boobmanlord

Member
Aug 13, 2017
165
354
Woooooooow. I played this game YEARS ago. Awesome to see the dev still active! I had a lot of fun with this, truly one of the best slave manager/trainer games out there.
 
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Astriedax

Member
May 15, 2017
245
352
Well I doubt it strongly... Why not, it might be worth a try, but I have low hopes. And I'm kind of against butchering the game even more than it is currently; some people don't download patches at all (especially those who find it via different sources than F95zone, as the game gets immediately reposted on many websites)


I feel people would give me shit for having a Patreon with a game that is not mine originally.

But aside from virtue... It's about realization. Do you see Old Huntsman Patreon page? Granted he has abandonned his game after a while, but he had both the international community AND the Russian community with him, and he never managed to get a livable sum of money...


I actually would love to hunt for the best available hentai artist and have them do the full game in their art style... Probably one of the artist whose content is already in the game, that's the dream!

But I doubt it's a realistic prospect that one guy agrees to devote his whole time to this game in exchange to what money this game could gather for now on. Some maths has to be done.

But... maybe it could start with one slave's content and be done one by one? Rule34 characters or original design. Yeah, I think I changed my mind since the beginning of writing this very post, it's actually a good idea. :KappaPride: I'll wait for other people opinions about it, but I'm ready to be convinced
I am not saying it will be easy, nor it will be guaranteed to be successful, you'll need to expend some of your valuable time, to spread the word, about your ambition towards the game direction, and what you could achieve with Patreon support. That's why I think you should also separate some part of the budget to pay yourself, as you'll be both project director and marketer.

Huntsman left the game long time ago. It's amazing what he has done, but he ultimately did not had any ambition to push this project forward. The differences come with the presentation of your vision, about how ultimately this game could become so much better. Convincing people about your ideal vision about how this game can be and deserves to be. Some people will support you for your vision.

Again, I don't want to sell a dream that everything will be easy and given, because it will not. You need to make a strong case, but if anything the fact that you did support this game for so long, when hustman had abandoned, that you have further improved, and that you want to bring it to the next level, into the very best slave manager adult game that there has ever been created. I mean, it's a compelling argument.

Yes, absolutely. You need to do 1 character per time, it won't work otherwise.
Also, before starting hiring people, make sure to search the market for the average price, and have enough to pay a full month (preferably with your cut also included), so you'll be absolutely sure that you'll be able to cover the costs.
Additionally, if possible to find talented people in 3rd countries, you may find cheaper labor there.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
Don't know if asked before , but is it still possible to have videos instead of pictures for the sex scenes ?
Nope, Lokplart wanted for 2.2 but postponed it for 2.3 because it was hard and long to implement. And now it's even more compromised because he got too busy to keep working on the game since last year, tho he does like the game and its potential so it's not impossible that he comes back, or that someone else ends up doing it

Though to be honest I feel that hentai videos and especially loops are often a lot less polished than still images

can to lpatch be listed on another site anofiles is so blocked by nortan that there is no way to get on site all options to do so are blocked as well
I'm not sure... For now better unblock it on your side :)
 
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Sharkie94

Newbie
May 5, 2020
97
80
I really do want to like JoNT...
...but reading the latest patch-notes makes me laugh.

I couldn't even keep a slave from running straight for the knife or noose in 1.2.1
Let alone ever turning a profit.
...and all I can read is making the game 33% harder in just about every aspect.
Really?

Out of curiosity - has even a single minute put towards "onboarding" new players?
Or is this still just as "obtuse and complex" for the sake of being obtuse and complex as it always was?
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
I really do want to like JoNT...
...but reading the latest patch-notes makes me laugh.

I couldn't even keep a slave from running straight for the knife or noose in 1.2.1
Let alone ever turning a profit.
...and all I can read is making the game 33% harder in just about every aspect.
Really?

Out of curiosity - has even a single minute put towards "onboarding" new players?
Or is this still just as "obtuse and complex" for the sake of being obtuse and complex as it always was?
We've made a lot of things easier in previous version so this can be seen as a correction.

If you couldn't avoid a game over back in 1.21, you definitely needed to go back to the tutorial and train, because that doesn't happened to experienced players.

Ps: if it's too hard, you can either pick "easier" slaves (based on their stats) or bypass the original challenge by picking easy mode in custom start and cheat your way to patrician.
 

Sharkie94

Newbie
May 5, 2020
97
80
To everyone commenting about difficulty: have you actually tried the latest version?
LoL! No... :ROFLMAO:
Sorry - but the on-boarding of 1.2.1 was so gutwrenchingly obtuse that the mere thought of giving it another "go",
made me chuckle.

