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Feb 25, 2019
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Say, what else I can do to encourage them?
You can actively participate in this thread, tell us what you like or constructively tell us what you don't.

Even better, you can assist the mod development in some way. I made a post about what assistance we could use a few posts back.
 
Feb 25, 2019
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I think I also have it. I forgot exactly what mod it is, but I named the folder Jack 1.7.6
You use the cheat by replacing the jack.qsp file with a modded one, then you can use the cheat menu from the setting.
I think that might be pre 1.7, maybe 1.2 when you look at the slave stats there use to be a + or a - for you to increase or decrease them
Sorry guys. I'm not familiar with mods pre-v1.7.5.

You can do something similar by manipulating the corresponding json file of that slave to modify stats. Note that this would only work before you acquire the slave, not after. You can use Isabella's json as a template.
 
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Feb 25, 2019
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man, nothing like logging in to 3 new pages of comments to read
I'm surprised myself. It seems the number of new posters and the number of posts they're making are accelerating each week.
You should thank yourself and qwerty for all the hype.

@tracygotrocks as much as the idea of enhancing the qsp engine sounds tempting, i advice against it due to the way both the jack.qsp and the qsp engine themselves got mangled to fit in the usage of json by the the wizard beaver14 from way back in the HF forum.
PAM I made contact with two guys who appear to have serious QSP coding skills. Would you mind talking with them? https://f95zone.to/threads/qsp-player-with-video-support-written-in-qt.10801/ I joined their Discord discussions but I was getting in over my head with all the technical stuff.

Are you by any chance acquainted with https://f95zone.to/members/toolkitxx.22980/? He also seems to be familiar with how beaver14 enabled the reading of the json files during the HF modding days.

The other guy, https://f95zone.to/members/sonnix.345522/, appears to be another programming wizard who may even be on beaver12's level, possibly even higher. He offered to look into the json code beaver made over the weekend https://f95zone.to/threads/qsp-player-with-video-support-written-in-qt.10801/post-2047583. The objective being to enable the use of his new qsp engine with beaver's json algorithm.

If that's not possible toolkitxx offered an alternative to handling json files https://f95zone.to/threads/qsp-player-with-video-support-written-in-qt.10801/post-2047496.

They agreed to assist us with technical coding matters from time to time. But they prefer Discord or PM when communicating.
 
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Feb 25, 2019
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Can you play this game in 'less fucked-up mode'? I want to completely avoid:
watersports + scat
guro / heavy gore
cannibalism
amputation
hyper-inflation / hyper-pregnancy
heavy punishment / physical torture
Sure. I also avoid every single one of the above (and more) in my own game. You can do the following:
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The caveat being that in some quests some of the above are mandatory.

As to making the above completely optional in-game as well as in storyline/dialogs it will take a lot of work. It's not yet feasible as of now as PAM still has a lot of upcoming features to incorporate in the mod. It's possible in the future though but don't keep your hopes up since the game is meant to be really dark.
 
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Feb 25, 2019
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Hi guys. If you like this game would you mind posting reviews about it?

On the very first page while you're logged in your F95 account press the stars on the upper right. Rank it however you wish.

If you don't like Jack will you please post here first about your concerns before creating a negative review? Most people's complaints about this game are its sheer difficulty and the very dark gameplay. It's meant to be very hard and very dark.
 
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Powerairmax

Member
Sep 30, 2018
102
89
as much as i would want to do so. engine codding might be a bit too much for me atm, my original plan was qsp codding not game engine modification, i don't wanna discourage you from what you doing though, it's admirable and i hope you continue so that we may get some useful engine mods that make our lives a bit easier, for now my hands is too full and stepping into a field im not too familiar with on top of that isn't something i wanna tangle myself with right now
 
Feb 25, 2019
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as much as i would want to do so. engine codding might be a bit too much for me atm, my original plan was qsp codding not game engine modification, i don't wanna discourage you from what you doing though, it's admirable and i hope you continue so that we may get some useful engine mods that make our lives a bit easier, for now my hands is too full and stepping into a field im not too familiar with on top of that isn't something i wanna tangle myself with right now
Thanks for the encouragement. I understand. You still have several heavy modding to do in the pipeline.

