- Sep 12, 2020
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Is there a github repo, gitlab repo, or gitgud repo of the currently active QSP fork?
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Is there a github repo, gitlab repo, or gitgud repo of the currently active QSP fork?
tyty I am guessing engine-base is the current FastQSP repoYou must be registered to see the links
Not at the moment. However, as I mentioned, a farmhand with the powerful metabolism trait will not gain weight. An assistant will not gain weight if they spend at least 4 calories per day.In that case how can you set the food rules for assistant and farmhand to avoid them to gain weight?
If this were true, assistants would start the day with zero energy. They are meant to be used to supplement the master’s efforts.We need automation on these, MC job is to train slaves, not to pemanantly indicate to assistants what they must do, they have been trainaid for that.
It's a "management game"? Really?I am sympathetic to the point that extra management complexity is not something you want, but it is a management game after all.
We are debating what they are supposed to do. You want the assistant to be a robot that automates housework. I'm of the opinion that gaining weight if that's all you have her doing for you is a reasonable outcome.I do not care if they start the day with 0 energy as long as they do what they are supposed to do.
I am glad you liked my suggestion on the forced rules tooltip.Good suggestion. Thanks for taking the time to draft some text for it!
That works when you have a house. which... I no longer do cause I did a C+ contract for the guild, which paid 120+670 = 790 sparks. Like. I did it 12 days faster than expected. The rent during those ~40 days was 300*4= 1200, and that doesnt include the forced standard of living (which I know can be reduced by a S+ secretary). Or food. Or anything else.You could also have her take a bath, bathe you or brew a potion.
I find your argument persuasive. I've updated the dev branch to set farmhand and assistant daily calories to a level where they won't gain weight if the player ignores them (unless recovering from Bony physique).In the vision you expose we MUST use her as YOU intended, not as we want and it breaks the idea of sandboxing cause we have no choice but to do this to avoid her loosing ranks.
Here we have a forced gameplay, which is a bad option.
It's so evident that an assistant able to manage the nutrition of the MC and of the slaves but not her own one can be considered as some sort of "gameplay bug"![]()
I've also updated the dev branch to fix this. If half of an energy star was spent yesterday, it will carry over the remaining half for tomorrow.I feel like there is some funky bits with respect to energy and the end of the day.
Guild contracts "pay" you partially in rep instead of sparks. Expecting a contract to pay enough to cover the costs of living in a residence is optimistic. You either need savings to bridge the gap during a contract or you need to find ways to supplement your income or complete the contracts much faster or at a higher level than was requested. Guild contracts are a good way to get started while living in the Slums, and at higher levels the prepayments can get you out trouble if you make a mistake with your cashflow (as an alternative to, or in conjunction with, a loan from the moneylender). Guild contracts are more forgiving, but if you're aiming to maximize sparks, auctions are usually better.That works when you have a house. which... I no longer do cause I did a C+ contract for the guild, which paid 120+670 = 790 sparks. Like. I did it 12 days faster than expected. The rent during those ~40 days was 300*4= 1200, and that doesnt include the forced standard of living (which I know can be reduced by a S+ secretary). Or food. Or anything else.
Not sure what you mean about microing them in and out of storage. You have a slave and an assistant, right? If you have a barn, your farmhand, egglayer and cow can also be gladiatrices.But now my guild rep is B+, so I can now send 2 slaves to the ring per decade. woohoo. (having to microing them in and out of storage is not the best gameplay btw)
It shouldn't actually take you that long to train a slave to C+, but even if it does, you have other sources of income during that time.I know I am playing on hard.... but that means even on normal difficulty, you'd pay 150*5 = 750 sparks rent minimum if you tried to turn in a C+ slave on time, while living in C+ housing.
A residence gives you more benefits than just a bathroom, yes. I am not sure how a bathroom relates to 10 energy, unless you're adding up 5 for master and 5 for slave?Sending yourself and your slave to the spa every day for a decade: 5 energy and 80 bucks. Renting a bathroom: 10 energy and 250 bucks. seems a bit off. I guess you also get a kitchen.
See the post directly above yours.Does anyone have an alternate download link for the patch? Norton really does not like .iso files
huh. I had never used the auction, mostly because I dont think it gives rep, which is what you need to win the game of course. I have always sold to the guild or houses to reach the administrative spires and such. yea, if a D+ slave can sell for that much, that isnt horrible at all. (i am not quite sure how you would manage to give a slave that much training and still be only D+ but.) I also dont understand how the theater owner in the necropolis can hope to get an unbroken D- artist with a very difficult sex skill for a whole 500. I have never sold him a slave, and i dont think i ever will, even if his price is doubled. I love my girls to much for that.Your math is interesting but you're overlooking that slaves scale up in value after C+ and you can get more sparks from direct sales or auctions than from guild contracts. A D+ slave, at auction, qualified for multiple specializations and prepared well (charm), can bring in over 1000 sparks.