If you do the same thing with two different slaves, you will see different results.
Yup. We know.
This makes things more complex and obtuse...

If you have a problem or a goal, there are multiple ways to achieve it.
Yup. We know.
This also means there are multiple ways for the thing to end itself.

If you want challenge, you can have it. If you don’t, you can have that too.
Realize - I was never trying to do anything complex with v1.2.1.
My only goal was to "Not having the slave randomly off itself"...
...while the both of us didn't starve to death before the end of the month.

So - When you say "if you don't - you can have that too"...
I truly do not believe you. ^_^

But sure - I'll humor you...
IF and only if - you can confirm that the entire:
- "Hocus-pocus your slave is blue, read...and now it is dead!"-system,
...has been overhauled from the roots-up.

Otherwise - it's just a complete waste of bandwidth. ^_^
 

joeshmo828282

Newbie
Mar 23, 2022
98
62
I hope? I found a bug?

I was wondering why my charisma was seemingly locked at -F rank, despite me renting what i thought was a fancy new house for a decently long time. The changelog makes it sound like charisma should be the minimum of standard of living and house quality... So I started staring at things I don't understand.

if min(estate_quality_modifier, master_wealth) > master_cha + house_mess: master_cha_rate += 1 So. If you have a good house, and standard of living, and your house is very clean, your charisma goes up.

Buuuuut.

if master_cha > max(master_wealth - 1, estate_quality_modifier): master_cha_rate -= 1 So.... If your cha is too high, your charisma goes down again to the lower of the two options here.

It looks like, just like the change log says, your charisma goes to the value of your standard of living and house.... But.

I searched to see what estate_quality_modifier means.

estate_quality_modifier = estate_quality - brand_reputation

In other words. Your brand reputation going up is really bad and actively harms your charisma when it sounds like from the tooltip it should help your charisma.

So. My Anthill house with a luxury hallway (estate quality of 1+1) minus my B+ brand reputation (3) means the estate quality modifier is negative 1. Which means I am locked at -f rank... Even if I brought say a luxury bed room, to bring that up to zero. id STILL be locked at -f rank.... even though looking at the change log it feels like I should be able to get it to c-. My bad. now i know i need to buy more than just the hallway,and i didnt need to buy the expensive things. but...


I would like to suggest changing the line to if master_cha > max(master_wealth - 1, (estate_quality_modifier + brand_reputation ): master_cha_rate -= 1

That way the brand reputation cancels out, and you can actually have some chance of gaining charisma up to your wealth level.

Again. I rationalize this based on this line of code: if estate_quality_modifier > 0: master_moodlet['pos_housing'] = 100

Which means your slaver thinks he lives in a good house as long as house+interior is 1 over brand reputation... But there very well could be a situation where that very same housing locks your charisma to D-. And if your slaver thinks his housing is adequate (no moodlet) his charisma is locked to f-. Assuming I am reading this all correctly of course.



Now, from the tooltip, It kinda really sort of sounds like charisma should be something like the average value of (house + interior + standard of living + brand reputation)/4 or something like that. maybe the tooltip just needs clarifying.

And from the code, I worry a bit about a ping-pong from the master_wealth logic... you rank up your charisma, and then masterwealth-1 brings it down, and then the next turn it goes up again, and then down again.... If I am reading the code right, setting your standard of living to 'poor' will cause this to happen (assuming you live in a good enough house):

Charisma is 0 sees master wealth at 1. charisma goes up to 1 at the end of the day.
Charisma is now 1. and sees master wealth at 1. charisma goes down to 0 at the end of the day.
Repeat.


I hope this all makes sense. I also hope i am reading the code correctly. I could simply be just wrong, and if so, please dont take any offence. Thanks for reading my massive wall of text!
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
You know, I've always wondered why this thread doesn't have a rape tag. Not really a complaint or anything, it would honestly make it easier for me to keep track of it...
Added!


LoL! No... :ROFLMAO:
the on-boarding of 1.2.1 was so gutwrenchingly obtuse that the mere thought of giving it another "go",
made me chuckle.
Are you talking about 1.21 that was released in 2014? Or 2.2.1 that was released a few months ago?

Realize - I was never trying to do anything complex with v1.2.1.
My only goal was to "Not having the slave randomly off itself"...
...while the both of us didn't starve to death before the end of the month.
Hypothesis 1:

There's a problem with the game design

Hypothesis 2:

There's a problem with how you play
-----------------
I've already internalized a lot of gameplay principles that allow me to finish this game in normal difficulty with no real struggle... After all I played for years and participated in the development. Therefore it is hard for me to pretend: "okay, I'm a new player, is everything intuitive and fair?". But consider that a lot of other people play this game and reach the end... If they can do it, why not you?

