- Feb 26, 2018
- 276
- 578
You are thinking about things in a certain framing on game design that emphasizes systems being "fair". Now, a certain amount of accessibility is necessary for any good game, but not every game needs to frame it's systems around perfect 'fairness' to the player. Missing out on opportunities due to misfortune or bad plays is part and parcel of a game with a roleplaying emphasis.
It's perfectly obvious from the level of detail and dialogue in the game, and the way the systems are framed with small details being present, that jack-o-nine-tails is first and foremost a roleplaying game; and it just so happens to be in a fantasy setting which justifies some pretty grotesque fetishes, ryona, gore, cannibalism, rape, and pretty intense objectification that cannot be found in other games.
I'm not into any of that stuff, except maybe objectification to a limited extent, but I *do* like trainer games, and this one has one really big thing going on it's favour, it is fleshed out like crazy and has a difficulty going on that really makes you feel the world pushing back at you when you push forward, yet at the same time giving back when you put in, so long as you maintain a balance.
All that being said, the reason execution if a low-return mechanic is because it is, for all intents and purposes, designed with roleplay in mind, not utility. Execution is in the game because the original author clearly liked snuff, guro, gore and macabre fetishism, but also wanted to make an indepth game with a world that felt real. Jack-o-nine-tails is inadvertently an excellent horror game for people who aren't massive coomers because unraveling it's world with that soundtrack in the background playing is immensely disturbing, talking to people to figure out the game and finding out the in depth details of "pigs" in the game world is genuinely sickening in a way that a normal horror movie or story would not easily recreate. But that doesn't make killing a slave a good financial investment, and neither did the original dev.