All good mods have been implemented in the last version (like the Moo Mod).Are there any good mods for gameplay content / is there soon an update?
1, Over punishments lead to despair, if she has a 3-guilt, punishments below level 3 will lead to spoiling, but it can raise her mood, punishments over 3 will lead to despair and usually guarantee her fearness to rise.I personally have a hard time using punishments, because it quickly leads to despair, which quickly leads to a despondent slave with no sanity left.
If you do have increased her fearness, and she is still very rebellious, there are still ways to slightly decrease her despair:And some slaves are so rebellious that it takes a long time for them to even follow your orders, so you can't actually reward them for a long time
I'm wondering about using the AI generated pics too, qwertyu12359 , what's the exact standard.Im plannig to remake all slaves pics with stable diffusion. As far as I understand, 3 of the tutorial have already been done, but not in the game. Can you guys post them so I could compare with my results?
Negro Tercermundista and UnceliusM are currently working on it. I'll let them the pleasure of presenting their own workIm plannig to remake all slaves pics with stable diffusion. As far as I understand, 3 of the tutorial have already been done, but not in the game. Can you guys post them so I could compare with my results?
This is extremely close to usable. The standard simply is: "better than what's already there". Here the bad anatomy on the fingers, the liquid leg and the weird pussy are getting on the way.I'm wondering about using the AI generated pics too, qwertyu12359 , what's the exact standard.
For example, this pic, problems exist at her fingers and arms, and pussy isn't that reasonable either.
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I'm unable to see the attached images. You should try to edit the post and reupload the images with another button until it works on pre-visualization.Ok I gonna post some of mine too then:
Basically what I wanted to prove is how ez u can change clothes with AI. It basically on auto, I can make a ton of outfits for each girl with just 1 click.You don't have permission to view the spoiler content. Log in or register now.
But yeah, this is how my style looks like. U can probably even guess who are those, since they are based on the current image pack, meaning u will be able just replace images and continue playing without any discomfort - ur girls will keep thier looks.
Looks like those images are not allowed here, so they were deleted. I started with lolis since they go first with ids, probably thats the reason lol. I uploaded them to mega for now, maybe the link won't be deleted:I'm unable to see the attached images. You should try to edit the post and reupload the images with another button until it works on pre-visualization.
They look absolutely amazing.Looks like those images are not allowed here, so they were deleted. I started with lolis since they go first with ids, probably thats the reason lol. I uploaded them to mega for now, maybe the link won't be deleted: Mega
Sure, send the inviteThis art style and quality 100% fits the game in my opinion, so I advocate that you join our private conversation dedicated for IA generation (if you agree I'll see that you get invited). Then you'll tell me what you'll want to do exactly and I'll put your tasks on the roadmap for implementation by v2.2.4.![]()
I suggest skipping on accessories for now - it will be hard to do. For stargers I suggest a lot of clothes, facial expressions that will reflect current mood, body mods and tatoos only that can be hidden beneath the clothes. The reason for this is the exponential growth of images. For examle if we have an accessory, every clothing pic should have a variant with or without it. So every accessory will be adding N+1 pics to every girl. This is not a realistic plan: it will be really hard to do and even harder to support it later in the future.4) Clothes and accessories for every single slave
5) Every single feature put into visuals: body mods, tatoos, etc.
About the accessories, the best idea would be one transparent picture. And it would be sent to pixel positions for each slave, thanks to a json file or in the QSP directly.Sure, send the invite
I suggest skipping on accessories for now - it will be hard to do. For stargers I suggest a lot of clothes, facial expressions that will reflect current mood, body mods and tatoos only that can be hidden beneath the clothes. The reason for this is the exponential growth of images. For examle if we have an accessory, every clothing pic should have a variant with or without it. So every accessory will be adding N+1 pics to every girl. This is not a realistic plan: it will be really hard to do and even harder to support it later in the future.
Yeah, that's the idea for facial expressions, but accessories won't fit perfectly with auto generated clothes. At least not on auto. Same with tattoos and body mods: some clothes have different body parts exposed (that can even vary per each girl), so let say we want a crotch tattoo: it should be partially or fully visible with such outfits, which is impossible to do on auto - it has to be manually corrected for each outfit and each girl. That will add a ton of work.About the accessories, the best idea would be one transparent picture. And it would be sent to pixel positions for each slave, thanks to a json file or in the QSP directly.
Sure. But that's exactly the aim: quality.That will add a ton of work.
Here's the completed Yasmin if you're looking for reference points.Im plannig to remake all slaves pics with stable diffusion. As far as I understand, 3 of the tutorial have already been done, but not in the game. Can you guys post them so I could compare with my results?
See this is really ironic for me somewhat since this game is ancient, the engine itself is seems to have been last updated under the communist party and then the images posted here look like they have been commissioned by some triple A studio (yes I know its AI but still). Its an insane fusion of the past and future, and I am going to just say it: if the new standard for art is that, the UI is gonna need some work.Negro Tercermundista and UnceliusM are currently working on it. I'll let them the pleasure of presenting their own work
If there's an order of priority for anything after the tutorial girls, it'd be:
1) Normal scenes and scenes for the tutorial girls
2) Remaking Isabella, Felicity and Julia so they can have emotions, outfits and accessories
3) New IA generated girls with unique feats, R34 or exotic originals (cyborgs, mermaids, monster girls...)
4) Clothes and accessories for every single slave
5) Every single feature put into visuals: body mods, tatoos, etc.
This is extremely close to usable. The standard simply is: "better than what's already there". Here the bad anatomy on the fingers, the liquid leg and the weird pussy are getting on the way.
But in terms of quality and art, it's good!
I'm unable to see the attached images. You should try to edit the post and reupload the images with another button until it works on pre-visualization.
About the feature you're presenting, it seems very promising and exciting!![]()
Ah the UI... We spent a year or so on it and we did go some place. I actually have got to show you some of the mockups Powerairmax did, it's crazy:See this is really ironic for me somewhat since this game is ancient, the engine itself is seems to have been last updated under the communist party and then the images posted here look like they have been commissioned by some triple AI studio (yes I know its AI but still). Its an insane fusion of the past and future, and I am going to just say it: if the new standard for art is that, the UI is gonna need some work.
At this point, probably something I don't want on my public github repos, and I will need a small lifetime to learn QSP but I won't mind throwing some help into the source code.
Impressive stuff! Dunno about the forth image, the minecraft enchanting language above the spells is great for the astetic but it is mildly distracting, but fancy stuff non the less. Second image being able to select sex training without clicking twice is a great idea, this game can get very click intensive as it where but that may be just cos I have played it so much.Ah the UI... We spent a year or so on it and we did go some place. I actually have got to show you some of the mockups Powerairmax did, it's crazy:
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Wait how did you do that, can you tell me what model you using, additional tools etc, I know only how to generate images with stable diffusion but dont know anything beyond that!Looks like those images are not allowed here, so they were deleted. I started with lolis since they go first with ids, probably thats the reason lol. I uploaded them to mega for now, maybe the link won't be deleted: Mega
Invite me too please!They look absolutely amazing.
This art style and quality 100% fits the game in my opinion, so I advocate that you join our private conversation dedicated for IA generation (if you agree I'll see that you get invited). Then you'll tell me what you'll want to do exactly and I'll put your tasks on the roadmap for implementation by v2.2.4.![]()