So - When you say "if you don't - you can have that too"...
I truly do not believe you. ^_^
Custom start > Easy mode

- "Hocus-pocus your slave is blue, read...and now it is dead!"-system,
...has been overhauled from the roots-up.
I don't understand what you're saying here.

I think that no, the rate at which slaves die has not changed since previous versions.

I also believe you're one of the only player in 350 pages to complain about that, I don't see anything wrong with the current system regarding the rate at which slaves die.

Otherwise - it's just a complete waste of bandwidth. ^_^
For you maybe.

For me this and many people, this game is great because it doesn't cave in to new players demands. It's an uncompromising experience by design, which makes it all the more rewarding when you manage to beat it.

Me, I hate the other games out here... the mindless sandboxy VNs without difficulty, without riddles, with choices having no consequences, 40cm sized penis and step-family members being cock hungry after a glass of wine. The kind that has no vision and rellies on patreon polls to tell the developper where the story should be going. The total mess of a game that relies on the superficial production value of its render rather than attempting to make any game design, and which updates focus on teasing you and finding new ways to ask for a monthly donation. This, for me, is a waste of bandwith.

Jack-o-nine-tails is a game made by passionate people who have a clear vision of what a game should aim for. Which explains its longevity (8 years and several distinct communities gathered around it). It's now a classic. One that maybe is not made for you, or maybe one which qualities don't seem apparent until you suffer hard enough to overcome the first obstacles... but for how unique it is in the realm of copy-cats ambitionless porn games, certainly not a waste of bandwidth.
 

dspeed

Active Member
Oct 15, 2016
859
1,354
Me, I hate the other games out here... the mindless sandboxy VNs without difficulty, without riddles, with choices having no consequences, 40cm sized penis and step-family members being cock hungry after a glass of wine. The kind that has no vision and rellies on patreon polls to tell the developper where the story should be going. The total mess of a game that relies on the superficial production value of its render rather than attempting to make any game design, and which updates focus on teasing you and finding new ways to ask for a monthly donation. This, for me, is a waste of bandwith.
Well you're trying to make a game and they're trying to make a product. You aren't shooting for the same goals.
 
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Strec

Active Member
Feb 20, 2018
607
390
Did not play this game for a long time (since Hongfire ^^) with retry these versions with a great pleasure :)

Was the combat system reworked?
 
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Krew

Newbie
May 5, 2017
74
72
@qwertyu12359

Are you the Jack-o-nine-tails dev for real? If so, I just wanted to say I first played this game years ago, and it blew me away with how engaging it was. Must've spent a hundred hours on it atleast, if not more.

Without exageration, JONT is my benchmark for h-games.

Thanks!
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,633
1,816
The whole assistants gaining weight thing just got annoying after a while.
Well that maybe new ^^ I don't remember that change, I'll discuss it with ImperatorAugustus (y)

Did not play this game for a long time (since Hongfire ^^) with retry these versions with a great pleasure :)

Was the combat system reworked?
Lots of new things since HF days :) I hope you'll enjoy it

About the combat system... we didn't touch it too much. You might remember how 1.7.6 had (apparently) a lot of global quality changes but ended up beyond broken because the combat system was touched beyond repair, and therefore this version became forgotten in limbo.

We've made a few adjustments however. For exemple, balanced the weapons so they would have the intended effects, and be as good as their cost would let us think.

@qwertyu12359

Are you the Jack-o-nine-tails dev for real? If so, I just wanted to say I first played this game years ago, and it blew me away with how engaging it was. Must've spent a hundred hours on it atleast, if not more.

Without exageration, JONT is my benchmark for h-games.

Thanks!
The game has a convoluted history. :)

The original developer is Russian, he was called Old Huntsman, he abandoned the game in 2014 with v1.21.

Then the Hongfire community made new versions to it, up to 1.7.5.

The community died, and with it the interest for this game. In 2019, I started developing new versions for this game. I was not doing much inside the code and let hands more competent than me do 95% on the work there, while I would care about the visuals (backgrounds that wouldn't clash with the in-game descriptions, thousands of new sex scenes...), the audio (remade soundtrack using lossless sources, normalized sound effects...), and the game's balance (more intuitive, more realistic and less bullshity, with the will to keep it around the same difficulty as the original).

So there you go, though I wasn't alone, I've been the "developer" for the past three years. Since v2.0 to 2.2.1. And v2.2.2, you owe it ImperatorAugustusTertius.

I hope you'll enjoy the changes that have been done to it in years, it's different in many aspects, while retaining the original "aura" that the original game had.
 
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4.00 star(s) 63 Votes