Guild auction gives both brand and guild rep if the slave's rating is high enough. It does not give district rep.I had never used the auction, mostly because I dont think it gives rep
Guild contracts don't give you district rep either. Only direct sales to district residents give district rep. But district rep isn't xp based like brand and guild. A single direct sale to a district resident levels you up with that district, as long as the requested level is higher than your current district rep and you don't have too much rep with the rival district.I have always sold to the guild or houses to reach the administrative spires and such.
D+ means no sex skills or devotion needed. You can get multiple specializations by training a variety of common skills to B+.if a D+ slave can sell for that much, that isnt horrible at all. (i am not quite sure how you would manage to give a slave that much training and still be only D+ but.)
Suppose you have a "sanity warning" slave who is only Plain, has average or lower intellect, has 3 fear, 2 awareness, 2 taming, 2 habit, no devotion, optimistic mood and average arousal. She will not refuse self-torture lessons from an alluring master. If her only common skills are B+ dance, music and painting, her rating will be D- because she lacks other common skills. With more common skills training, she could qualify as D+ because of her obedience, so you could probably get more for her at auction if you spend extra time on her training, but you have to consider how much time you want to invest in a slave with very low attributes. If you want to dispose of her and get a new slave, Malifiscent offers you more than the guild subpurchaser will pay.I also dont understand how the theater owner in the necropolis can hope to get an unbroken D- artist with a very difficult sex skill for a whole 500. I have never sold him a slave, and i dont think i ever will, even if his price is doubled. I love my girls to much for that.
We considered more emphatic labels but decided to keep it simple. If you start a game and find it's too hard, it's obvious that you can try again with an easier setting.I also didnt realize that all 'normal start' characters pay half rental costs, even the 'hard' characters like Johny and tom. That makes my complains about hard being hard a little less meaningful. It is only custom start that has full rental costs. It is a tad little bit weird that you can recreate johny's stats in custom start, and then wammo it is actually ~twice as hard as real johny. If custom 'hard' was relabeled to something like NEW GAME PLUS PLUS ULTRA HARDCORE BULLSHIT MODE.... ok that is a bit much. But. something to warn players that 'hard' is actually kinda bonkos nuts compared to "maximum difficulty" Johny.
You're right that it will drop over time, but during that time, he gets the benefit of having a higher personality attribute, which contributes to his effectiveness in a variety of ways. Starting with A+ personality means he will maintain B+ personality for at least (*) 4 decades before dropping to C- for at least another 2 decades (and it can stay at C- indefinitely if the residence is upgraded and the standard of living is increased, which is more affordable if you're playing on normal difficulty due to the lower rental costs).It... now also kinda seems odd that "personality" is adjustable in custom start.... since it will simply rapidly plummet to the ground if set too high... even in normal starts: For example Silk daddy starts at A+ personality, but he starts in serpis great house... so unless he can move somewhere else quickly, his personality will quickly drop due to the fact that his standard of living can be no higher than B+
Left over code from the original developer. Not used in the game.Also. I found. This.
$vaginal_modification[1] = 'Vaginal Ball Implants'
$vaginal_modification[2] = 'Lubricative Glands+'
$vaginal_modification[3] = 'Vagina Tongue'
Yes there is, I can't tell if it's translated well but at least enough for playing, with a few bugs resulting from translations, the latest CN translated version is, as far as I know, 2.2.There's a Chinese (I think?) version in development as far as I know
Translating this game might take more time than learning English![]()
Which prices are too high?Prices are far to high in easy mode
Yes.... the 1.21 that was released in 2014.Are you talking about 1.21 that was released in 2014? Or 2.2.1 that was released a few months ago?
I had a long line-by-line reply to your over-all, haughty, post...After all I played for years and participated in the development. Therefore it is hard for me to pretend: "okay, I'm a new player, is everything intuitive and fair?"
People above complained about 2.2.2, so obviously I'm worried that the difficulty is too high there...Yes.... the 1.21 that was released in 2014.
I had a long line-by-line reply to your over-all, haughty, post...
However - the above line of yours, encompasses everything I needed to know and hear.
Instead of trying to understand what the issue is - because the underlying puzzle is clear to you, the developer...
...you go on an attack-spree saying "you have no issue" - and "you have heard no other ones having issues".
Indicating "git-gud" and that I should go back to VNs.
Well - now you have heard one who had issues... one who didn't until now even bother raising a voice.
...and will after this choose to remain forever silent.
If you think the controls and "cause-and-effect" are crystal clear....
If you think it is 100% clear that giving that piece of chocolate, will not make the brittle slave prideful...
...which in turn will lead to the slave breaking and suiciding after the inevitable punishment.
If that is what you think - then I guess we have nothing more to talk about - because your game is perfect.
Have a good day.
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