I could use some backup when discussing stuff with these guys though. I'm drowning in all the technical stuff. Wish we could have more technical guys joining us. What about that https://f95zone.to/members/xorgroth.243408/ guy? Know him? Seems you HF guys know each other.

But in any case my primary concern when I asked them to help us was the bloating of the save game file when the json\slave\ json files increase in number. I noted a previous post of yours when your savegame got bloated to ~55 MB. I did an experiment, deleted all the numbered json files save 1 then renamed that to 10000.json. Lo and behold, the savegame tripled in size. I'm not sure about your device but I'm using a 10-year old Windows 7 PC; autosave is a real pain.
 

Powerairmax

Member
Sep 30, 2018
102
89
What about that https://f95zone.to/members/xorgroth.243408/ guy? Know him? Seems you HF guys know each other.
the name rings a distant bell but that's about it, he might've joined the HF thread after i left if i have to guess.

But in any case my primary concern when I asked them to help us was the bloating of the save game file when the json\slave\ json files increase in number. I noted a previous post of yours when your savegame got bloated to ~55 MB. I did an experiment, deleted all the numbered json files save 1 then renamed that to 10000.json. Lo and behold, the savegame tripled in size. I'm not sure about your device but I'm using a 10-year old Windows 7 PC; autosave is a real pain.
yea it takes too much, if we could make the engine read/save/store the json files of the slaves we actually have at our hands not the information about every single slave that we did meet or didn't yet, that would cut the savefile greatly, but that's just a hypothesis on my part, idk if the QSP engine is capable of doing such a thing, since the savefile is a copy of all the information inside json and qsp files plus whatever you did ingame
 

Lupoy

New Member
Sep 22, 2017
11
7
You can actively participate in this thread, tell us what you like or constructively tell us what you don't.

Even better, you can assist the mod development in some way. I made a post about what assistance we could use a few posts back.
Well, I think I can help with the spelling/grammar as long it is in text format, not in any coding or XML format.
 
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Lupoy

New Member
Sep 22, 2017
11
7
What's shota?

Your PC doesn't have relatives so he's not going to have any incest stuff. About the NPCs I'm not sure. There are a lot of quests here I haven't explored yet.
Shota means young/small boy opposite Loli genderwise. Not the correct translation, but you get the point.
 
Feb 25, 2019
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Powerairmax

Member
Sep 30, 2018
102
89
That's fantastic! You're very much welcome.

PAM, how do you propose we coordinate his work with Grisld88? We now have two guys offering to help with spelling/grammar. One proposal for Lupoy would be this one. https://f95zone.to/threads/jack-o-nine-tails-v1-8-hf-old-huntsman-et-al.390/post-2001618
they're very much welcome to tackle the database folder then, all the locations that start with # are text dialog of sorts that is used in panels and side dialogues except for the icons, those are mostly in the menu_form but i don't recommend messing with those, the database folder should cover 98% of the text display in the game
 
Feb 25, 2019
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Well, I think I can help with the spelling/grammar as long it is in text format, not in any coding or XML format.
Would using QGen qualify as coding? There are two sections there that are essentially nothing but text. Most of the texts in the game are in those sections. If you're interested we will coordinate your work with https://f95zone.to/members/grisld88.761056/ to prevent overlap. You can then check these posts for more info. https://f95zone.to/threads/jack-o-nine-tails-v1-8-hf-old-huntsman-et-al.390/post-2046175 https://f95zone.to/threads/jack-o-nine-tails-v1-8-hf-old-huntsman-et-al.390/post-2047175

If the above is not your cup of tea then how about this one? https://f95zone.to/threads/jack-o-nine-tails-v1-8-hf-old-huntsman-et-al.390/post-2001618 You don't have to deal with any kind of code whatsoever.
 

Powerairmax

Member
Sep 30, 2018
102
89
simply put, stuff that is in green color in the folder database is text, you're free to fix them but no matter what you do, do not touch the russian text or translate it, leave it as it is
 
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