Ball Implants'
$vaginal_modification[2] = 'Lubricative Glands+'
$vaginal_modification[3] = 'Vagina Tongue'
Left over code from the original developer. Not used in the game.
 

sarinee

Member
Apr 12, 2021
290
145
There's a Chinese (I think?) version in development as far as I know

Translating this game might take more time than learning English :KappaPride:
Yes there is, I can't tell if it's translated well but at least enough for playing, with a few bugs resulting from translations, the latest CN translated version is, as far as I know, 2.2.

Recently in an 'unknown' forum, I saw someone shared his pic-modified version based on the CN version above, replaced guro pics with normal NSFW ones, I downloaded and saw, they are in good quality, but maybe don't fit the game situation well.

I haven't heard any information of newer CN translated version for a long time. I'm glad to see you are still enthusiastic about the development of this game.
 
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Strec

Active Member
Feb 20, 2018
576
367
I've some doubt on the new balancing of the game.

This game has always been hard but now it is very hard, even in easy sandbox mode, I doubt it's a good thing cause, perhaps you will satisfy the hardcore gamer, but surely you will discourage all players who don't play games as challenges and competitions.

Prices are far to high in easy mode in my opinion, reserve this to hard mode.
 

Sharkie94

Newbie
May 5, 2020
96
77
Are you talking about 1.21 that was released in 2014? Or 2.2.1 that was released a few months ago?
Yes.... the 1.21 that was released in 2014.


After all I played for years and participated in the development. Therefore it is hard for me to pretend: "okay, I'm a new player, is everything intuitive and fair?"
I had a long line-by-line reply to your over-all, haughty, post...
However - the above line of yours, encompasses everything I needed to know and hear.

Instead of trying to understand what the issue is - because the underlying puzzle is clear to you, the developer...
...you go on an attack-spree saying "you have no issue" - and "you have heard no other ones having issues".
Indicating "git-gud" and that I should go back to VNs.

Well - now you have heard one who had issues... one who didn't until now even bother raising a voice.
...and will after this choose to remain forever silent.

If you think the controls and "cause-and-effect" are crystal clear....
If you think it is 100% clear that giving that piece of chocolate, will not make the brittle slave prideful...
...which in turn will lead to the slave breaking and suiciding after the inevitable punishment.
If that is what you think - then I guess we have nothing more to talk about - because your game is perfect.


Have a good day.
:)
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,571
1,703
Yes.... the 1.21 that was released in 2014.



I had a long line-by-line reply to your over-all, haughty, post...
However - the above line of yours, encompasses everything I needed to know and hear.

Instead of trying to understand what the issue is - because the underlying puzzle is clear to you, the developer...
...you go on an attack-spree saying "you have no issue" - and "you have heard no other ones having issues".
Indicating "git-gud" and that I should go back to VNs.

Well - now you have heard one who had issues... one who didn't until now even bother raising a voice.
...and will after this choose to remain forever silent.

If you think the controls and "cause-and-effect" are crystal clear....
If you think it is 100% clear that giving that piece of chocolate, will not make the brittle slave prideful...
...which in turn will lead to the slave breaking and suiciding after the inevitable punishment.
If that is what you think - then I guess we have nothing more to talk about - because your game is perfect.


Have a good day.
:)
People above complained about 2.2.2, so obviously I'm worried that the difficulty is too high there...

But you are still bitching about 1.21 after 8 years. So lol.

Not saying either versions are perfect otherwise we wouldn't have improved on it. But I keep saying to you that we've induced countless of QOL changes that make some aspect of the game significantly easier and that there is an easy mode, and you keep whining... about a version you haven't tried.

So anyway, for the other players that actually intend to play this game, we'll be trying to assess which changes from 2.2.1 were too much. The assistant gaining weight change will already probably be reversed in an upcoming 2.2.2.1 (y)
 
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