I don't think so. A player might want to buy clothes for the next slave (they adapt in size because magic™), you'd reduce his agency.
Sounds cool to me
"Mistreatment" sounds out-of-universe a bit. I don't think future client cares what you do to your wife when they are on their way to buy slaves.
Be careful not to project a western current moral paradigm onto the game; what is "right" and "wrong" seem obvious to us but is certainly not universal or eternal. My first thought is that I'm pretty sure a woman cannot divorce from her husband for mistreatment under Sharia Law, and even in Russia (from which the game originates)
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a few years ago. Eternal Rome is an overcrowded multiversal dystopia with mainstream slavery and cannibalism. The customs should be a lot more hardcore than real life examples. For other references, look at monologues from Sade
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(basically a blueprint for this game); there you get philosophy discourses with claims such as "there are no good reasons for a ruler to declare illegal actions like killing your own daughter if one finds it entertaining".
Doesn't make much sense than a woman eats as much as a man, or that you let her become a financial liability. There must be something that makes up for it at least.
Or the wife could be able to join in on the fun?
Also, should be the player's right to decide who sleeps in his bed between his wife and his slave, and the dev's responsibility to code matching reactions such as jealousy or agreeableness.
Maybe an unfortunate way of writing what you meant, but "she may
use you"? Do you intend to make it be femdom and not let the character/player have a say in things and submit his dominant position to his wife?
I'm not against femdom in the game whenever it'd make sense, but unless your aura/physique is weak, or you do roleplay, having a wife has no good reason to turn upside down the dom/sub dynamic of the game.
That's a very good project that everyone would be on board with... But I think there needs to be more than that, to accommodate for the lore. Eternal Rome is overcrowded, the Vatican wouldn't really want to oversea children just because you are married and give them sparks (they might be the won to order their massproduction themselves).
What I had in mind was to make an endquest in which you try to find allies against the Vatican (such as Serpi president who seems salty about not being able to keep children). Triumphing over them might give you some political power to change whatever you want about the laws.
That plan might be detrimental to the gameplay loop, and too ambitious to implement with our means. So in the meantime, my suggestion is to allow pregnancy and birthgiving once you sold a slave to the pope. That'll still require money on top of that, but at least you'll be able to ask such favors, being above just patrician. But I'm not sure we should gatekeep pregnancy with wedding; Jont's Vatican is not the Church of our real world.
Sounds adequate to me
I think many people care about pregnancy content.
As for the rest, I think the idea should be to first develop a good "love system" before talking about wedding.
Good on you to be motivated to work on this game already, it's really neat.